bradgrantham-apple2e/interface.cpp
2018-08-03 01:46:57 -07:00

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#include <cstdio>
#include <cstdlib>
#include <cctype>
#include <deque>
#include <string>
#include <vector>
#include <chrono>
#include <iostream>
#include <map>
#include <memory>
#include <functional>
#include <cstring>
#include <cassert>
#include <ao/ao.h>
// implicit centering in widget? Or special centering widget?
// lines (for around toggle and momentary)
// widget which is graphics/text/lores screen
// hbox
// what is window resize / shrink policy?
#if defined(__linux__)
#include <GL/glew.h>
#endif // defined(__linux__)
#define GLFW_INCLUDE_GLCOREARB
#include <GLFW/glfw3.h>
#include "interface.h"
using namespace std;
namespace APPLE2Einterface
{
static void CheckOpenGL(const char *filename, int line)
{
int glerr;
bool stored_exit_flag = false;
bool exit_on_error;
if(!stored_exit_flag) {
exit_on_error = getenv("EXIT_ON_OPENGL_ERROR") != NULL;
stored_exit_flag = true;
}
while((glerr = glGetError()) != GL_NO_ERROR) {
printf("GL Error: %04X at %s:%d\n", glerr, filename, line);
if(exit_on_error)
exit(1);
}
}
struct vertex_attribute_buffer
{
GLuint buffer;
GLuint which;
GLuint count;
GLenum type;
GLboolean normalized;
GLsizei stride;
void bind() const
{
glBindBuffer(GL_ARRAY_BUFFER, buffer);
CheckOpenGL(__FILE__, __LINE__);
glVertexAttribPointer(which, count, type, normalized, stride, 0);
CheckOpenGL(__FILE__, __LINE__);
glEnableVertexAttribArray(which);
CheckOpenGL(__FILE__, __LINE__);
}
};
struct vertex_array : public vector<vertex_attribute_buffer>
{
void bind()
{
for(auto attr : *this) {
attr.bind();
}
}
};
chrono::time_point<chrono::system_clock> start_time;
static GLFWwindow* my_window;
ao_device *aodev;
bool use_joystick = false;
int joystick_axis0 = 0;
int joystick_axis1 = 1;
int joystick_button0 = 0;
int joystick_button1 = 1;
extern int font_offset;
extern unsigned char font_bytes[96 * 7 * 8];
static int gWindowWidth, gWindowHeight;
bool gPrintShaderLog = true;
// to handle https://github.com/glfw/glfw/issues/161
static double gMotionReported = false;
static double gOldMouseX, gOldMouseY;
static int gButtonPressed = -1;
deque<event> event_queue;
bool force_caps_on = true;
bool draw_using_color = false;
ModeSettings line_to_mode[192];
ModePoint most_recent_modepoint;
vertex_array line_to_area[192];
bool event_waiting()
{
return event_queue.size() > 0;
}
event dequeue_event()
{
if(event_waiting()) {
event e = event_queue.front();
event_queue.pop_front();
return e;
} else
return {NONE, 0};
}
struct opengl_texture
{
int w;
int h;
GLuint t;
operator GLuint() const { return t; }
};
opengl_texture initialize_texture(int w, int h, unsigned char *pixels = NULL)
{
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
CheckOpenGL(__FILE__, __LINE__);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
CheckOpenGL(__FILE__, __LINE__);
return {w, h, tex};
}
opengl_texture font_texture;
const int fonttexture_w = 7;
const int fonttexture_h = 8 * 96;
opengl_texture textport_texture[2][2]; // [aux][page]
GLuint text_program;
const int textport_w = 40;
const int textport_h = 24;
GLuint textport_texture_location;
GLuint textport_texture_coord_scale_location;
GLuint textport_blink_location;
GLuint textport_x_offset_location;
GLuint textport_y_offset_location;
GLuint textport_to_screen_location;
GLuint textport_foreground_location;
GLuint textport_background_location;
GLuint textport_font_texture_location;
GLuint textport_font_texture_coord_scale_location;
GLuint text80_program;
