mirror of
https://github.com/whscullin/apple2js.git
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09c6d6fbb1
Refactor Options modal, webgl scanline, restore `Apple2.apple2`, other minor fixes.
105 lines
3.2 KiB
TypeScript
105 lines
3.2 KiB
TypeScript
import Apple2IO from '../apple2io';
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import { BOOLEAN_OPTION, OptionHandler } from './options_modal';
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const JOYSTICK_DISABLE = 'disable_mouse';
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const JOYSTICK_FLIP_X_AXIS = 'flip_x';
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const JOYSTICK_FLIP_Y_AXIS = 'flip_y';
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const JOYSTICK_SWAP_AXIS = 'swap_x_y';
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export class JoyStick implements OptionHandler {
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private disableMouseJoystick = false;
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private flipX = false;
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private flipY = false;
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private swapXY = false;
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private gamepad = false;
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constructor(private io: Apple2IO) {
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document.addEventListener('mousemove', this.mousemove);
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document.querySelectorAll('canvas').forEach((canvas) => {
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canvas.addEventListener('mousedown', (evt) => {
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if (!this.gamepad) {
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io.buttonDown(evt.which == 1 ? 0 : 1);
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}
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evt.preventDefault();
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});
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canvas.addEventListener('mouseup', (evt) => {
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if (!this.gamepad) {
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io.buttonUp(evt.which == 1 ? 0 : 1);
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}
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});
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canvas.addEventListener('contextmenu', (evt) => {
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evt.preventDefault();
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});
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});
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window.addEventListener('gamepadconnected', (e: GamepadEvent) => {
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this.gamepad = !!e.gamepad;
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});
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}
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getOptions() {
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return [
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{
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name: 'Joystick',
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options: [
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{
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name: JOYSTICK_DISABLE,
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label: 'Disable Mouse Joystick',
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type: BOOLEAN_OPTION,
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defaultVal: false,
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},
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{
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name: JOYSTICK_FLIP_X_AXIS,
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label: 'Flip X-Axis',
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type: BOOLEAN_OPTION,
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defaultVal: false,
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},
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{
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name: JOYSTICK_FLIP_Y_AXIS,
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label: 'Flip Y-Axis',
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type: BOOLEAN_OPTION,
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defaultVal: false,
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},
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{
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name: JOYSTICK_SWAP_AXIS,
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label: 'Swap Axis',
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type: BOOLEAN_OPTION,
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defaultVal: false,
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},
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],
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},
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];
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}
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setOption(name: string, _value: boolean) {
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switch (name) {
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case JOYSTICK_DISABLE:
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this.io.paddle(0, 0.5);
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this.io.paddle(1, 0.5);
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break;
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case JOYSTICK_FLIP_X_AXIS:
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case JOYSTICK_FLIP_Y_AXIS:
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case JOYSTICK_SWAP_AXIS:
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}
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}
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private mousemove = (evt: MouseEvent) => {
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if (this.gamepad || this.disableMouseJoystick) {
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return;
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}
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const s = document.querySelector<HTMLDivElement>('#screen')!;
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const offset = s.getBoundingClientRect();
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let x = (evt.pageX - offset.left) / s.clientWidth;
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let y = (evt.pageY - offset.top) / s.clientHeight;
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const z = x;
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if (this.swapXY) {
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x = y;
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y = z;
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}
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this.io.paddle(0, this.flipX ? 1 - x : x);
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this.io.paddle(1, this.flipY ? 1 - y : y);
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}
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}
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