webgl: still working through configureShaders

This commit is contained in:
Zellyn Hunter 2018-05-03 22:55:42 -04:00
parent 3ed59c0509
commit 797953592f

View File

@ -44,6 +44,11 @@ const screenEmu = (function () {
const PAL_VSTART = 21;
const PAL_VEND = PAL_VSTART + PAL_VLENGTH;
// From OpenGLCanvas.cpp
const NTSC_I_CUTOFF = 1300000;
const NTSC_Q_CUTOFF = 600000;
const NTSC_IQ_DELTA = NTSC_I_CUTOFF - NTSC_Q_CUTOFF;
// From AppleIIVideo::updateTiming
const ntscClockFrequency = NTSC_4FSC * HORIZ_TOTAL / 912;
const ntscVisibleRect = [[ntscClockFrequency * NTSC_HSTART, NTSC_VSTART],
@ -239,6 +244,150 @@ void main(void)
};
}
const Vector = class {
constructor(n) {
this.data = new Float32Array(n);
}
// Normalize the vector.
normalize() {
const vec = this.data;
let sum = 0;
for (const item of vec) {
sum += item;
}
const gain = 1/sum;
for (const i in vec) {
vec[i] *= gain;
}
return this;
}
// Multiply this Vector by another, or by a number.
mul(other) {
const w = new Vector(0);
if ((typeof other != "number") && (this.data.length != other.data.length)) {
return w;
}
w.data = new Float32Array(this.data);
for (let i = 0; i < w.data.length; i++) {
if (typeof other == "number") {
w.data[i] *= other;
} else {
w.data[i] *= other.data[i];
}
}
return w;
}
realIDFT() {
const size = this.data.length;
const w = new Vector(size);
for (let i = 0; i < size; i++) {
const omega = 2 * Math.PI * i / size;
for (let j = 0; j < size; j++) {
w.data[i] += this.data[j] * Math.cos(j * omega);
}
}
for (let i = 0; i < size; i++) {
w.data[i] /= size;
}
return w;
}
resize(n) {
const newData = new Float32Array(n);
for (let i=0; i < Math.min(newData.length, this.data.length); i++) {
newData[i] = this.data[i];
}
this.data = newData;
return this;
}
// Chebyshev Window
//
// Based on ideas at:
// http://www.dsprelated.com/showarticle/42.php
//
static chebyshevWindow(n, sidelobeDb) {
const m = n - 1;
let w = new Vector(m);
const alpha = Math.cosh(Math.acosh(Math.pow(10, sidelobeDb / 20)) / m);
for (let i = 0; i < m; i++) {
const a = Math.abs(alpha * Math.cos(Math.PI * i / m));
if (a > 1)
w.data[i] = Math.pow(-1, i) * Math.cosh(m * Math.acosh(a));
else
w.data[i] = Math.pow(-1, i) * Math.cos(m * Math.acos(a));
}
w = w.realIDFT();
w.resize(n);
w.data[0] /= 2;
w.data[n-1] = w.data[0];
const max = w.data.reduce((prev, cur) => Math.max(prev, Math.abs(cur)));
for (const i in w.data) {
w.data[i] /= max;
}
return w;
}
// Lanczos Window
static lanczosWindow(n, fc) {
let v = new Vector(n);
fc = Math.min(fc, 0.5);
const halfN = Math.floor(n / 2);
for (let i = 0; i < n; i++) {
const x = 2 * Math.PI * fc * (i - halfN);
v.data[i] = (x == 0.0) ? 1.0 : Math.sin(x) / x;
}
return v;
}
};
const Matrix3 = class {
constructor(c00, c01, c02,
c10, c11, c12,
c20, c21, c22) {
this.data = new Float32Array([c00, c01, c02, c10, c11, c12, c20, c21, c22]);
}
at(i, j) {
return this.data[3 * i + j];
}
mul(val) {
const m = new Matrix3(0,0,0,0,0,0,0,0,0);
if (typeof val == "number") {
m.data = m.data.map(x => x * val);
} else {
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
for (let k = 0; k < 3; k++) {
m.data[i * 3 + j] += val.data[i * 3 + k] * this.data[k * 3 + j];
}
}
}
}
return m;
}
}
// https://codereview.stackexchange.com/a/128619
const loadImage = path =>
new Promise((resolve, reject) => {
@ -581,11 +730,155 @@ void main(void)
if (!renderShader || !displayShader)
return;
const isCompositeShader = (renderShaderName == "RGB");
const isCompositeDecoder = (renderShaderName == "RGB");
// Render shader
gl.useProgram(renderShader);
// Subcarrier
if (isCompositeDecoder) {
gl.uniform1f(gl.getUniformLocation(renderShader, "subcarrier"),
this.imageSubcarrier / this.imageSampleRate);
}
// Filters
const w = Vector.chebyshevWindow(17, 50).normalize();
let wy, wu, wv;
const bandwidth = this.display.videoBandwidth / this.imageSampleRate;
if (isCompositeDecoder) {
let yBandwidth = this.display.videoLumaBandwidth / this.imageSampleRate;