GLuint textport80_texture_location;
GLuint textport80_texture_coord_scale_location;
GLuint textport80_aux_texture_location;
GLuint textport80_blink_location;
GLuint textport80_x_offset_location;
GLuint textport80_y_offset_location;
GLuint textport80_to_screen_location;
GLuint textport80_foreground_location;
GLuint textport80_background_location;
GLuint textport80_font_texture_location;
GLuint textport80_font_texture_coord_scale_location;
GLuint lores_program;
GLuint lores_texture_location;
GLuint lores_texture_coord_scale_location;
GLuint lores_x_offset_location;
GLuint lores_y_offset_location;
GLuint lores_to_screen_location;
const int hires_w = 320; // MSBit is color chooser, Apple ][ weirdness
const int hires_h = 192;
opengl_texture hires_texture[2];
GLuint hires_program;
GLuint hires_texture_location;
GLuint hires_texture_coord_scale_location;
GLuint hires_to_screen_location;
GLuint hires_x_offset_location;
GLuint hires_y_offset_location;
GLuint hirescolor_program;
GLuint hirescolor_texture_location;
GLuint hirescolor_texture_coord_scale_location;
GLuint hirescolor_to_screen_location;
GLuint hirescolor_x_offset_location;
GLuint hirescolor_y_offset_location;
GLuint image_program;
GLuint image_texture_location;
GLuint image_texture_coord_scale_location;
GLuint image_to_screen_location;
GLuint image_x_offset_location;
GLuint image_y_offset_location;
float paddle_values[4] = {0, 0, 0, 0};
bool paddle_buttons[4] = {false, false, false, false};
tuple<float,bool> get_paddle(int num)
{
if(num < 0 || num > 3)
return make_tuple(-1, false);
return make_tuple(paddle_values[num], paddle_buttons[num]);
}
const int raster_coords_attrib = 0;
static bool CheckShaderCompile(GLuint shader, const std::string& shader_name)
{
int status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(status == GL_TRUE)
return true;
if(gPrintShaderLog) {
int length;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
if (length > 0) {
char log[length];
glGetShaderInfoLog(shader, length, NULL, log);
fprintf(stderr, "%s shader error log:\n%s\n", shader_name.c_str(), log);
}
fprintf(stderr, "%s compile failure.\n", shader_name.c_str());
fprintf(stderr, "shader text:\n");
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &length);
char source[length];
glGetShaderSource(shader, length, NULL, source);
fprintf(stderr, "%s\n", source);
}
return false;
}
static bool CheckProgramLink(GLuint program)
{
int status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == GL_TRUE)
return true;
if(gPrintShaderLog) {
int log_length;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
if (log_length > 0) {
char log[log_length];
glGetProgramInfoLog(program, log_length, NULL, log);
fprintf(stderr, "program error log: %s\n",log);
}
}
return false;
}
static const char *hires_vertex_shader = "\n\
uniform mat3 to_screen;\n\
in vec2 vertex_coords;\n\
out vec2 raster_coords;\n\
uniform float x_offset;\n\
uniform float y_offset;\n\
\n\
void main()\n\
{\n\
raster_coords = vertex_coords;\n\
vec3 screen_coords = to_screen * vec3(vertex_coords + vec2(x_offset, y_offset), 1);\n\
gl_Position = vec4(screen_coords.x, screen_coords.y, .5, 1);\n\
}\n";
static const char *image_fragment_shader = "\n\
in vec2 raster_coords;\n\
uniform vec2 image_coord_scale;\n\
uniform sampler2D image;\n\
\n\
out vec4 color;\n\
\n\
void main()\n\
{\n\
ivec2 tc = ivec2(raster_coords.x, raster_coords.y);\n\
float pixel = texture(image, raster_coords * image_coord_scale).x;\n\
color = vec4(pixel, pixel, pixel, 1);\n\
}\n";
static const char *hires_fragment_shader = "\n\
in vec2 raster_coords;\n\
