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96d083a2c388dcb5b23fc3ab2c465c4927319f16
WARN: this is still a WIP and untested. Instead of nanosleep() the cpu thread now uses an adaptive spinloop. This better emulates the actual apple //e speed in preparation to do near-realtime audio. The drawback is that the cpu thread is pegged at 100% usage.
apple2
WIP : a salvaged Apple ][+ //e emulator
Important TODO in no particular order: * synching to the normal 1MHz speed * Separate audio and render threads * Build to different frontends: improve X11, SDL, OpenGL?, etc... * A proper build system * Convert x86/32 assembly routines to C * Generate ARM assembly if needed * Improved interfaces/menus
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