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Gamepad rework
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apple2js.html
110
apple2js.html
@ -17,6 +17,8 @@
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<meta name="viewport" content="width=device-width user-scalable=0" />
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-title" content="Apple ][js">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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<meta charset="utf-8" />
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<meta name="description" content="Apple ][js is an Apple ][ (or Apple II or Apple2) emulator written using only JavaScript and HTML5. It has color display, sound and disk support. It works best in the Chrome and Safari browsers." />
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<meta name="keywords" content="apple2,apple,ii,javascript,emulator,html5" />
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@ -72,6 +74,43 @@ var sound = true;
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var gamepadSupportAvailable = !!navigator.webkitGetGamepads;
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var gamepad, button0 = false, button1 = false, buttonStart = false;
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var gamepadMap = [];
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var gamepadState = [];
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var BUTTON = {
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// Buttons
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'A': 0,
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'B': 1,
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'X': 2,
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'Y': 3,
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// Triggers
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'L1': 4,
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'R1': 5,
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// Analog stick buttons
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'L3': 6,
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'R3': 7,
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// Special
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'START': 8,
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'SELECT': 9,
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'LOGO': 10,
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// D pad
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'UP': 11,
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'DOWN': 12,
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'LEFT': 13,
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'RIGHT': 14
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};
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var DEFAULT_GAMEPAD = {
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'A': 0,
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'B': 1,
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'L1': 0,
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'R1': 1,
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'START': '\033'
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}
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window.addEventListener("gamepadconnected", function(e) {
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gamepad = e.gamepad;
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@ -257,7 +296,7 @@ function updateKHz() {
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if (showFPS) {
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delta = frames - lastFrames;
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var fps = parseInt(delta/(ms/1000));
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var fps = parseInt(delta/(ms/1000), 10);
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$("#khz").text( fps + "fps");
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} else {
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delta = cycles - lastCycles;
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@ -473,38 +512,29 @@ function run(pc) {
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y = (gamepad.axes[1] * 1.414 + 1) / 2.0;
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io.paddle(0, flipX ? 1.0 - x : x);
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io.paddle(1, flipY ? 1.0 - y : y);
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if (gamepad.buttons[0]) {
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if (!button0) {
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io.buttonDown(0);
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button0 = true;
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}
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} else {
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if (button0) {
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io.buttonUp(0);
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button0 = false;
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}
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}
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if (gamepad.buttons[1]) {
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if (!button1) {
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io.buttonDown(1);
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button1 = true;
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}
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} else {
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if (button1) {
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io.buttonUp(1);
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button1 = false;
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}
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}
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if (gamepad.buttons[9]) {
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if (!buttonStart) {
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io.keyDown(0x1B);
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buttonStart = true;
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}
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} else {
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if (buttonStart) {
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io.keyUp();
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buttonStart = false;
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var val;
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for (var idx = 0; idx < gamepad.buttons.length; idx++) {
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val = gamepadMap[idx];
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if (val !== undefined) {
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if (gamepad.buttons[idx]) {
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if (!gamepadState[idx]) {
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if (val <= 0) {
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io.buttonDown(-val);
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} else {
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io.keyDown(gamepadMap[idx]);
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}
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}
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} else {
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if (gamepadState[idx]) {
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if (val <= 0) {
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io.buttonUp(-val);
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} else {
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io.keyUp();
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}
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}
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}
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}
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gamepadState[idx] = gamepad.buttons[idx];
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}
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}
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if (!paused && _requestAnimationFrame) {
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@ -586,6 +616,22 @@ function loadJSON(data) {
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} else if ($.inArray(data.type, ["dsk","po","raw","nib"]) >= 0) {
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loadDisk(data);
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}
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for (var idx = 0; idx < 16; idx++) {
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gamepadMap[idx] = undefined;
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}
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var map = data.gamepad || DEFAULT_GAMEPAD;
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$.each(map, function(key, val) {
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if (typeof val == 'string') {
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val = val.charCodeAt(0);
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} else {
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val = -val;
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}
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if (key in BUTTON) {
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gamepadMap[BUTTON[key]] = val;
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} else {
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gamepadMap[parseInt(key)] = val;
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}
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});
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$("#loading").dialog("close");
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loading = false;
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}
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