uniform vec2 hires_texture_coord_scale;\n\
uniform sampler2D hires_texture;\n\
\n\
out vec4 color;\n\
\n\
void main()\n\
{\n\
int byte = int(raster_coords.x) / 7;\n\
int bit = int(raster_coords.x) % 7;\n\
int texturex = byte * 8 + bit;\n\
ivec2 tc = ivec2(texturex, raster_coords.y);\n\
float pixel = texture(hires_texture, (tc + vec2(.01f, .01f)) * hires_texture_coord_scale).x;\n\
color = vec4(pixel, pixel, pixel, 1);\n\
}\n";
static const char *hirescolor_fragment_shader = "\n\
in vec2 raster_coords;\n\
uniform vec2 hires_texture_coord_scale;\n\
uniform sampler2D hires_texture;\n\
\n\
out vec4 color;\n\
\n\
vec2 raster_to_texture(int x, int y)\n\
{\n\
int byte = x / 7;\n\
int bit = x % 7;\n\
int texturex = byte * 8 + bit;\n\
return vec2(texturex + .01f, y + .01f) * hires_texture_coord_scale; \n\
}\n\
void main()\n\
{\n\
int x = int(raster_coords.x); \n\
int y = int(raster_coords.y); \n\
\n\
uint left = (x < 1) ? 0u : uint(255 * texture(hires_texture, raster_to_texture(x - 1, y)).x);\n\
uint pixel = uint(255 * texture(hires_texture, raster_to_texture(x, y)).x);\n\
uint right = (x > 278) ? 0u : uint(255 * texture(hires_texture, raster_to_texture(x + 1, y)).x);\n\
\n\
if((pixel == 255u) && ((left == 255u) || (right == 255u))) { \n\
/* Okay, first of all, if this pixel's on and its left or right are on, it's white. */ \n\
color = vec4(1.0, 1.0, 1.0, 1.0);\n\
} else if((pixel == 0u) && (left == 0u) && (right == 0u)) { \n\
/* If none are on, it's black */ \n\
color = vec4(0.0, 0.0, 0.0, 1.0);\n\
} else { \n\
uint even = (x % 2 == 1) ? left : pixel; \n\
uint odd = (x % 2 == 1) ? pixel : right; \n\
uint palette = uint(texture(hires_texture, vec2((x / 7) * 8 + 7 + .01f, raster_coords.y + .01f) * hires_texture_coord_scale).x); \n\
\n\
if(palette == 0u) { \n\
if((even == 0u) && (odd == 255u)) { \n\
color = vec4(20.0/255.0, 245.0/255.0, 60.0/255.0, 1.0);\n\
/* green 20 245 60 */ \n\
} else if((even == 255u) && (odd == 0u)) { \n\
/* purple 255 68 253 */ \n\
color = vec4(255.0/255.0, 68.0/255.0, 253.0/255.0, 1.0);\n\
} else if((even == 0u) && (odd == 0u)) { \n\
color = vec4(0, 0, 0, 1);\n\
} /* handled 1,1 above */ \n\
} else { \n\
if((even == 0u) && (odd == 255u)) { \n\
/* orange 255 106 60 */ \n\
color = vec4(255.0/255.0, 106.0/255.0, 60.0/255.0, 1.0);\n\
} else if((even == 255u) && (odd == 0u)) { \n\
/* blue 20 207 253 */ \n\
color = vec4(20.0/255.0, 207.0/255.0, 253.0/255.0, 1.0);\n\
} else if((even == 0u) && (odd == 0u)) { \n\
color = vec4(0, 0, 0, 1);\n\
} /* handled 1,1 above */ \n\
} \n\
} \n\
}\n";
static const char *text_vertex_shader = "\n\
uniform mat3 to_screen;\n\
in vec2 vertex_coords;\n\
uniform float x_offset;\n\
uniform float y_offset;\n\
out vec2 raster_coords;\n\
\n\
void main()\n\
{\n\
raster_coords = vertex_coords;\n\
vec3 screen_coords = to_screen * vec3(vertex_coords + vec2(x_offset, y_offset), 1);\n\
gl_Position = vec4(screen_coords.x, screen_coords.y, .5, 1);\n\
}\n";
// 0-31 is inverse 32-63
// 32-63 is inverse 0-31
// 64-95 is blink 32-63
// 96-127 is blink 0-31
// 128-159 is normal 32-63
// 160-191 is normal 0-31
// 192-223 is normal 32-63
// 224-255 is normal 64-95
static const char *text_fragment_shader = "\n\
in vec2 raster_coords;\n\
uniform int blink;\n\
uniform vec4 foreground;\n\
uniform vec4 background;\n\
uniform vec2 font_texture_coord_scale;\n\
uniform sampler2D font_texture;\n\
uniform vec2 textport_texture_coord_scale;\n\
uniform sampler2D textport_texture;\n\
\n\
out vec4 color;\n\
\n\
void main()\n\
{\n\
uint character;\n\
