mirror of
https://github.com/whscullin/apple2js.git
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9a25ffcf09
Extract gamepad code, fix http loading.
117 lines
3.0 KiB
JavaScript
117 lines
3.0 KiB
JavaScript
/* -*- mode: JavaScript; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* Copyright 2010 Will Scullin <scullin@scullinsteel.com>
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation. No representations are made about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* implied warranty.
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*/
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/*jshint jquery: true, browser: true */
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/*globals flipX: false, flipY: false */
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/*exported processGamepad, initGamepad, gamepad */
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var gamepadSupportAvailable = !!navigator.webkitGetGamepads;
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var gamepad;
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var gamepadMap = [];
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var gamepadState = [];
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var BUTTON = {
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// Buttons
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'A': 0,
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'B': 1,
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'X': 2,
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'Y': 3,
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// Triggers
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'L1': 4,
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'R1': 5,
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// Analog stick buttons
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'L3': 6,
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'R3': 7,
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// Special
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'START': 8,
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'SELECT': 9,
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'LOGO': 10,
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// D pad
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'UP': 11,
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'DOWN': 12,
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'LEFT': 13,
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'RIGHT': 14
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};
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var DEFAULT_GAMEPAD = {
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'A': 0,
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'B': 1,
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'L1': 0,
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'R1': 1,
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'START': '\033'
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};
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window.addEventListener("gamepadconnected", function(e) {
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gamepad = e.gamepad;
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});
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function processGamepad(io) {
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if (gamepadSupportAvailable) {
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gamepad = navigator.webkitGetGamepads()[0];
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}
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if (gamepad) {
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var x = (gamepad.axes[0] * 1.414 + 1) / 2.0;
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var y = (gamepad.axes[1] * 1.414 + 1) / 2.0;
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io.paddle(0, flipX ? 1.0 - x : x);
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io.paddle(1, flipY ? 1.0 - y : y);
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var val;
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for (var idx = 0; idx < gamepad.buttons.length; idx++) {
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val = gamepadMap[idx];
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if (val !== undefined) {
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if (gamepad.buttons[idx]) {
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if (!gamepadState[idx]) {
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if (val <= 0) {
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io.buttonDown(-val);
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} else {
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io.keyDown(gamepadMap[idx]);
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}
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}
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} else {
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if (gamepadState[idx]) {
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if (val <= 0) {
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io.buttonUp(-val);
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} else {
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io.keyUp();
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}
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}
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}
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}
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gamepadState[idx] = gamepad.buttons[idx];
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}
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}
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}
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function initGamepad(data) {
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for (var idx = 0; idx < 16; idx++) {
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gamepadMap[idx] = undefined;
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}
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var map = data || DEFAULT_GAMEPAD;
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$.each(map, function(key, val) {
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if (typeof val == 'string') {
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val = val.charCodeAt(0);
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} else {
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val = -val;
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}
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if (key in BUTTON) {
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gamepadMap[BUTTON[key]] = val;
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} else {
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gamepadMap[parseInt(key, 10)] = val;
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}
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});
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}
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