import Apple2IO from './apple2io'; import { HiresPage, LoresPage, VideoModes, VideoModesState, } from './videomodes'; import { HiresPage2D, LoresPage2D, VideoModes2D, } from './canvas'; import { HiresPageGL, LoresPageGL, VideoModesGL, } from './gl'; import ROM from './roms/rom'; import { Apple2IOState } from './apple2io'; import CPU6502, { CpuState } from './cpu6502'; import MMU, { MMUState } from './mmu'; import RAM, { RAMState } from './ram'; import SYMBOLS from './symbols'; import Debugger, { DebuggerContainer } from './debugger'; import { Restorable, rom } from './types'; import { processGamepad } from './ui/gamepad'; export interface Apple2Options { characterRom: rom, enhanced: boolean, e: boolean, gl: boolean, rom: ROM, canvas: HTMLCanvasElement, tick: () => void, } interface State { cpu: CpuState, vm: VideoModesState, io: Apple2IOState, mmu?: MMUState, ram?: RAMState[], } export class Apple2 implements Restorable, DebuggerContainer { private paused = false; private theDebugger?: Debugger; private runTimer: number | null = null; private runAnimationFrame: number | null = null; private cpu: CPU6502; private gr: LoresPage; private gr2: LoresPage; private hgr: HiresPage; private hgr2: HiresPage; private vm: VideoModes; private io: Apple2IO; private mmu: MMU | undefined; private ram: [RAM, RAM, RAM] | undefined; private tick: () => void; private stats = { frames: 0, renderedFrames: 0 }; constructor(options: Apple2Options) { const LoresPage = options.gl ? LoresPageGL : LoresPage2D; const HiresPage = options.gl ? HiresPageGL : HiresPage2D; const VideoModes = options.gl ? VideoModesGL : VideoModes2D; this.cpu = new CPU6502({ '65C02': options.enhanced }); this.gr = new LoresPage(1, options.characterRom, options.e); this.gr2 = new LoresPage(2, options.characterRom, options.e); this.hgr = new HiresPage(1); this.hgr2 = new HiresPage(2); this.vm = new VideoModes(this.gr, this.hgr, this.gr2, this.hgr2, options.canvas, options.e); this.vm.enhanced(options.enhanced); this.io = new Apple2IO(this.cpu, this.vm); this.tick = options.tick; if (options.e) { this.mmu = new MMU(this.cpu, this.vm, this.gr, this.gr2, this.hgr, this.hgr2, this.io, options.rom); this.cpu.addPageHandler(this.mmu); } else { this.ram = [ new RAM(0x00, 0x03), new RAM(0x0C, 0x1F), new RAM(0x60, 0xBF) ]; this.cpu.addPageHandler(this.ram[0]); this.cpu.addPageHandler(this.gr); this.cpu.addPageHandler(this.gr2); this.cpu.addPageHandler(this.ram[1]); this.cpu.addPageHandler(this.hgr); this.cpu.addPageHandler(this.hgr2); this.cpu.addPageHandler(this.ram[2]); this.cpu.addPageHandler(this.io); this.cpu.addPageHandler(options.rom); } } /** * Runs the emulator. If the emulator is already running, this does * nothing. When this function exits either `runTimer` or * `runAnimationFrame` will be non-null. */ run() { this.paused = false; if (this.runTimer || this.runAnimationFrame) { return; // already running } this.theDebugger = new Debugger(this); this.theDebugger.addSymbols(SYMBOLS); const interval = 30; let now, last = Date.now(); const runFn = () => { const kHz = this.io.getKHz(); now = Date.now(); const stepMax = kHz * interval; let step = (now - last) * kHz; last = now; if (step > stepMax) { step = stepMax; } if (this.theDebugger) { this.theDebugger.stepCycles(step); } else { this.cpu.stepCycles(step); } if (this.mmu) { this.mmu.resetVB(); } if (this.io.annunciator(0)) { const imageData = this.io.blit(); if (imageData) { this.vm.blit(imageData); this.stats.renderedFrames++; } } else { if (this.vm.blit()) { this.stats.renderedFrames++; } } this.stats.frames++; this.io.tick(); this.tick(); processGamepad(this.io); if (!this.paused && requestAnimationFrame) { this.runAnimationFrame = requestAnimationFrame(runFn); } }; if (requestAnimationFrame) { this.runAnimationFrame = requestAnimationFrame(runFn); } else { this.runTimer = window.setInterval(runFn, interval); } } stop() { this.paused = true; if (this.runTimer) { clearInterval(this.runTimer); } if (this.runAnimationFrame) { cancelAnimationFrame(this.runAnimationFrame); } this.runTimer = null; this.runAnimationFrame = null; } getState(): State { const state: State = { cpu: this.cpu.getState(), vm: this.vm.getState(), io: this.io.getState(), mmu: this.mmu?.getState(), ram: this.ram?.map(bank => bank.getState()), }; return state; } setState(state: State) { this.cpu.setState(state.cpu); this.vm.setState(state.vm); this.io.setState(state.io); if (this.mmu && state.mmu) { this.mmu.setState(state.mmu); } if (this.ram) { this.ram.forEach((bank, idx) => { if (state.ram) { bank.setState(state.ram[idx]); } }); } } reset() { this.cpu.reset(); } getStats() { return this.stats; } getCPU() { return this.cpu; } getIO() { return this.io; } getMMU() { return this.mmu; } getVideoModes() { return this.vm; } getDebugger() { return this.theDebugger; } }