apple2ix/src/audio/soundcore.h
2015-06-16 20:41:18 -07:00

127 lines
4.0 KiB
C

/*
* Apple // emulator for *nix
*
* This software package is subject to the GNU General Public License
* version 2 or later (your choice) as published by the Free Software
* Foundation.
*
* THERE ARE NO WARRANTIES WHATSOEVER.
*
*/
/*
* Apple //e core sound system support. Source inspired/derived from AppleWin.
*
*/
#ifndef _SOUNDCORE_H_
#define _SOUNDCORE_H_
#define MAX_SAMPLES (8*1024)
#define AUDIO_STATUS_PLAYING 0x00000001
#define AUDIO_STATUS_NOTPLAYING 0x08000000
typedef struct AudioBuffer_s {
void *_this;
long (*SetVolume)(void* _this, long lVolume);
long (*GetVolume)(void* _this, long *lplVolume);
long (*GetCurrentPosition)(void* _this, unsigned long *lpdwCurrentPlayCursor, unsigned long *lpdwCurrentWriteCursor);
long (*Stop)(void* _this);
// This method restores the memory allocation for a lost sound buffer for the specified DirectSoundBuffer object.
long (*Restore)(void *_this);
long (*Play)(void* _this, unsigned long dwReserved1, unsigned long dwReserved2, unsigned long dwFlags);
// This method obtains a valid write pointer to the sound buffer's audio data
long (*Lock)(void* _this, unsigned long dwWriteCursor, unsigned long dwWriteBytes, void **lplpvAudioPtr1, unsigned long *lpdwAudioBytes1, void **lplpvAudioPtr2, unsigned long *lpdwAudioBytes2, unsigned long dwFlags);
// This method releases a locked sound buffer.
long (*Unlock)(void* _this, void *lpvAudioPtr1, unsigned long dwAudioBytes1, void *lpvAudioPtr2, unsigned long dwAudioBytes2);
long (*GetStatus)(void* _this, unsigned long *lpdwStatus);
// Mockingboard-specific HACKS
long (*UnlockStaticBuffer)(void* _this, unsigned long dwAudioBytes);
long (*Replay)(void* _this);
} AudioBuffer_s;
typedef struct AudioParams_s {
uint16_t nChannels;
unsigned long nSamplesPerSec;
unsigned long nAvgBytesPerSec;
uint16_t nBlockAlign;
uint16_t wBitsPerSample;
unsigned long dwBufferBytes;
} AudioParams_s;
typedef struct AudioContext_s {
void *implementation_specific;
long (*CreateSoundBuffer)(const AudioParams_s *params, INOUT AudioBuffer_s **buffer, const struct AudioContext_s *sound_system);
long (*DestroySoundBuffer)(INOUT AudioBuffer_s **buffer);
} AudioContext_s;
typedef struct
{
AudioBuffer_s *lpDSBvoice;
bool bActive; // Playback is active
bool bMute;
long nVolume; // Current volume (as used by DirectSound)
} VOICE;
bool DSGetLock(AudioBuffer_s *pVoice, unsigned long dwOffset, unsigned long dwBytes,
int16_t** ppDSLockedBuffer0, unsigned long* pdwDSLockedBufferSize0,
int16_t** ppDSLockedBuffer1, unsigned long* pdwDSLockedBufferSize1);
int DSGetSoundBuffer(VOICE* pVoice, unsigned long dwFlags, unsigned long dwBufferSize, unsigned long nSampleRate, int nChannels);
void DSReleaseSoundBuffer(VOICE* pVoice);
bool DSZeroVoiceBuffer(VOICE *Voice, char* pszDevName, unsigned long dwBufferSize);
bool DSZeroVoiceWritableBuffer(VOICE *Voice, char* pszDevName, unsigned long dwBufferSize);
typedef enum eFADE {FADE_NONE, FADE_IN, FADE_OUT} eFADE;
void SoundCore_SetFade(eFADE FadeType);
int SoundCore_GetErrorInc(void);
void SoundCore_SetErrorInc(const int nErrorInc);
int SoundCore_GetErrorMax(void);
void SoundCore_SetErrorMax(const int nErrorMax);
/*
* Prepare the audio subsystem, including the backend renderer.
*/
bool audio_init(void);
/*
* Shutdown the audio subsystem and backend renderer.
*/
void audio_shutdown(void);
extern bool audio_isAvailable;
typedef struct AudioBackend_s {
// basic backend functionality controlled by soundcore
PRIVATE long (*init)(const char *sound_device, INOUT AudioContext_s **audio_context);
PRIVATE long (*shutdown)(INOUT AudioContext_s **audio_context);
PRIVATE long (*enumerateDevices)(INOUT char ***sound_devices, const int maxcount);
PUBLIC long (*pause)(void);
PUBLIC long (*resume)(void);
} AudioBackend_s;
/*
* The registered audio backend (renderer).
*/
extern AudioBackend_s *audio_backend;
#endif /* whole file */