apple2ix/src/arm/glue-prologue.h
Aaron Culliney e4e0c941d3 Refactor CPU assembly for simplicity and efficiency
- Variables needed in assembly now accessible in a struct pointer that  avoids __PIC__ nastiness
    - Reduces code size and execution time for CPU thread
2018-01-15 16:19:21 -08:00

92 lines
3.3 KiB
C

/*
* Apple // emulator for *ix
*
* This software package is subject to the GNU General Public License
* version 3 or later (your choice) as published by the Free Software
* Foundation.
*
* Copyright 2013-2015 Aaron Culliney
*
*/
#include "vm.h"
#include "cpu-regs.h"
#define GLUE_EXTERN_C_READ(func)
#define _GLUE_BANK_MAYBE_READ_CX(func,x,pointer) \
ENTRY(func) ldr r0, [reg_args, #SOFTSWITCHES]; \
ldr r1, [reg_args, x ## pointer]; \
tst r0, $SS_CXROM; \
bne 1f; \
push {EffectiveAddr, PC_Reg, lr}; \
blx r1; \
pop {EffectiveAddr, PC_Reg, pc}; \
1: ldrb r0, [r1, EffectiveAddr]; \
mov pc, lr;
#define GLUE_BANK_MAYBE_READ_CX(func,pointer) _GLUE_BANK_MAYBE_READ_CX(func,#,pointer)
#define _GLUE_BANK_MAYBE_READ_C3(func,x,pointer) \
ENTRY(func) ldr r0, [reg_args, #SOFTSWITCHES]; \
ldr r1, [reg_args, x ## pointer]; \
tst r0, $SS_CXROM; \
bne 1f; \
tst r0, $SS_C3ROM; \
bne 1f; \
push {EffectiveAddr, PC_Reg, lr}; \
blx r1; \
pop {EffectiveAddr, PC_Reg, pc}; \
1: ldrb r0, [r1, EffectiveAddr]; \
mov pc, lr;
#define GLUE_BANK_MAYBE_READ_C3(func,pointer) _GLUE_BANK_MAYBE_READ_C3(func,#,pointer)
#define _GLUE_BANK_READ(func,x,pointer) \
ENTRY(func) ldr r1, [reg_args, x ## pointer]; \
ldrb r0, [r1, EffectiveAddr]; \
mov pc, lr;
#define GLUE_BANK_READ(func,pointer) _GLUE_BANK_READ(func,#,pointer)
#define _GLUE_BANK_WRITE(func,x,pointer) \
ENTRY(func) ldr r1, [reg_args, x ## pointer]; \
strb r0, [r1, EffectiveAddr]; \
mov pc, lr;
#define GLUE_BANK_WRITE(func,pointer) _GLUE_BANK_WRITE(func,#,pointer)
#define _GLUE_BANK_MAYBEWRITE(func,x,pointer) \
ENTRY(func) ldr r1, [reg_args, x ## pointer]; \
teq r1, #0; \
STRBNE r0, [r1, EffectiveAddr]; \
mov pc, lr;
#define GLUE_BANK_MAYBEWRITE(func,pointer) _GLUE_BANK_MAYBEWRITE(func,#,pointer)
#define _GLUE_INLINE_READ(func,x,off) \
ENTRY(func) ldrb r0, [reg_args, x ## off]; \
mov pc, lr;
#define GLUE_INLINE_READ(func,off) _GLUE_INLINE_READ(func,#,off)
#define GLUE_C_WRITE(func) \
ENTRY(func) push {r0, EffectiveAddr, PC_Reg, lr}; \
and r0, r0, #0xff; \
mov r1, r0; \
mov r0, EffectiveAddr; \
bl CALL(c_##func); \
pop {r0, EffectiveAddr, PC_Reg, pc};
#define GLUE_C_READ(func) \
ENTRY(func) push {EffectiveAddr, PC_Reg, lr}; \
mov r0, EffectiveAddr; \
bl CALL(c_##func); \
pop {EffectiveAddr, PC_Reg, pc};
#define GLUE_C_READ_ALTZP(FUNC) GLUE_C_READ(FUNC)