apple2js/js/ui/types.ts
Will Scullin ce3631f3a2
Refactor disk parsing into webworker (#83)
* Refactor disk handling to allow disk processing to happen in a worker
* Type cleanup
* Convert format handlers to TypeScript
* Convert CFFA to TypeScript
2021-07-06 17:04:02 -07:00

53 lines
1.4 KiB
TypeScript

/* Copyright 2010-2021 Will Scullin <scullin@scullinsteel.com>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
import type { KnownKeys } from '../types';
export const BUTTON = {
// Buttons
'A': 0,
'B': 1,
'X': 2,
'Y': 3,
// Triggers
'L1': 4,
'R1': 5,
// Analog stick buttons
'L3': 6,
'R3': 7,
// Special
'START': 8,
'SELECT': 9,
'LOGO': 10,
// D pad
'UP': 11,
'DOWN': 12,
'LEFT': 13,
'RIGHT': 14
} as const;
export type ButtonType = KnownKeys<typeof BUTTON>;
/**
* A `GamepadConfiguration` maps buttons on the controller to Apple Paddle
* buttons or keys on the keyboard. If the value is a number, it must be
* 0 | 1 | 2 and will map to the corresponding paddle button. If the value
* is a string, the _first_ character of the string is used as a key to
* press on the keyboard.
*/
export type GamepadConfiguration = {
[K in ButtonType]?: 0 | 1 | 2 | string;
};