Move about.html into README

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README.md
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apple2js
========
# apple2js
An Apple II emulator written in Javascript.
## What is this?
Apple \]\[js and Apple //jse are Apple \]\[ and Apple //e emulators written entirely in JavaScript and HTML5.
Things are still a little rough around the edges right now, hopefully I will have more time to clean things up.
@ -14,7 +15,7 @@ npm install
To run a development server
```sh
npm run dev
npm start
```
The open either
@ -38,3 +39,132 @@ then
```sh
./bin/index`
```
## Updates
### 2019-03-02
* Behind the scenes
A lot of not so visible changes behind the scenes. The website now runs directly off of github, and has a more modern toolchain (Goodbye make, Perl and closure compiler, hello Webpack!) to facilitate development.
* Performance
In particular, the screen no longer redraws as quickly as possible.
* Drag and Drop
Disk images can be dragged into the window to load them.
* Contributions
Thanks to [Ian Flanigan](https://github.com/iflan) for additions to improve ChromeBook behavior.
### 2017-10-08
* Better iOS support
Bluetooth keyboards now work better. Reset is Ctrl-Shift-Delete. iOS now allows loading disks from iCloud and services like Drop Box. Saving locally is still not supported by iOS. I now understand why sound doesn't work, and I'm working on a work-around.
* Source Maps
Although the source code has always been available, by default I serve up minified Javascript for performance reasons. But now you can poke around more easily.
## Updates (2017-08-31)
(It's been a long time since I updated, so this is a rough list)
* Videx Videoterm Emulation (\]\[js)
PR#3 now does something on the Apple \]\[!.
* AppleColor RGB Card Emulation (//jse)
Now supports a bunch of the mostly non-standard video formats found on the AppleColor RGB card, including 16 color text, 16 color hires mode, and mixed black and white and color double hires
* Machine selection
You can now select between original, autostart and plus Apple \]\[s, and unenhanced and enhanced //es.
## Updates (2013-07-04)
* RAMFactor Emulation (//jse)
I now simulate having a 1 Megabyte RAMFactor card in slot 2.
* Thunderclock Emulation
There is cursory emulation of the Thunderclock card, enough to keep ProDOS applications from asking you to enter the date all the time. ProDOS attempts to guess the year from the month, the day and the day of the week, something that needs to be patched every 6 years. This means newer versions think it's 1996, older versions are stuck in the 80s.
* Firefox Nightly Joystick Support
Joystick support has yet to officially land, but the latest nightlies support the gamepad API.
## Updates (2013-03-20)
* Animation Frames
I've switched from using setInterval() to requestAnimationFrame() where supported. This, in conjunction with the graphics re-write, seems to smooth performance and provide a more stable CPU speed.
* Graphics Re-Write
This (third) re-write of the graphics system should improve performance with graphics intensive programs. Rather than rendering each graphics update as it happens, updates are rendered each animation frame.
## Updates (2013-03-12)
* Apple //e
After much flailing, and much staring at MMU emulation code in despair, I've finally published my Apple //e emulator. It's probably a little more rough than I'd hoped, but it has a lot of features that I really wanted to get into it, like basic double hires support, and it uses the enhanced Apple //e ROMs.
## Updates (2013-02-25)
* Joystick Support
Chrome only so far, the nascent gamepad API has finally allowed me to add basic joystick support. I can now re-live my glory days of Skyfox.
* Re-written CPU emulator
I finally got around to applying some of the many lessons I learned along the way writing my first CPU emulator in Javascript. The last re-working gave me about a 100% performance gain.
* Finally Fixed Oregon Trail
This seems to have been a major disappointment for many people. I was able to make it as a banker, but I'm embarassed to reveal my score.
* Competition
Now in addition to [Gil Megidish's](http://www.megidish.net/apple2js/) Apple2JS, there's a couple of new kids on the block, including [David Caldwell's](http://porkrind.org/a2/) Apple II+ emulator where he's put a lot more thought into the graphics rendering than I have, and [appletoo](https://github.com/nicholasbs/appletoo), which I just stumbled across while looking for David's emulator and haven't had much time to look at.
## Requirements
* A Browser with HTML5 Support
The most recent versions of [Google Chrome](https://www.google.com/chrome/), [Safari](https://www.apple.com/safari/), [Firefox](https://www.firefox.com/), and [Opera](https//www.opera.com/) all seem to work reasonably well these days,although variations in HTML5 support pop up, and occasionally a major release will move things around out from under me. IE prior to 9 lacks canvas tag support and is unsupported. [IE 9+](https://windows.microsoft.com/ie9) renders nicely on a modern machine.
* Basic Knowledge of the Apple \]\[
If you don't know how to use an Apple \]\[, this won't be much fun for you.