character = uint(texture(textport_texture, (uvec2(uint(raster_coords.x) / 7u, uint(raster_coords.y) / 8u) + vec2(.01f, .01f)) * textport_texture_coord_scale).x * 255.0); \n\
bool inverse = false;\n\
if(character >= 0u && character <= 31u) {\n\
character = character - 0u + 32u;\n\
inverse = true;\n\
} else if(character >= 32u && character <= 63u) {\n\
character = character - 32u + 0u;\n\
inverse = true;\n\
} else if(character >= 64u && character <= 95u) {\n\
character = character - 64u + 32u; // XXX BLINK \n\
inverse = blink == 1;\n\
} else if(character >= 96u && character <= 127u){\n\
character = character - 96u + 0u; // XXX BLINK \n\
inverse = blink == 1;\n\
} else if(character >= 128u && character <= 159u)\n\
character = character - 128u + 32u;\n\
else if(character >= 160u && character <= 191u)\n\
character = character - 160u + 0u;\n\
else if(character >= 192u && character <= 223u)\n\
character = character - 192u + 32u;\n\
else if(character >= 224u && character <= 255u)\n\
character = character - 224u + 64u;\n\
else \n\
character = 33u;\n\
uvec2 inglyph = uvec2(uint(raster_coords.x) % 7u, uint(raster_coords.y) % 8u);\n\
uvec2 infont = inglyph + uvec2(0, character * 8u);\n\
float pixel = texture(font_texture, (infont + vec2(.01f, 0.1f)) * font_texture_coord_scale).x;\n\
if(inverse)\n\
color = mix(background, foreground, 1.0 - pixel);\n\
else\n\
color = mix(background, foreground, pixel);\n\
}\n";
static const char *text80_fragment_shader = "\n\
in vec2 raster_coords;\n\
uniform int blink;\n\
uniform vec4 foreground;\n\
uniform vec4 background;\n\
uniform vec2 font_texture_coord_scale;\n\
uniform sampler2D font_texture;\n\
uniform vec2 textport_texture_coord_scale;\n\
uniform sampler2D textport_texture;\n\
uniform sampler2D textport_aux_texture;\n\
\n\
out vec4 color;\n\
\n\
void main()\n\
{\n\
uint character;\n\
uint x = uint(raster_coords.x * 2) / 7u; \n\
if(x % 2u == 1u) \n\
character = uint(texture(textport_texture, (uvec2((x - 1u) / 2u, uint(raster_coords.y) / 8u) + vec2(.01f, .01f)) * textport_texture_coord_scale).x * 255.0); \n\
else \n\
character = uint(texture(textport_aux_texture, (uvec2(x / 2u, uint(raster_coords.y) / 8u) + vec2(.01f, .01f)) * textport_texture_coord_scale).x * 255.0); \n\
bool inverse = false;\n\
if(character >= 0u && character <= 31u) {\n\
character = character - 0u + 32u;\n\
inverse = true;\n\
} else if(character >= 32u && character <= 63u) {\n\
character = character - 32u + 0u;\n\
inverse = true;\n\
} else if(character >= 64u && character <= 95u) {\n\
character = character - 64u + 32u; // XXX BLINK \n\
inverse = blink == 1;\n\
} else if(character >= 96u && character <= 127u){\n\
character = character - 96u + 0u; // XXX BLINK \n\
inverse = blink == 1;\n\
} else if(character >= 128u && character <= 159u)\n\
character = character - 128u + 32u;\n\
else if(character >= 160u && character <= 191u)\n\
character = character - 160u + 0u;\n\
else if(character >= 192u && character <= 223u)\n\
character = character - 192u + 32u;\n\
else if(character >= 224u && character <= 255u)\n\
character = character - 224u + 64u;\n\
else \n\
character = 33u;\n\
uvec2 inglyph = uvec2(uint(raster_coords.x * 2) % 7u, uint(raster_coords.y) % 8u);\n\
uvec2 infont = inglyph + uvec2(0, character * 8u);\n\
float pixel = texture(font_texture, (infont + vec2(.01f, 0.1f)) * font_texture_coord_scale).x;\n\
float value;\n\
if(inverse)\n\
color = mix(background, foreground, 1.0 - pixel);\n\
else\n\
color = mix(background, foreground, pixel);\n\
}\n";
static const char *lores_fragment_shader = "\n\
in vec2 raster_coords;\n\
