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https://github.com/whscullin/apple2js.git
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ce3631f3a2
* Refactor disk handling to allow disk processing to happen in a worker * Type cleanup * Convert format handlers to TypeScript * Convert CFFA to TypeScript
53 lines
1.4 KiB
TypeScript
53 lines
1.4 KiB
TypeScript
/* Copyright 2010-2021 Will Scullin <scullin@scullinsteel.com>
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation. No representations are made about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* implied warranty.
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*/
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import type { KnownKeys } from '../types';
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export const BUTTON = {
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// Buttons
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'A': 0,
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'B': 1,
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'X': 2,
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'Y': 3,
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// Triggers
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'L1': 4,
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'R1': 5,
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// Analog stick buttons
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'L3': 6,
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'R3': 7,
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// Special
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'START': 8,
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'SELECT': 9,
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'LOGO': 10,
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// D pad
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'UP': 11,
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'DOWN': 12,
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'LEFT': 13,
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'RIGHT': 14
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} as const;
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export type ButtonType = KnownKeys<typeof BUTTON>;
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/**
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* A `GamepadConfiguration` maps buttons on the controller to Apple Paddle
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* buttons or keys on the keyboard. If the value is a number, it must be
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* 0 | 1 | 2 and will map to the corresponding paddle button. If the value
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* is a string, the _first_ character of the string is used as a key to
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* press on the keyboard.
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*/
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export type GamepadConfiguration = {
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[K in ButtonType]?: 0 | 1 | 2 | string;
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};
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