Merge branch 'pygame'

This commit is contained in:
James Tauber 2011-08-13 09:16:30 -04:00
commit ecd9d00066
1 changed files with 280 additions and 79 deletions

View File

@ -3,7 +3,8 @@
# originally written 2001, updated 2011
import curses
import pygame
import colorsys
def signed(x):
if x > 0x7F:
@ -11,6 +12,232 @@ def signed(x):
return x
class Display:
characters = [
[0b00000, 0b01110, 0b10001, 0b10101, 0b10111, 0b10110, 0b10000, 0b01111],
[0b00000, 0b00100, 0b01010, 0b10001, 0b10001, 0b11111, 0b10001, 0b10001],
[0b00000, 0b11110, 0b10001, 0b10001, 0b11110, 0b10001, 0b10001, 0b11110],
[0b00000, 0b01110, 0b10001, 0b10000, 0b10000, 0b10000, 0b10001, 0b01110],
[0b00000, 0b11110, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b11110],
[0b00000, 0b11111, 0b10000, 0b10000, 0b11110, 0b10000, 0b10000, 0b11111],
[0b00000, 0b11111, 0b10000, 0b10000, 0b11110, 0b10000, 0b10000, 0b10000],
[0b00000, 0b01111, 0b10000, 0b10000, 0b10000, 0b10011, 0b10001, 0b01111],
[0b00000, 0b10001, 0b10001, 0b10001, 0b11111, 0b10001, 0b10001, 0b10001],
[0b00000, 0b01110, 0b00100, 0b00100, 0b00100, 0b00100, 0b00100, 0b01110],
[0b00000, 0b00001, 0b00001, 0b00001, 0b00001, 0b00001, 0b10001, 0b01110],
[0b00000, 0b10001, 0b10010, 0b10100, 0b11000, 0b10100, 0b10010, 0b10001],
[0b00000, 0b10000, 0b10000, 0b10000, 0b10000, 0b10000, 0b10000, 0b11111],
[0b00000, 0b10001, 0b11011, 0b10101, 0b10101, 0b10001, 0b10001, 0b10001],
[0b00000, 0b10001, 0b10001, 0b11001, 0b10101, 0b10011, 0b10001, 0b10001],
[0b00000, 0b01110, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b01110],
[0b00000, 0b11110, 0b10001, 0b10001, 0b11110, 0b10000, 0b10000, 0b10000],
[0b00000, 0b01110, 0b10001, 0b10001, 0b10001, 0b10101, 0b10010, 0b01101],
[0b00000, 0b11110, 0b10001, 0b10001, 0b11110, 0b10100, 0b10010, 0b10001],
[0b00000, 0b01110, 0b10001, 0b10000, 0b01110, 0b00001, 0b10001, 0b01110],
[0b00000, 0b11111, 0b00100, 0b00100, 0b00100, 0b00100, 0b00100, 0b00100],
[0b00000, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b01110],
[0b00000, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b01010, 0b00100],
[0b00000, 0b10001, 0b10001, 0b10001, 0b10101, 0b10101, 0b11011, 0b10001],
[0b00000, 0b10001, 0b10001, 0b01010, 0b00100, 0b01010, 0b10001, 0b10001],
[0b00000, 0b10001, 0b10001, 0b01010, 0b00100, 0b00100, 0b00100, 0b00100],
[0b00000, 0b11111, 0b00001, 0b00010, 0b00100, 0b01000, 0b10000, 0b11111],
[0b00000, 0b11111, 0b11000, 0b11000, 0b11000, 0b11000, 0b11000, 0b11111],
[0b00000, 0b00000, 0b10000, 0b01000, 0b00100, 0b00010, 0b00001, 0b00000],
[0b00000, 0b11111, 0b00011, 0b00011, 0b00011, 0b00011, 0b00011, 0b11111],
[0b00000, 0b00000, 0b00000, 0b00100, 0b01010, 0b10001, 0b00000, 0b00000],
[0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b11111],
[0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000],
[0b00000, 0b00100, 0b00100, 0b00100, 0b00100, 0b00100, 0b00000, 0b00100],
[0b00000, 0b01010, 0b01010, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000],
[0b00000, 0b01010, 0b01010, 0b11111, 0b01010, 0b11111, 0b01010, 0b01010],
[0b00000, 0b00100, 0b01111, 0b10100, 0b01110, 0b00101, 0b11110, 0b00100],
