mirror of
https://github.com/mauiaaron/apple2.git
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120 lines
3.3 KiB
C
120 lines
3.3 KiB
C
/*
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* Apple // emulator for *nix
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*
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* This software package is subject to the GNU General Public License
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* version 2 or later (your choice) as published by the Free Software
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* Foundation.
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*
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* THERE ARE NO WARRANTIES WHATSOEVER.
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*
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*/
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/*
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* Apple //e core sound system support. Source inspired/derived from AppleWin.
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*
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*/
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#ifndef _SOUNDCORE_H_
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#define _SOUNDCORE_H_
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#define MAX_SAMPLES (8*1024)
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#define AUDIO_STATUS_PLAYING 0x00000001
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#define AUDIO_STATUS_NOTPLAYING 0x08000000
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// AppleWin-sourced default error increment and max adjustment values ...
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#define SOUNDCORE_ERROR_INC 20
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#define SOUNDCORE_ERROR_MAX 200
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typedef struct AudioBuffer_s {
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bool bActive; // Mockingboard ... refactor?
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bool bMute; // Mockingboard ... refactor?
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long nVolume; // Mockingboard ... refactor?
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PRIVATE void *_internal;
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// Get current number of queued bytes
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long (*GetCurrentPosition)(struct AudioBuffer_s *_this, unsigned long *bytes_queued);
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// This method obtains a valid write pointer to the sound buffer's audio data
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long (*Lock)(struct AudioBuffer_s *_this, unsigned long write_bytes, INOUT int16_t **audio_ptr, INOUT unsigned long *audio_bytes);
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// This method releases a locked sound buffer.
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long (*Unlock)(struct AudioBuffer_s *_this, unsigned long audio_bytes);
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// Get status (playing or not)
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long (*GetStatus)(struct AudioBuffer_s *_this, unsigned long *status);
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// Mockingboard-specific buffer replay
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long (*UnlockStaticBuffer)(struct AudioBuffer_s *_this, unsigned long audio_bytes);
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long (*Replay)(struct AudioBuffer_s *_this);
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} AudioBuffer_s;
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/*
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* Creates a sound buffer object.
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*/
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long audio_createSoundBuffer(INOUT AudioBuffer_s **audioBuffer, unsigned long bufferSize, unsigned long sampleRate, int numChannels);
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/*
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* Destroy and nullify sound buffer object.
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*/
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void audio_destroySoundBuffer(INOUT AudioBuffer_s **pVoice);
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/*
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* Prepare the audio subsystem, including the backend renderer.
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*/
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bool audio_init(void);
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/*
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* Shutdown the audio subsystem and backend renderer.
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*/
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void audio_shutdown(void);
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/*
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* Pause the audio subsystem.
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*/
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void audio_pause(void);
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/*
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* Resume the audio subsystem.
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*/
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void audio_resume(void);
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/*
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* Is the audio subsystem available?
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*/
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extern bool audio_isAvailable;
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// ----------------------------------------------------------------------------
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// Private audio backend APIs
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typedef struct AudioParams_s {
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uint16_t nChannels;
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unsigned long nSamplesPerSec;
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unsigned long nAvgBytesPerSec;
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uint16_t nBlockAlign;
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uint16_t wBitsPerSample;
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unsigned long dwBufferBytes;
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} AudioParams_s;
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typedef struct AudioContext_s {
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PRIVATE void *_internal;
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PRIVATE long (*CreateSoundBuffer)(const AudioParams_s *params, INOUT AudioBuffer_s **buffer, const struct AudioContext_s *sound_system);
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PRIVATE long (*DestroySoundBuffer)(INOUT AudioBuffer_s **buffer);
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} AudioContext_s;
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typedef struct AudioBackend_s {
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// basic backend functionality controlled by soundcore
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PRIVATE long (*setup)(INOUT AudioContext_s **audio_context);
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PRIVATE long (*shutdown)(INOUT AudioContext_s **audio_context);
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PRIVATE long (*pause)(void);
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PRIVATE long (*resume)(void);
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} AudioBackend_s;
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// Audio backend registered at CTOR time
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PRIVATE extern AudioBackend_s *audio_backend;
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#endif /* whole file */
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