uniform vec2 lores_texture_coord_scale;\n\
uniform sampler2D lores_texture;\n\
\n\
out vec4 color;\n\
\n\
void main()\n\
{\n\
uint byte;\n\
byte = uint(texture(lores_texture, (uvec2(uint(raster_coords.x) / 7u, uint(raster_coords.y) / 8u) + vec2(.01f, .01f)) * lores_texture_coord_scale).x * 255.0); \n\
uint inglyph_y = uint(raster_coords.y) % 8u;\n\
uint lorespixel;\n\
if(inglyph_y < 4u)\n\
lorespixel = byte % 16u;\n\
else\n\
lorespixel = byte / 16u;\n\
switch(lorespixel) {\n\
case 0u:\n\
color = vec4(0, 0, 0, 1);\n\
break;\n\
case 1u:\n\
color = vec4(227.0/255.0, 30.0/255.0, 96.0/255.0, 1);\n\
break;\n\
case 2u:\n\
color = vec4(96.0/255.0, 78.0/255.0, 189.0/255.0, 1);\n\
break;\n\
case 3u:\n\
color = vec4(255.0/255.0, 68.0/255.0, 253.0/255.0, 1);\n\
break;\n\
case 4u:\n\
color = vec4(9.0/255.0, 163.0/255.0, 96.0/255.0, 1);\n\
break;\n\
case 5u:\n\
color = vec4(156.0/255.0, 156.0/255.0, 156.0/255.0, 1);\n\
break;\n\
case 6u:\n\
color = vec4(20.0/255.0, 207.0/255.0, 253.0/255.0, 1);\n\
break;\n\
case 7u:\n\
color = vec4(208.0/255.0, 195.0/255.0, 255.0/255.0, 1);\n\
break;\n\
case 8u:\n\
color = vec4(96.0/255.0, 114.0/255.0, 3.0/255.0, 1);\n\
break;\n\
case 9u:\n\
color = vec4(255.0/255.0, 106.0/255.0, 60.0/255.0, 1);\n\
break;\n\
case 10u:\n\
color = vec4(156.0/255.0, 156.0/255.0, 156.0/255.0, 1);\n\
break;\n\
case 11u:\n\
color = vec4(255.0/255.0, 160.0/255.0, 208.0/255.0, 1);\n\
break;\n\
case 12u:\n\
color = vec4(20.0/255.0, 245.0/255.0, 60.0/255.0, 1);\n\
break;\n\
case 13u:\n\
color = vec4(208.0/255.0, 221.0/255.0, 141.0/255.0, 1);\n\
break;\n\
case 14u:\n\
color = vec4(114.0/255.0, 255.0/255.0, 208.0/255.0, 1);\n\
break;\n\
case 15u:\n\
color = vec4(255.0/255.0, 255.0/255.0, 255.0/255.0, 1);\n\
break;\n\
}\n\
}\n";
static GLuint GenerateProgram(const string& shader_name, const string& vertex_shader_text, const string& fragment_shader_text)
{
std::string spec_string;
spec_string = "#version 140\n";
// reset line number so that I can view errors with the line number
// they have in the base shaders.
spec_string += "#line 0\n";
std::string vertex_shader_string = spec_string + vertex_shader_text;
std::string fragment_shader_string = spec_string + fragment_shader_text;
GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
const char *string = vertex_shader_string.c_str();
glShaderSource(vertex_shader, 1, &string, NULL);
glCompileShader(vertex_shader);
if(!CheckShaderCompile(vertex_shader, shader_name + " vertex shader"))
return 0;
GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
string = fragment_shader_string.c_str();
glShaderSource(fragment_shader, 1, &string, NULL);
glCompileShader(fragment_shader);
if(!CheckShaderCompile(fragment_shader, shader_name + " fragment shader"))
return 0;
CheckOpenGL(__FILE__, __LINE__);
GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
CheckOpenGL(__FILE__, __LINE__);
// XXX Really need to do this generically
glBindAttribLocation(program, raster_coords_attrib, "vertex_coords");
CheckOpenGL(__FILE__, __LINE__);
glLinkProgram(program);
CheckOpenGL(__FILE__, __LINE__);
if(!CheckProgramLink(program))
return 0;
return program;
}
vertex_array make_rectangle_vertex_array(float x, float y, float w, float h)
{
vertex_array array;
/* just x, y, also pixel coords */
GLuint vertices;
glGenBuffers(1, &vertices);
glBindBuffer(GL_ARRAY_BUFFER, vertices);
float coords[4][2] = {
{x, y},
{x + w, y},
{x, y + h},
{x + w, y + h},
};
glBufferData(GL_ARRAY_BUFFER, sizeof(coords[0]) * 4, coords, GL_STATIC_DRAW);
CheckOpenGL(__FILE__, __LINE__);
array.push_back({vertices, raster_coords_attrib, 2, GL_FLOAT, GL_FALSE, 0});
