* Harmonize drive and disk type hierarchies
Before, the `XXXDrive` and `XXXDisk` type hierarchies were similar,
but not exactly the same. For example, `encoding` and `format` were
missing on some `XXXDisk` types where they existed on the `XXXDrive`
type. This change attempts to bring the hierarchies closer together.
However, the biggest visible consequence is the introduction of the
`FLOPPY_FORMATS` array and its associated `FloppyFormat` type. This
replaces `NIBBLE_FORMATS` in most places. A couple of new type guards
for disk formats and disks have been added as well.
All tests pass, everything compiles with no errors, and both WOZ and
nibble format disks load in the emulator.
* Move disk data to a `disk` field in the drive
Before, disk data was mixed in with state about the drive itself (like
track, motor phase, etc.). This made it hard to know exactly what data
was necessary for different image formats.
Now, the disk data is in a `disk` field whose type depends on the
drive type. This makes responisbility a bit easier.
One oddity, though, is that the `Drive` has metadata _and_ the `Disk`
has metadata. When a disk is in the drive, these should be `===`, but
when there is no disk in the drive, obviously only the drive metadata
is set.
All tests pass, everything compiles, and both WOZ and nibble disks
work in the emulator (both preact and classic).
* Squash the `Drive` type hierarchy
Before, the type of the drive depended on the type of the disk in the
drive. Thus, `NibbleDrive` contained a `NibbleDisk` and a `WozDrive`
contained a `WozDisk`. With the extraction of the disk data to a
single field, this type hierarchy makes no sense. Instead, it
suffices to check the type of the disk.
This change removes the `NibbleDrive` and `WozDrive` types and type
guards, checking the disk type where necessary. This change also
introduces the `NoFloppyDisk` type to represent the lack of a
disk. This allows the drive to have metadata, for one.
All tests pass, everything compiles, and both WOZ and nibble disks
work locally.
* Use more destructuring assignment
Now, more places use constructs like:
```TypeScript
const { metadata, readOnly, track, head, phase, dirty } = drive;
return {
disk: getDiskState(drive.disk),
metadata: {...metadata},
readOnly,
track,
head,
phase,
dirty,
};
```
* Remove the `Disk` object from the `Drive` object
This change splits out the disk objects into a record parallel to the
drive objects. The idea is that the `Drive` structure becomes a
representation of the state of the drive that is separate from the
disk image actually in the drive. This helps in an upcoming
refactoring.
This also changes the default empty disks to be writable. While odd,
the write protect switch should be in the "off" position since there
is no disk pressing on it.
Finally, `insertDisk` now resets the head position to 0 since there is
no way of preserving the head position across disks. (Even in the real
world, the motor-off delay plus spindle spin-down would make it
impossible to know the disk head position with any accuracy.)
* Add tests for Applesoft compiler in preparation for refactoring
While refactoring the compiler, I found several small bugs:
* Lower-case letters in strings and REM statements were converted
to upper-case.
* Lines are stored in the order received, not sorted by line number.
* Does not prefer `ATN` to `AT`.
* Does not prefer `TO` to `AT`.
* `DATA` statements don't preserve spaces.
* `DATA` statements don't preserve lowercase.
These will be fixed in the upcoming refactoring.
* Refactor the Applesoft Compiler
Before, the compiler had a few bugs that were not trivial to solve
because the implementation was in one heavily-nested function.
In this refactoring of the compiler, things like tokenization have
been split into separate methods which makes them a bit easier to
understand.
This refactoring also passes all of the tests.
* Set `PRGEND` when compiling to memory
Before, `PRGEND` was not adjusted which made round-tripping from
the Applesoft compiler to the decompiler not work. This change
now updates `PRGEND` with the end-of-program + 2 bytes which seems
to be the most frequent value that I have observed.
* Fix two compiler bugs
In debugging the decompiler, I noticed two bugs in the compiler:
* The first character after a line number was skipped.
* `?` was not accepted as a shortcut for `PRINT`.
This change fixes these two problems and adds tests.
* Ignore spaces more aggressively
It turns out that Applesoft happily accepts 'T H E N' for `THEN`
but the parser did not. This change fixes that and adds tests for
some odd cases.
Interestingly, this means that there are some valid statements
that Applesoft can never parse correctly because it is greedy
and ignores (most) spaces. For example, `NOT RACE` will always
parse as `NOTRACE` even though `NOT RACE` is a valid expression.
* Move tokens into a separate file
Because the token lists are just maps in opposite directions, put
them in the same file. In the future, maybe we can build one
automatically.
* Fix `apple2.ts`
I had neglected to actually update `apple2.ts` to use the new
compiler and decompiler. They now do.
Also, the decompiler can be created from `Memory`. It assumes,
though, that the zero page pointers to the start and end of the
program are correct.
* Address comments
* No more `as const` for tokens.
* Extracted zero page constants to their own file.
Co-authored-by: Will Scullin <scullin@scullin.com>
This adds both the recommended TypeScript checks, plus the recommended
TypeScript checks that require type checking. This latter addition
means that eslint essentially has to compile all of the TypeScript in
the project, causing it to be slower. This isn't much of a problem in
VS Code because there's a lot of caching being done, but it's clearly
slower when run on the commandline.
All of the errors are either fixed or suppressed. Some errors are
suppressed because fixing them would be too laborious for the little
value gained.
The eslint config is also slightly refactored to separate the strictly
TypeScript checks from the JavaScript checks.
Disk side information was being dropped and thus not displayable in the UI. This plumbs the value through various formats and adds some light testing.
Also fixes an issue where URL encoded hashes were not properly interpreted.
* Refactor disk handling to allow disk processing to happen in a worker
* Type cleanup
* Convert format handlers to TypeScript
* Convert CFFA to TypeScript
* Switch modules to `esnext` to allow `webpack` to see import statements
* Pass rom names into Apple2 class
* Move ROMs into `system` and `character` directories to allow webpack bundle appropriate ROMs.
* Wait for ROMs to load before completing initialization.
This is mostly a mechanical change; there are still lots of things
about `ui/apple2` that could be improved. The change also converts a
few dependencies of `ui/apple2`, like `applesoft/compiler`.
Besides the straight conversions, some other packages have changes to
make all of the typing work out.
Lastly, `@types/micromodal` has been added as a development
dependency.