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72 lines
3.3 KiB
Markdown
72 lines
3.3 KiB
Markdown
# Apple2e
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Yet another Apple //e emulator.
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I wrote this not because the world needed another //e emulator, but because I wanted to have the fun of building a thing from scratch to run my old Apple //e software.
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At the time of writing, the emulator handles only 40-column text mode and no floppy.
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There are several AppleSoft files in this project (`*.A`) that can be copied into the clipboard and then pasted into the emulator window with CMD-V.
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Thanks to [Lawrence Kesteloot](http://github.com/lkesteloot) for the original keyboard code, and [Bart Grantham](http://github.com/bartgrantham) for extracting all our old floppy disk images!
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Thanks to Mike Chambers (miker00lz@gmail.com) for his 6502 CPU emulator, which I used as a reference when mine hung on "PRINT 5".
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Requirements for building:
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* GLFW
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* libao
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* OpenGL 3.2-compatible system
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* C++11
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* Currently the project only builds on MacOSX because of the linker line in `Makefile`.
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On MacOSX with MacPorts, the GLFW and libao dependency can be satisfied with `glfw` and `libao` ports. According to https://support.apple.com/en-us/HT202823, all modern Macs have OpenGL 3.2 or later. On my machine, I've been compiling with a g++ that outputs `Apple LLVM version 8.0.0 (clang-800.0.42.1)` for `g++ -v`.
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Usage:
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apple2e [options] ROM.8000.to.FFFF.bin
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Options:
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-debugger # start in the debugger
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-fast # start with CPU running as fast as it can run
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-noaudio # stream no audio buffers
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-diskII diskIIrom.bin {floppy1image.dsk|none} {floppy2image.dsk|none}
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Examples of operation:
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# Use original Apple ][ ROM, no floppy controller,
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# at maximum available clock rate.
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apple2e -fast apple2o.rom
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# Use Apple //e ROM, add diskII controller with two floppies,
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# put LodeRunner.dsk in drive 1 and nothing in drive 2. Attempt
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# to run at 1.023 MHz.
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apple2e -diskII diskII.c600.c67f.bin LodeRunner.dsk none apple2e.rom < /dev/null
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# Use updated Apple ][ ROM, attempt to run at 1.023 MHz, but
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# don't output audio.
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apple2e -noaudio apple2.rom
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Useful debugger commands:
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reset # Press CTRL-RESET
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reboot # Press CTRL-OpenApple-RESET
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fast # run CPU as fast as it can go
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slow # Approximate CPU at 1.023 MHz
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debug N # Set debug flags to N (decimal). See apple2e.cpp for flags
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go # Exit debugging, free-run.
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# Enter a blank line to step one instruction
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When the window opens, the emulator displays a user interface panel to the right of the graphics screen. The buttons and icons are as follows:
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* RESET - simulate pressing CONTROL and RESET keys and releasing
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* REBOOT - simulate pressing CONTROL and Open-Apple and RESET keys and releasing
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* FAST - toggle between running at 1.023MHz and running the CPU as fast as possible (audio will stop in "fast" mode)
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* CAPS - toggle caps lock forcibly on or off.
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* COLOR - switch between color hi-res graphics and monochrome.
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* PAUSE - pause or resume running the CPU.
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* Floppy drive icons: Drag and drop floppy `.dsk` files onto a drive to "insert" the flopy disk. Click the drive icon to "eject" the floppy disk.
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If no joystick or gamepad is configured, the Apple 2 screen acts as a joystick. To configure a joystick, store the GLFW numbers of the two axes and two buttons in "joystick.ini". A very skilled practitioner may be able to print the joysticks, axes, and buttons by modifying interface.cpp.
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