Commit Graph

16 Commits

Author SHA1 Message Date
Will Scullin 4a188a9a5c
Preact UI (#106)
First pass at a Preact UI, still short some major features but full proof of concept.
2022-05-10 06:52:06 -07:00
Will Scullin c24c01539d
No Opcode left behind (#92)
* Better 65C02 support
* NMOS illegal opcodes
2021-12-22 10:37:05 -08:00
Will Scullin 2978b72fec Update eslint, fix issues 2021-11-28 16:20:25 -08:00
Will Scullin 8087294456
Lazy load ROMs (#81)
* Switch modules to `esnext` to allow `webpack` to see import statements
* Pass rom names into Apple2 class
* Move ROMs into `system` and `character` directories to allow webpack bundle appropriate ROMs.
* Wait for ROMs to load before completing initialization.
2021-06-13 17:06:16 -07:00
Will Scullin af57378852
Videomode refactor 2 (#80)
Remove globals from video implementations to allow further refactoring. Experiment with testing video modes.
2021-05-25 12:08:10 -07:00
Will Scullin 47fe12539f
Clean up //e behaviors (#79) 2021-05-09 13:21:15 -07:00
Ian Flanigan 207bed3d27
Typescriptify `ui/apple2.js` (#74)
This is mostly a mechanical change; there are still lots of things
about `ui/apple2` that could be improved.  The change also converts a
few dependencies of `ui/apple2`, like `applesoft/compiler`.

Besides the straight conversions, some other packages have changes to
make all of the typing work out.

Lastly, `@types/micromodal` has been added as a development
dependency.
2021-03-30 17:27:44 -07:00
Will Scullin ab3e97e8d1
Convert more cards to typescript (#63)
Convert more cards to typescript
2021-03-15 12:51:40 -07:00
Will Scullin e83fdd999e
Make breakpoints behave better 2021-03-13 16:08:24 -08:00
Will Scullin bb09a1ec33
Improve debug performance, abstract debugger. (#61)
Stop stringifying opcodes during runtime and only do so upon inspection. Moves all the debugging logic to a common place to allow building an interface.
2021-03-11 22:03:05 -08:00
Will Scullin 87b60d4eb4
Type restructuring 2021-03-06 15:07:06 -08:00
Will Scullin afc5280ac2
Flesh out some state stuff (#59)
Get save and restore state limping along to nearly as well as before I refactored and broke everything.
2021-02-27 19:17:36 -08:00
Will Scullin be35aa9315
NTSC shader (#58)
Incorporate a real NTSC shader.
2021-02-21 18:38:21 -08:00
Will Scullin 1923d7a71c
Fix gamepad support
Thanks @JasonWoof
2021-02-15 17:55:46 -08:00
Will Scullin 1e58e2c1b8
lint 2020-11-24 08:53:43 -08:00
Ian Flanigan b80436d99c
More typescript conversion (#46)
* Convert js/ram to a class

* Convert js/mmu to Typescript

* Convert js/apple2io to Typescript

* Convert js/canvas to Typescript

* Use new types in js/mmu

* Rename js/symbols.js to js/symbols.ts

* Remove the difference between readPages and writePages

As @whscullin said in PR #38, there's no need to have both readable
and writable pages since all implementations are currently both. This
change combines them into `Page`. Likewise, `PageHandler` now extends
`Page`.

`Apple2IO` now implements `PageHandler`. This caught a bug where `end`
had been renamed `endend` by mistake.

There are a few other formatting changes as well.

* Convert js/apple2 to Typescript

* Convert js/prefs to Typescript

* Convert all of the ROMs in js/roms to Typescript

Now all of the ROMs are classes that extend the ROM class. There is
some rudamentary checking to make sure that the length of the ROM
matches the declared start and end pages. (This caught what looks to
be an error in roms/apple2e, but it's hard for me to tell.)

The typing also caught an error where the character ROM was being
used for the main ROM for the apple2j version.

* Convert js/roms/cards/* to Typescript

* Convert js/formats/format_utils to Typescript

This change also seems to fix a bug with `.po` image files that
weren't being read correctly.
2020-11-24 08:48:14 -08:00