From f84a6576ccec18bf7e2e5313fa91c9090e21beb5 Mon Sep 17 00:00:00 2001 From: Brad Grantham Date: Wed, 23 Nov 2016 16:32:23 -0800 Subject: [PATCH] say better that the C++ code should be cross-platform --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cdeb30f..be93374 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ Requirements for building: * GLFW * OpenGL 3.2-compatible system * C++11 -* Currently, MacOSX because of linker line in Makefile, but C++ itself should be cross-platform +* Currently the project only builds on MacOSX because of the linker line in `Makefile`, but the C++ code itself should be cross-platform. On MacOSX with MacPorts, the GLFW dependency can be satisfied with `sudo port install glfw`. According to https://support.apple.com/en-us/HT202823, almost all modern Macs should have OpenGL 3.2 or later. On my machine, I've been compiling with a g++ that outputs `Apple LLVM version 8.0.0 (clang-800.0.42.1)` for `g++ -v`.