return array;
}
void initialize_screen_areas()
{
for(int i = 0; i < 192; i++) {
line_to_area[i] = make_rectangle_vertex_array(0, i, 280, 1);
}
}
void set_image_shader(float to_screen[9], const opengl_texture& texture, float x, float y)
{
glUseProgram(image_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform2f(image_texture_coord_scale_location, 1.0 / texture.w, 1.0 / texture.h);
glUniform1i(image_texture_location, 0);
glUniformMatrix3fv(image_to_screen_location, 1, GL_FALSE, to_screen);
glUniform1f(image_x_offset_location, x);
glUniform1f(image_y_offset_location, y);
}
void set_hires_shader(float to_screen[9], const opengl_texture& texture, bool color, float x, float y)
{
if(color) {
glUseProgram(hirescolor_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform2f(hirescolor_texture_coord_scale_location, 1.0 / texture.w, 1.0 / texture.h);
glUniform1i(hirescolor_texture_location, 0);
glUniformMatrix3fv(hirescolor_to_screen_location, 1, GL_FALSE, to_screen);
glUniform1f(hirescolor_x_offset_location, x);
glUniform1f(hirescolor_y_offset_location, y);
CheckOpenGL(__FILE__, __LINE__);
} else {
glUseProgram(hires_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform2f(hires_texture_coord_scale_location, 1.0 / texture.w, 1.0 / texture.h);
glUniform1i(hires_texture_location, 0);
glUniformMatrix3fv(hires_to_screen_location, 1, GL_FALSE, to_screen);
glUniform1f(hires_x_offset_location, x);
glUniform1f(hires_y_offset_location, y);
CheckOpenGL(__FILE__, __LINE__);
}
}
void set_textport_shader(float to_screen[9], const opengl_texture& textport, int blink, float x, float y, float fg[4], float bg[4])
{
glUseProgram(text_program);
glActiveTexture(GL_TEXTURE0);
CheckOpenGL(__FILE__, __LINE__);
glBindTexture(GL_TEXTURE_2D, textport);
CheckOpenGL(__FILE__, __LINE__);
glUniform1i(textport_texture_location, 0);
CheckOpenGL(__FILE__, __LINE__);
glUniform2f(textport_texture_coord_scale_location, 1.0 / textport.w, 1.0 / textport.h);
CheckOpenGL(__FILE__, __LINE__);
glActiveTexture(GL_TEXTURE1);
CheckOpenGL(__FILE__, __LINE__);
glBindTexture(GL_TEXTURE_2D, font_texture);
CheckOpenGL(__FILE__, __LINE__);
glUniform1i(textport_font_texture_location, 1);
CheckOpenGL(__FILE__, __LINE__);
glUniform2f(textport_font_texture_coord_scale_location, 1.0 / fonttexture_w, 1.0 / fonttexture_h);
CheckOpenGL(__FILE__, __LINE__);
glUniform1i(textport_blink_location, blink);
glUniform1f(textport_x_offset_location, x);
glUniform1f(textport_y_offset_location, y);
glUniform4fv(textport_background_location, 1, bg);
glUniform4fv(textport_foreground_location, 1, fg);
glUniformMatrix3fv(textport_to_screen_location, 1, GL_FALSE, to_screen);
CheckOpenGL(__FILE__, __LINE__);
}
void set_textport80_shader(float to_screen[9], const opengl_texture& textport80, GLuint textport80_aux_texture, int blink, float x, float y, float fg[4], float bg[4])
{
glUseProgram(text80_program);
CheckOpenGL(__FILE__, __LINE__);
int tex = 0;
glActiveTexture(GL_TEXTURE0 + tex);
glBindTexture(GL_TEXTURE_2D, textport80);
glUniform1i(textport80_texture_location, tex);
glUniform2f(textport80_texture_coord_scale_location, 1.0 / textport_w, 1.0 / textport_h);
tex += 1;
CheckOpenGL(__FILE__, __LINE__);
glActiveTexture(GL_TEXTURE0 + tex);
glBindTexture(GL_TEXTURE_2D, textport80_aux_texture);
glUniform1i(textport80_aux_texture_location, tex);
tex += 1;
CheckOpenGL(__FILE__, __LINE__);
glActiveTexture(GL_TEXTURE0 + tex);
glBindTexture(GL_TEXTURE_2D, font_texture);
glUniform1i(textport80_font_texture_location, tex);
