fixup font lookup, solving off-by-one-pixel issue

This commit is contained in:
Brad Grantham 2016-11-23 15:43:57 -08:00
parent c0a1aafbb8
commit df043ec9a0

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@ -253,7 +253,7 @@ static const char *text_fragment_shader = "\n\
character = character - 224u + 64u;\n\
else \n\
character = 33u;\n\
uvec2 inglyph = uvec2(uint(raster_coords.x) % 7u, uint(raster_coords.y) % 8u);\n\
uvec2 inglyph = uvec2(uint(raster_coords.x) % 7u + 1u, uint(raster_coords.y) % 8u);\n\
uvec2 infont = inglyph + uvec2(0, character * 8u);\n\
uint pixel = texture(font_texture, infont).x;\n\
float value;\n\