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116 lines
5.1 KiB
Plaintext
116 lines
5.1 KiB
Plaintext
Known issues with the emulator:
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Emulation Fidelity:
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- Disk emulation. The emulator is not very realistic. It handles almost
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all non-copyprotected disk access okay, but copyprotected or diagnostic
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programs may be confused by our drive, which magically spins at precisely
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the optimal speed. (see Specific Programs, below).
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- Medium Resolution graphics. This is a rarely used //e mode that is to
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Low-Res what 80 Column text is to 40 column text. We don't support it as
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yet, although it should be relatively simple.
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- Joystick. The apple joystick hardware is read by measuring the time it
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takes for a specific softswitch to clear. The emulator cannot as yet
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compensate for the speed of the loop used to measure the joystick --
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applications using ROM routines will be fine, but custom joystick code
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may become mistuned. The Range configuration feature can be used to
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compensate for this.
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- We don't emulate the //e's vertical blanking interval detection feature.
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Graphics:
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- Composite graphics artifacts are not emulated. This is not a big
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interest to me (Michael), but the previous programmers have suggested it.
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- B/W color setting does not apply to lores or double hires. This
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generally is not an issue in practice though, as it's really only needed
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to avoid color fringing in b/w hires images.
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- Double Hires mode is always 140x192 color. Some applications use it as
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a 560x192 b/w display however. Note that most applications indicate
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which mode they want using the high bit of the dhires data bytes, so it
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wouldn't need to be a preferences setting.
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- If an 80-column mode is selected in the low-res emulator, nothing will
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be written to the display -- the image from the last video mode will
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remain on the screen. If a menu is brought up it will `stick'. This may
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make people think the emulator crashed, although it will recover if the
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application returns to 40-column mode.
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- There is no 80-column mode for svgalib apple2. It would be possible on
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standard VGA, although there are not enough colors to do flashing letters
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by palette tricks as we do now.
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- In X, the emulator window takes over the palette, causing all the other
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windows to be miscolored. We only need 20 or so colors, so it would be
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better if we could share the common palette.
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Keyboard:
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- Key Handling is a little messy, especially with the way the X support
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is bolted on top of core code originally designed for SVGA scancodes.
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- Presently, the Backspace key is interpreted as Left-Arrow (Code 0x88).
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It could be argued that it should be interpreted as Delete (Code 0xff)
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instead. Real Apples had no seperate Backspace key, but the //e's Delete
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key was in an analogous position to the PC's Backspace). The PC
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keyboard's Delete is assigned to 0xff (in //e mode).
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- If you're using Apple ][+ mode, the keyboard may appear broken. That's
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a feature -- the program is imitating the historical ][+ keyboard layout.
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Press F5 to see a map. Maybe we should add a means to turn it off.
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- On my X system, without explict xmodmap or xkbcomp intervention,
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Break (reset) won't work with XKB enabled, and PrintScreen (reboot) won't
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work with it disabled.
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This is X's fault, and I've sent them a bug-report, but maybe we should
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consider moving the keys (again...)
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Miscellany:
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- Older versions of this file note problems with scandir() in the
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presence of orphan symlinks in some versions of the C library. Hasn't
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been a problem for my glibc 2.1.2 system.
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- Presently the programs are not automatically set SUID on install.
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- The emulator requires ROMs for both ][+ and //e even if only used to
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emulate one of them.
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- In theory, typing "Ctrl-Left Alt-Pause" should be equivalent to
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"Ctrl-Open Apple-Reset" and make the //e reboot. This doesn't work
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properly in practice. Somehow CXROMINT is not cleared at disk-interface
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detection time, so the disk won't boot.
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(Ctrl-Right Alt-Pause activates diagnostic mode, as expected.)
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Specific Programs:
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- Some programs (Computist's Nibbler, Sword of Kadash Master copy for
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example) lock up. It appears (in debugger) that they are reading the disk
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with the motor off. Perhaps they pulsed the real Apple's drive motor to make
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it turn slower?
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- ProDOS will refuse to format disks, claiming that the disk is too slow.
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- ``Alternate Reality: The City'' seems to get jammed, rapidly changing
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the video mode. I'm not sure if this is a real failure, or just a special
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effect that takes longer than I'm willing to wait to finish (mode switches
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would be much faster on a real Apple.) I can get into the program
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with some nontrivial debugger manipulation to `short out' the offending loops.
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- ``Moon Patrol'' will crash in ][+ mode at the end of the first level
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(ie: Point E). This is caused by a "02" opcode at address 1E15, an
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undocumented HANG instruction. //e mode works, since the 65C02 treats
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this instruction as a no-op.
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Moon Patrol may actually be //e-only. Yet this seems a gratutious
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incompatibility, since the fact you can play the first level (and further
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ones using the debugger) under ][+ mode indicates it doesn't need any //e
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features. Perhaps the bug was introduced by the people who cracked it's
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copy protection.
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