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say better that the C++ code should be cross-platform
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@ -15,7 +15,7 @@ Requirements for building:
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* GLFW
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* OpenGL 3.2-compatible system
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* C++11
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* Currently, MacOSX because of linker line in Makefile, but C++ itself should be cross-platform
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* Currently the project only builds on MacOSX because of the linker line in `Makefile`, but the C++ code itself should be cross-platform.
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On MacOSX with MacPorts, the GLFW dependency can be satisfied with `sudo port install glfw`. According to https://support.apple.com/en-us/HT202823, almost all modern Macs should have OpenGL 3.2 or later. On my machine, I've been compiling with a g++ that outputs `Apple LLVM version 8.0.0 (clang-800.0.42.1)` for `g++ -v`.
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