## Acknowledgements
* I'm using the following libraries:
* [jQuery](https://jquery.com) and [jQuery UI](https://jqueryui.com)
* Base64 Utilities via [KvZ](http://kevin.vanzonneveld.net/)
* LED graphics from [Modern Life](http://modernl.com/).
* I heavily referenced:
* [_Beneath Apple DOS_](http://www.scribd.com/doc/200679/Beneath-Apple-DOS-By-Don-Worth-and-Pieter-Lechner) by Don Worth and Pieter Lechner
* _Inside the Apple //e_ by Gary B. Little
* [_DOS 3.3 Anatomy_](http://apple2.org.za/gswv/a2zine/GS.WorldView/Resources/DOS.3.3.ANATOMY/)
* [_Apple II Disk Drive Article_](http://www.doc.ic.ac.uk/~ih/doc/stepper/others/example3/diskii_specs.html) by Neil Parker
* [6502.org](http://6502.org/)
* The [comp.sys.apple2.programmer](http://www.faqs.org/faqs/apple2/programmerfaq/part1/) FAQ
* [Understanding the Apple \]\[](https://archive.org/details/understanding_the_apple_ii) and [Understanding the Apple //e](https://archive.org/details/Understanding_the_Apple_IIe) by Jim Sather.
* And special thanks to:
* [ADTPro](http://adtpro.sourceforge.net/) for allowing me to pull some of my circa 1980 programming efforts off some ancient floppies.
* [KEGS](http://kegs.sourceforge.net/), because at some point I got so tired of futzing with ADC/SBC code I just ported the KEGS C code for those opcodes to Javascript so I could stop worrying about it.
* [Apple II History](http://apple2history.org/), for a lovely, informative site.
* [Gil Megidish](http://www.megidish.net/apple2js/), for the kick in the pants to finally post my version, once I realized there was, in fact, another apple2js in the world.
* [AppleWin](https://github.com/AppleWin/AppleWin/), whose source code is a goldmine of useful references.
* [Zellyn Hunter](https://github.com/zellyn/a2audit) and a2audit, for allowing me to get really nitpicky in my memory emulation.

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@ -1,296 +0,0 @@
<!DOCTYPE html>
<!-- Copyright 2010-2016 Will Scullin -->
<html>
<head>
<base href="/apple" />
<meta charset="utf-8" />
<meta name="keywords" content="apple2,apple,ii,javascript,emulator,html5" />
<link rel="shortcut icon" href="logoicon.png" />
<link rel="stylesheet" type="text/css" href="apple2/css/apple2.css" />
<title>About Apple ][js/Apple //jse</title>
</head>
<body id="about">
<div style="text-align: center">
<span class="motter" style="font-size: 2em">Apple ][js and //jse</span>
</div>
<div style="max-width: 800px; margin: auto">
<h2>What is this?</h2>
<p>
<span class="motter"><a href="../apple2/">Apple ][js</a></span> and
<span class="motter"><a href="../apple//e">Apple //jse</a></span>
are Apple ][ and Apple //e emulators written entirely in JavaScript
and HTML5.
</p>
<p>
Source code at <a href="https://github.com/whscullin/apple2js">
https://github.com/whscullin/apple2js
</a>
</p>
<h2>Updates (2019-03-02)</h2>
<ul>
<li><h3>Behind the scenes</h3>
A lot of not so visible changes behind the scenes. The website now
runs directly off of github, and has a more modern toolchain
(Goodbye make, Perl and closure compiler, hello Webpack!)
to facilitate development.
</li>
<li><h3>Performance</h3>
In particular, the screen no longer redraws as quickly as possible.
</li>
<li><h3>Drag and Drop</h3>
Disk images can be dragged into the window to load them.
</li>
<li><h3>Contributions</h3>
Thanks to <a href="https://github.com/iflan">Ian Flanigan</a> for
additions to improve ChromeBook behavior.
</li>
</ul>
<h2>Updates (2017-10-08)</h2>
<ul>
<li><h3>Better iOS support</h3>
Bluetooth keyboards now work better.
Reset is <tt>Ctrl-Shift-Delete</tt>. iOS now allows loading disks
from iCloud and services like Drop Box. Saving locally is still not
supported by iOS. I now understand why sound doesn't work, and
I'm working on a work-around.
</li>
<li><h3>Source Maps</h3>
Although the source code has always been available, by default
I serve up minified Javascript for performance reasons. But now you
can poke around more easily.
</li>
</ul>
<h2>Updates (2017-08-31)</h2>
(It's been a long time since I updated, so this is a rough list)
<ul>
<li><h3>Videx Videoterm Emulation (][js)</h3>
PR#3 now does something on the Apple ][!.
