Mouse/Trackpad drag across the screen emulates paddles
Click on the screen emulates button 0
Ignore reads from C020 (tape out)
Add BRA instruction for 65C02 (maybe not necessary)
Disable audio in FAST mode
Throttle a little better when audio is enabled - stopped stutter
Move to GL 3.2
Draw a quad with shaders depending on the mode in that part of the screen
HIRES shader reads from hires texture
TEXTPORT shader reads from textpor texture and indirects through a font
to get pixel values
MIXED now supported
Still to do: BLINK text, INVERSE text, LORES, gang up HGR memory updates
Why doesn't cursor flash the checkerboard?