A test data set was published at https://github.com/TomHarte/ProcessorTests which contain cycle traces of instructions for various versions of the 6502.
This adds a test harness that reads those data files, and adjusts the CPU6502 behavior to match the behavior of the vanilla and WDC 65C02 test data.
Also converts the existing CPU tests to Typescript, and fixes any inconsistencies that came up from the new behaviors.
Disk side information was being dropped and thus not displayable in the UI. This plumbs the value through various formats and adds some light testing.
Also fixes an issue where URL encoded hashes were not properly interpreted.
* Refactor disk handling to allow disk processing to happen in a worker
* Type cleanup
* Convert format handlers to TypeScript
* Convert CFFA to TypeScript
* Switch modules to `esnext` to allow `webpack` to see import statements
* Pass rom names into Apple2 class
* Move ROMs into `system` and `character` directories to allow webpack bundle appropriate ROMs.
* Wait for ROMs to load before completing initialization.
This is mostly a mechanical change; there are still lots of things
about `ui/apple2` that could be improved. The change also converts a
few dependencies of `ui/apple2`, like `applesoft/compiler`.
Besides the straight conversions, some other packages have changes to
make all of the typing work out.
Lastly, `@types/micromodal` has been added as a development
dependency.
* Typescriptify all of the UI peripherals
This converts the audio, gamepad, keyboard, printer, and tape
peripherals into Typescript. This is a pretty mechanical change.
It does fix issue #72, though.
* Add and that were missing
When using the old webpack-dev-server with webpack 5+, we get bitten
by webpack/webpack-dev-server#2692. This upgrades to 4.0.0-beta1 which
also (unhelpfully) changes the config options. The `watchContentBase`
and `watchOptions` don't seem to have analogs in the new versions, but
I left them commented out for future reference.
Also, this does not update `package-lock.json` because even just
updating locally gave different output since I'm on a different
version of node, I'm guessing.
* Add green screen support for the GL renderer
This adds a configuration that is equivalent to a Monitor II monitor
(at least according to the Open Emulator Project) to GL renderer.
This does not need a restart to take effect.
* Update `package.json` to latest `apple2shader` version