</li>
<li><h3>AppleColor RGB Card Emulation (//jse)</h3>
Now supports a bunch of the mostly non-standard video formats
found on the AppleColor RGB card, including 16 color text, 16 color
hires mode, and mixed black and white and color double hires
</li>
<li><h3>Machine selection</h3>
You can now select between original, autostart and plus Apple ][s,
and unenhanced and enhanced //es.
</li>
</ul>
<h2>Updates (2013-07-04)</h2>
<ul>
<li><h3>RAMFactor Emulation (//jse)</h3>
I now simulate having a 1 Megabyte RAMFactor card in slot 2.
</li>
<li><h3>Thunderclock Emulation</h3>
There is cursory emulation of the Thunderclock card, enough
to keep ProDOS applications from asking you to enter the date
all the time. ProDOS attempts to guess the year from the month,
the day and the day of the week, something that needs to be
patched every 6 years. This means newer versions think it's 1996,
older versions are stuck in the 80s.
</li>
<li><h3>Firefox Nightly Joystick Support</h3>
Joystick support has yet to officially land, but the latest
nightlies support the gamepad API.
</li>
</ul>
<h2>Updates (2013-03-20)</h2>
<ul>
<li><h3>Animation Frames</h3>
I've switched from using setInterval() to requestAnimationFrame() where
supported. This, in conjunction with the graphics re-write, seems
to smooth performance and provide a more stable CPU speed.
</li>
<li><h3>Graphics Re-Write</h3>
This (third) re-write of the graphics system should improve performance
with graphics intensive programs. Rather than rendering each graphics
update as it happens, updates are rendered each animation frame.
</li>
</ul>
<h2>Updates (2013-03-12)</h2>
<ul>
<li><h3>Apple //e</h3>
After much flailing, and much staring at MMU emulation code in
despair, I've finally published my Apple //e emulator. It's probably
a little more rough than I'd hoped, but it has a lot of features
that I really wanted to get into it, like basic double hires support,
and it uses the enhanced Apple //e ROMs.
</li>
</ul>
<h2>Updates (2013-02-25)</h2>
<ul>
<li><h3>Joystick Support</h3>
Chrome only so far, the nascent gamepad API has finally allowed me
to add basic joystick support. I can now re-live my glory days
of Skyfox.
</li>
<li><h3>Re-written CPU emulator</h3>
I finally got around to applying some of the many lessons I learned
along the way writing my first CPU emulator in Javascript. The
last re-working gave me about a 100% performance gain.
</li>
<li><h3>Finally Fixed Oregon Trail</h3>
This seems to have been a major disappointment for many people.
I was able to make it as a banker, but I'm embarassed to reveal my
score.
</li>
<li><h3>Competition</h3>
Now in addition to
<a href="http://www.megidish.net/apple2js/">Gil Megidish's</a>
Apple2JS, there's a couple of new kids on the block, including
<a href="http://porkrind.org/a2/">David Caldwell's</a> Apple II+
emulator where he's put a lot more thought into the graphics rendering
than I have, and
<a href="https://github.com/nicholasbs/appletoo">appletoo</a>,
which I just stumbled across while looking for David's emulator and
haven't had much time to look at.
</li>
</ul>
<h2>Requirements</h2>
<ul>
<li><h3>A Browser with HTML5 Support</h3>
The most recent versions of
<a href="https://www.google.com/chrome/" target="_blank">
Google Chrome</a>,
<a href="https://www.apple.com/safari/" target="_blank">
Safari</a>,
<a href="https://www.firefox.com/" target="_blank" >
Firefox</a>, and
<a href="https//www.opera.com/" target="_blank">
Opera</a>
all seem to work reasonably well these days, although
variations in HTML5 support pop up, and occasionally a major release
will move things around out from under me.
IE prior to 9 lacks canvas tag support and is unsupported.
<a href="https://windows.microsoft.com/ie9">IE 9+</a> renders nicely on
a modern machine.<br/>
<br />
In updating this section I realized just how long
I've been doing this, since I used to have to specify Firefox 3+ and
Google Chrome 5+, and I'm now running Chrome 23 and Firefox 19.
</li>
<li><h3>Basic Knowledge of the Apple ][</h3>
If you don't know how to use an Apple ][, this won't be much fun for
you.
</li>
</ul>
<h2>Known Limitations</h2>
<ul>
<li><h3>Lame Audio</h3>
<span class="motter">Apple ][js</span>
is written entirely using HTML5 and JavaScript, so I've avoiding using
any Flash audio plugins. Most reputable browsers
now provide some sort of audio API, but no standard really seems to have
emerged. I should probably add a volume control.
</li>
<li><h3>Poor Printer Support</h3>
I currently only support sending text characters to a separate window.