[0b00000, 0b11000, 0b11001, 0b00010, 0b00100, 0b01000, 0b10011, 0b00011],
[0b00000, 0b01000, 0b10100, 0b10100, 0b01000, 0b10101, 0b10010, 0b01101],
[0b00000, 0b00100, 0b00100, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000],
[0b00000, 0b00100, 0b01000, 0b10000, 0b10000, 0b10000, 0b01000, 0b00100],
[0b00000, 0b00100, 0b00010, 0b00001, 0b00001, 0b00001, 0b00010, 0b00100],
[0b00000, 0b00100, 0b10101, 0b01110, 0b00100, 0b01110, 0b10101, 0b00100],
[0b00000, 0b00000, 0b00100, 0b00100, 0b11111, 0b00100, 0b00100, 0b00000],
[0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100, 0b00100, 0b01000],
[0b00000, 0b00000, 0b00000, 0b00000, 0b11111, 0b00000, 0b00000, 0b00000],
[0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100],
[0b00000, 0b00000, 0b00001, 0b00010, 0b00100, 0b01000, 0b10000, 0b00000],
[0b00000, 0b01110, 0b10001, 0b10011, 0b10101, 0b11001, 0b10001, 0b01110],
[0b00000, 0b00100, 0b01100, 0b00100, 0b00100, 0b00100, 0b00100, 0b01110],
[0b00000, 0b01110, 0b10001, 0b00001, 0b00110, 0b01000, 0b10000, 0b11111],
[0b00000, 0b11111, 0b00001, 0b00010, 0b00110, 0b00001, 0b10001, 0b01110],
[0b00000, 0b00010, 0b00110, 0b01010, 0b10010, 0b11111, 0b00010, 0b00010],
[0b00000, 0b11111, 0b10000, 0b11110, 0b00001, 0b00001, 0b10001, 0b01110],
[0b00000, 0b00111, 0b01000, 0b10000, 0b11110, 0b10001, 0b10001, 0b01110],
[0b00000, 0b11111, 0b00001, 0b00010, 0b00100, 0b01000, 0b01000, 0b01000],
[0b00000, 0b01110, 0b10001, 0b10001, 0b01110, 0b10001, 0b10001, 0b01110],
[0b00000, 0b01110, 0b10001, 0b10001, 0b01111, 0b00001, 0b00010, 0b11100],
[0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00100, 0b00000, 0b00000],
[0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00100, 0b00100, 0b01000],
[0b00000, 0b00010, 0b00100, 0b01000, 0b10000, 0b01000, 0b00100, 0b00010],
[0b00000, 0b00000, 0b00000, 0b11111, 0b00000, 0b11111, 0b00000, 0b00000],
[0b00000, 0b01000, 0b00100, 0b00010, 0b00001, 0b00010, 0b00100, 0b01000],
[0b00000, 0b01110, 0b10001, 0b00010, 0b00100, 0b00100, 0b00000, 0b00100]
]
lores_colours = [
(0, 0, 0), # black
(208, 0, 48), # magenta / dark red
(0, 0, 128), # dark blue
(255, 0, 255), # purple / violet
(0, 128, 0), # dark green
(128, 128, 128), # gray 1
(0, 0, 255), # medium blue / blue
(96, 160, 255), # light blue
(128, 80, 0), # brown / dark orange
(255, 128 ,0), # orange
(192, 192, 192), # gray 2
(255, 144, 128), # pink / light red
(0, 255, 0), # light green / green
(255, 255, 0), # yellow / light orange
(64, 255, 144), # aquamarine / light green
(255, 255, 255), # white
]
def __init__(self):
self.screen = pygame.display.set_mode((560, 384))
pygame.display.set_caption("ApplePy")
self.mix = False
self.chargen = []
for c in self.characters:
chars = [[pygame.Surface((14, 16)), pygame.Surface((14, 16))],
[pygame.Surface((14, 16)), pygame.Surface((14, 16))]]
for colour in (0, 1):
hue = (255, 255, 255) if colour else (0, 200, 0)
for inv in (0, 1):
pixels = pygame.PixelArray(chars[colour][inv])
off = hue if inv else (0, 0, 0)
on = (0, 0, 0) if inv else hue
for row in range(8):
b = c[row] << 1
for col in range(7):