let uBandwidth = this.display.videoChromaBandwidth / this.imageSampleRate;
let vBandwidth = uBandwidth;
if (this.display.videoDecoder == "CANVAS_YIQ")
uBandwidth = uBandwidth + NTSC_IQ_DELTA / this.imageSampleRate;
// Switch to video bandwidth when no subcarrier
if ((this.imageSubcarrier == 0.0) || this.display.videoWhiteOnly)
{
yBandwidth = bandwidth;
uBandwidth = bandwidth;
vBandwidth = bandwidth;
}
wy = w.mul(Vector.lanczosWindow(17, yBandwidth));
wy = wy.normalize();
wu = w.mul(Vector.lanczosWindow(17, uBandwidth));
wu = wu.normalize() * 2;
wv = w.mul(Vector.lanczosWindow(17, vBandwidth));
wv = wv.normalize() * 2;
} else {
wy = w.mul(Vector.lanczosWindow(17, bandwidth));
wu = wv = wy = wy.normalize();
}
gl.uniform3f(gl.getUniformLocation(renderShader, "c0"),
wy.data[8], wu.data[8], wv.data[8]);
gl.uniform3f(gl.getUniformLocation(renderShader, "c1"),
wy.data[7], wu.data[7], wv.data[7]);
gl.uniform3f(gl.getUniformLocation(renderShader, "c2"),
wy.data[6], wu.data[6], wv.data[6]);
gl.uniform3f(gl.getUniformLocation(renderShader, "c3"),
wy.data[5], wu.data[5], wv.data[5]);
gl.uniform3f(gl.getUniformLocation(renderShader, "c4"),
wy.data[4], wu.data[4], wv.data[4]);
gl.uniform3f(gl.getUniformLocation(renderShader, "c5"),
wy.data[3], wu.data[3], wv.data[3]);
gl.uniform3f(gl.getUniformLocation(renderShader, "c6"),
wy.data[2], wu.data[2], wv.data[2]);
gl.uniform3f(gl.getUniformLocation(renderShader, "c7"),
wy.data[1], wu.data[1], wv.data[1]);
gl.uniform3f(gl.getUniformLocation(renderShader, "c8"),
wy.data[0], wu.data[0], wv.data[0]);
// Decoder matrix
let decoderMatrix = new Matrix3(1, 0, 0,
0, 1, 0,
0, 0, 1);
// Encode
if (!isCompositeDecoder) {
// Y'PbPr encoding matrix
decoderMatrix = new Matrix3(0.299, -0.168736, 0.5,
0.587, -0.331264, -0.418688,
0.114, 0.5, -0.081312).mul(decoderMatrix);
}
// Set hue
if (this.display.videoDecoder == "CANVAS_MONOCHROME")
decoderMatrix = new Matrix3(1, 0.5, 0,
0, 0, 0,
0, 0, 0).mul(decoderMatrix);
// Disable color decoding when no subcarrier
if (isCompositeDecoder)
{
if ((imageSubcarrier == 0.0) || this.display.videoWhiteOnly) {
decoderMatrix = new Matrix3(1, 0, 0,
0, 0, 0,
0, 0, 0).mul(decoderMatrix);
}
}
// Saturation
decoderMatrix = new Matrix3(1, 0, 0,
0, display.videoSaturation, 0,
0, 0, display.videoSaturation).mul(decoderMatrix);
// Hue
const hue = 2 * Math.PI * this.display.videoHue;
decoderMatrix = new Matrix3(1, 0, 0,
0, Math.cos(hue), -Math.sin(hue),
0, Math.sin(hue), Math.cos(hue)).mul(decoderMatrix);
// Decode
switch (this.display.videoDecoder) {
case "CANVAS_RGB":
case "CANVAS_MONOCHROME":
// Y'PbPr decoder matrix
decoderMatrix = new Matrix3(1, 1, 1,
0, -0.344136, 1.772,
1.402, -0.714136, 0).mul(decoderMatrix);
break;
case "CANVAS_YUV":
case "CANVAS_YIQ":
// Y'UV decoder matrix
decoderMatrix = new Matrix3(1, 1, 1,
0, -0.394642, 2.032062,
1.139883, -0.580622, 0).mul(decoderMatrix);
break;
case "CANVAS_CXA2025AS":
// Exchange I and Q
decoderMatrix = new Matrix3(1, 0, 0,
0, 0, 1,
0, 1, 0).mul(decoderMatrix);
// Rotate 33 degrees
hue = -Math.PI * 33 / 180;
decoderMatrix = new Matrix3(1, 0, 0,
0, Math.cos(hue), -Math.sin(hue),
0, Math.sin(hue), Math.cos(hue)).mul(decoderMatrix);
// CXA2025AS decoder matrix
decoderMatrix = new Matrix3(1, 1, 1,
1.630, -0.378, -1.089,
0.317, -0.466, 1.677).mul(decoderMatrix);
break;
default:
throw `unknown videoDecoder: ${this.display.videoDecoder}`;
}
// Brightness
// TODO(zellyn): implement the rest
}
@ -634,6 +927,9 @@ void main(void)
VERT_DISPLAY: VERT_DISPLAY,
BLOCK_WIDTH: BLOCK_WIDTH,
BLOCK_HEIGHT: BLOCK_HEIGHT,
NTSC_I_CUTOFF: NTSC_I_CUTOFF,
NTSC_Q_CUTOFF: NTSC_Q_CUTOFF,
NTSC_IQ_DELTA: NTSC_IQ_DELTA,
NTSC_DETAILS: buildTiming(ntscClockFrequency, ntscDisplayRect,
ntscVisibleRect, ntscVertTotal),
PAL_DETAILS: buildTiming(palClockFrequency, palDisplayRect,
@ -649,5 +945,6 @@ void main(void)
ScreenView: ScreenView,
DisplayConfiguration: DisplayConfiguration,
ImageInfo: ImageInfo,
Vector: Vector,
};
})();