</li>
</ul>
<h2>Acknowlegements</h2>
<ul>
<li>
<h3>I'm using the following libraries:</h3>
<ul>
<li>
<a href="https://jquery.com">jQuery</a> and
<a href="https://jqueryui.com">jQuery UI</a>
</li>
<li>
Base64 Utilities via
<a href="http://kevin.vanzonneveld.net/">KvZ</a>
</li>
<li>
LED graphics from <a href="http://modernl.com/">Modern Life</a>.
</li>
</ul>
</li>
<li>
<h3>I heavily referenced:</h3>
<ul>
<li>
<a href="http://www.scribd.com/doc/200679/Beneath-Apple-DOS-By-Don-Worth-and-Pieter-Lechner">
<i>Beneath Apple DOS</i>
</a>
by Don Worth and Pieter Lechner
</li>
<li>
<i>Inside the Apple //e</i> by Gary B. Little
</li>
<li>
<a href="http://apple2.org.za/gswv/a2zine/GS.WorldView/Resources/DOS.3.3.ANATOMY/">
<i>DOS 3.3 Anatomy</i>
</a>
</li>
<li>
<a href="http://www.doc.ic.ac.uk/~ih/doc/stepper/others/example3/diskii_specs.html">
<i>Apple II Disk Drive Article</i>
</a>
by Neil Parker
</li>
<li>
<a href="http://6502.org/">6502.org</a>
</li>
<li>
The
<a href="http://www.faqs.org/faqs/apple2/programmerfaq/part1/">
comp.sys.apple2.programmer
</a>
FAQ
</li>
<li>
<a href="https://archive.org/details/understanding_the_apple_ii">
Understanding the Apple ][
</a>
and
<a href="https://archive.org/details/Understanding_the_Apple_IIe">
Understanding the Apple //e
</a>
by Jim Sather.
</li>
</ul>
</li>
<li>
<h3>And special thanks to:</h3>
<ul>
<li>
<a href="http://adtpro.sourceforge.net/">ADTPro</a>
for allowing me to pull some of my circa
1980 programming efforts off some ancient floppies.
</li>
<li>
<a href="http://kegs.sourceforge.net/">KEGS</a>, because at some
point I got so tired of futzing with ADC/SBC code I just ported
the KEGS C code for those opcodes to Javascript so I could stop
worrying about it.
</li>
<li>
<a href="http://apple2history.org/">Apple II History</a>,
for a lovely, informative site.
</li>
<li>
<a href="http://www.megidish.net/apple2js/">Gil Megidish</a>,
for the kick in the pants to finally post my version, once I
realized there was, in fact, another apple2js in the world.
</li>
<li>
<a href="https://github.com/AppleWin/AppleWin/">AppleWin</a>,
whose source code is a goldmine of useful references.
</li>
<li>
<a href="https://github.com/zellyn/a2audit">Zellyn Hunter</a> and
a2audit, for allowing me to get really nitpicky in my memory
emulation.
</li>
</ul>
</li>
</ul>
<h2>Contact</h2>
<ul>
<li>
<a href="mailto:apple2js@scullinsteel.com">apple2js@scullinsteel.com</a>
</li>
</ul>
</div>
</body>
</html>

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@ -39,7 +39,7 @@
ondragend="Apple2.handleDragEnd(0, event)">
<div style="margin: auto; width: 614px">
<div id="header">
<a href="about.html" target="_blank">
<a href="https://github.com/whscullin/apple2js" target="_blank">
<img src="img/badge.png" id="badge" />
</a>
<h1 id="subtitle">An Apple ][ Emulator in JavaScript</h1>
@ -94,7 +94,7 @@
<i class="fas fa-print"></i>
</button>
<div style="float: right">
<button onclick="window.open('about.html', 'blank')" title="About">
<button onclick="window.open('https://github.com/whscullin/apple2js', 'blank')" title="About">
<i class="fas fa-info"></i>
</button>
<button onclick="Apple2.openOptions()" title="Options">

View File

@ -39,7 +39,7 @@
ondragend="Apple2.handleDragEnd(0, event)">
<div class="outer">
<div id="header">
<a href="about.html" target="_blank">
<a href="https://github.com/whscullin/apple2js" target="_blank">
<img src="img/badge2e.png" id="badge" />
</a>
<h1 id="subtitle">An Apple //e Emulator in JavaScript</h1>
@ -97,7 +97,7 @@
<i class="fas fa-print"></i>
</button>
<div style="float: right">
<button onclick="window.open('about.html', 'blank')" title="About">
<button onclick="window.open('https://github.com/whscullin/apple2js', 'blank')" title="About">
<i class="fas fa-info"></i>
</button>
<button onclick="Apple2.openOptions()">