bit = (b >> (6 - col)) & 1
pixels[2 * col][2 * row] = on if bit else off
pixels[2 * col + 1][2 * row] = on if bit else off
del pixels
self.chargen.append(chars)
def txtclr(self):
self.text = False
def txtset(self):
self.text = True
self.colour = False
def mixclr(self):
self.mix = False
def mixset(self):
self.mix = True
self.colour = True
def lowscr(self):
self.page = 1
def hiscr(self):
self.page = 2
def lores(self):
self.high_res = False
def hires(self):
self.high_res = True
def update(self, address, value):
if self.page == 1:
start_text = 0x400
start_hires = 0x2000
elif self.page == 2:
start_text = 0x800
start_hires = 0x4000
else:
return
if start_text <= address <= start_text + 0x3FF:
base = address - start_text
hi, lo = divmod(base, 0x80)
row_group, column = divmod(lo, 0x28)
row = hi + 8 * row_group
if row_group == 3:
return
if self.text or not self.mix or not row < 20:
mode, ch = divmod(value, 0x40)
inv = mode in (0, 1)
self.screen.blit(self.chargen[ch][self.colour][inv], (2 * (column * 7), 2 * (row * 8)))
else:
pixels = pygame.PixelArray(self.screen)
if not self.high_res:
lower, upper = divmod(value, 0x10)
for dx in range(14):
for dy in range(8):
x = column * 14 + dx
y = row * 16 + dy
pixels[x][y] = self.lores_colours[upper]
for dy in range(8, 16):
x = column * 14 + dx
y = row * 16 + dy
pixels[x][y] = self.lores_colours[lower]
del pixels
elif start_hires <= address <= start_hires + 0x1FFF:
if self.high_res:
base = address - start_hires
row8, b = divmod(base, 0x400)
hi, lo = divmod(b, 0x80)
row_group, column = divmod(lo, 0x28)
row = 8 * (hi + 8 * row_group) + row8
if self.mix and row >= 160:
return
if row < 192 and column < 40:
pixels = pygame.PixelArray(self.screen)
msb = value // 0x80
for b in range(7):
c = value & (1 << b)
xx = (column * 7 + b)
x = 2 * xx
y = 2 * row
if msb:
if xx % 2:
pixels[x][y] = (0, 0, 0)
# orange
pixels[x + 1][y] = (255, 192, 0) if c else (0, 0, 0)
else:
# blue
pixels[x][y] = (0, 128, 224) if c else (0, 0, 0)
pixels[x + 1][y] = (0, 0, 0)
else:
if xx % 2:
pixels[x][y] = (0, 0, 0)
# green
pixels[x + 1][y] = (0, 255, 0) if c else (0, 0, 0)
else:
# violet
pixels[x][y] = (255, 0, 255) if c else (0, 0, 0)
pixels[x + 1][y] = (0, 0, 0)
pixels[x][y + 1] = (0, 0, 0)
pixels[x + 1][y + 1] = (0, 0, 0)
del pixels
class RAM:
def __init__(self, start, size):
@ -32,15 +259,36 @@ class RAM:
class SoftSwitches:
def __init__(self):
def __init__(self, display):
self.kbd = 0x00
self.display = display
def read_byte(self, address):
assert 0xC000 <= address <= 0xCFFF
if address == 0xC000:
return self.kbd
if address == 0xC010:
elif address == 0xC010:
self.kbd = self.kbd & 0x7F
elif address == 0xC030:
pass # toggle speaker
elif address == 0xC050:
self.display.txtclr()
elif address == 0xC051:
self.display.txtset()
elif address == 0xC052:
self.display.mixclr()
elif address == 0xC053:
self.display.mixset()
elif address == 0xC054:
self.display.lowscr()
elif address == 0xC055:
self.display.hiscr()
elif address == 0xC056:
self.display.lores()
elif address == 0xC057:
self.display.hires()
else:
pass # print "%04X" % address
return 0x00
@ -67,14 +315,15 @@ class ROM:
class Memory:
def __init__(self):
def __init__(self, display=None):
self.display = display
self.rom = ROM(0xD000, 0x3000)
# available from http://www.easy68k.com/paulrsm/6502/index.html
self.rom.load_file(0xD000, "A2ROM.BIN")
self.ram = RAM(0x0000, 0xC000)
self.softswitches = SoftSwitches()
self.softswitches = SoftSwitches(display)
def load(self, address, data):
if address < 0xC000:
@ -100,34 +349,10 @@ class Memory:
def write_byte(self, address, value):
if address < 0xC000:
self.ram.write_byte(address, value)
if 0x400 <= address < 0x800:
self.write_screen(address, value)
def write_screen(self, address, value):
base = address - 0x400
hi, lo = divmod(base, 0x80)
row_group, column = divmod(lo, 0x28)
row = hi + 8 * row_group
# skip if writing to row group 3
if row_group == 3:
return
c = chr(0x20 + ((value + 0x20) % 0x40))
if value < 0x40:
attr = curses.A_DIM
elif value < 0x80:
attr = curses.A_REVERSE
elif value < 0xA0:
attr = curses.A_UNDERLINE
else:
attr = curses.A_DIM
try:
self.win.addch(row, column, c, attr)
except curses.error:
pass
if 0x400 <= address < 0x800 and display:
self.display.update(address, value)
if 0x2000 <= address < 0x5FFF and display:
self.display.update(address, value)
class Disassemble:
@ -531,41 +756,13 @@ class CPU:
def reset(self):
self.program_counter = self.memory.read_word(self.RESET_VECTOR)
def dump(self, win, op):
win.move(10, 50)
win.clrtoeol()
win.addstr(10, 50, self.disassemble.disasm(self.program_counter - 1))
win.addstr(14, 50, "BUFFER:" +
" ".join("%02X" % self.memory.read_byte(m) for m in range(0x200, 0x210))
)
win.addstr(11, 50, "A=%02X X=%02X Y=%02X S=%02X V=%02X B=%02X D=%02X I=%02X Z=%02X C=%02X PC=%04X S=%02X" % (
self.accumulator,
self.x_index,
self.y_index,
self.sign_flag,
self.overflow_flag,
self.break_flag,
self.decimal_mode_flag,
self.interrupt_disable_flag,
self.zero_flag,
self.carry_flag,
self.program_counter - 1,
self.stack_pointer))
win.addstr(12, 50, "STACK:" +
" ".join("%02X" % self.memory.read_byte(self.STACK_PAGE + i) for i in range(255, self.stack_pointer, -1))
)
def run(self, win):
self.memory.win = win
win.clear()
curses.noecho()
win.nodelay(True)
while True:
def run(self):
update_cycle = 0
quit = False
while not quit:
op = self.read_pc_byte()
# self.dump(win, op)
func = self.ops[op]
if func is None:
curses.endwin()
print "UNKNOWN OP"
print hex(self.program_counter - 1)
print hex(op)
@ -573,18 +770,21 @@ class CPU:
else:
self.ops[op]()
try:
key = ord(win.getkey())
if key == 0xA:
key = 0xD
elif key == 0x7F:
key = 0x8
# win.addstr(15, 50, hex(key))
self.memory.softswitches.kbd = 0x80 + key
except curses.error:
pass
except TypeError:
pass
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit = True
if event.type == pygame.KEYDOWN:
if event.unicode:
key = ord(event.unicode)
if key == 0x7F:
key = 0x08
self.memory.softswitches.kbd = 0x80 + key
update_cycle += 1
if update_cycle >= 1024:
pygame.display.flip()
update_cycle = 0
####
@ -967,7 +1167,8 @@ class CPU:
if __name__ == "__main__":
mem = Memory()
display = Display()
mem = Memory(display)
cpu = CPU(mem)
curses.wrapper(cpu.run)
cpu.run()