glUniform2f(textport80_font_texture_coord_scale_location, 1.0 / fonttexture_w, 1.0 / fonttexture_h);
tex += 1;
glUniform1i(textport80_blink_location, blink);
glUniform1f(textport80_x_offset_location, x);
glUniform1f(textport80_y_offset_location, y);
glUniform4fv(textport80_background_location, 1, bg);
glUniform4fv(textport80_foreground_location, 1, fg);
glUniformMatrix3fv(textport80_to_screen_location, 1, GL_FALSE, to_screen);
CheckOpenGL(__FILE__, __LINE__);
}
void set_shader(float to_screen[9], DisplayMode display_mode, bool mixed_mode, int display_page, bool vid80, int blink, float x, float y)
{
if(mixed_mode || (display_mode == TEXT)) {
float bg[4] = {0, 0, 0, 1};
float fg[4] = {1, 1, 1, 1};
if(vid80)
set_textport80_shader(to_screen, textport_texture[0][display_page], textport_texture[1][display_page], blink, x, y, fg, bg);
else
set_textport_shader(to_screen, textport_texture[0][display_page], blink, x, y, fg, bg);
} else if(display_mode == LORES) {
glUseProgram(lores_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textport_texture[0][display_page]);
glUniform1i(lores_texture_location, 0);
glUniform2f(lores_texture_coord_scale_location, 1.0 / (textport_w), 1.0 / (textport_h));
glUniformMatrix3fv(lores_to_screen_location, 1, GL_FALSE, to_screen);
glUniform1f(lores_x_offset_location, x);
glUniform1f(lores_y_offset_location, y);
} else if(display_mode == HIRES) {
set_hires_shader(to_screen, hires_texture[display_page], draw_using_color, x, y);
}
}
typedef pair<float, float> width_height;
struct widget
{
virtual width_height get_min_dimensions() const = 0;
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h) {};
virtual bool click(double now, float x, float y) { return false; };
virtual void hover(double now, float x, float y) {};
virtual void drag(double now, float x, float y) {};
virtual void release(double now, float x, float y) {};
virtual bool drop(double now, float x, float y, int count, const char** paths) { return false; };
};
struct switcher
{
float w, h;
int which;
vector<widget*> children;
switcher(vector<widget*> children_) :
w(0),
h(0),
which(0),
children(children_)
{
for(auto it : children) {
float cw, ch;
tie(cw, ch) = it->get_min_dimensions();
w = max(w, cw);
h = max(h, ch);
}
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
children[which]->draw(now, to_screen, x, y, w, h);
}
virtual bool click(double now, float x, float y)
{
return children[which]->click(now, x, y);
}
virtual void hover(double now, float x, float y)
{
children[which]->hover(now, x, y);
}
virtual void drag(double now, float x, float y)
{
children[which]->drag(now, x, y);
}
virtual void release(double now, float x, float y)
{
children[which]->release(now, x, y);
}
virtual bool drop(double now, float x, float y, int count, const char** paths)
{
return children[which]->drop(now, x, y, count, paths);
}
};
struct spacer : public widget
{
float w, h;
spacer(float w_, float h_) :
w(w_),
h(h_)
{}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
};
struct placed_widget
{
widget *widg;
float x, y, w, h;
};
struct padding : public widget
{
widget* child;
float w, h;
float left_pad, right_pad, top_pad, bottom_pad;
float cw, ch;
padding(float left_pad_, float right_pad_, float top_pad_, float bottom_pad_, widget* child_) :
child(child_),
left_pad(left_pad_),
right_pad(right_pad_),
top_pad(top_pad_),
bottom_pad(bottom_pad_)
{
tie(cw, ch) = child->get_min_dimensions();
w = cw + left_pad_ + right_pad_;
h = ch + top_pad_ + bottom_pad_;
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w_, float h_)
{
child->draw(now, to_screen, x + left_pad, y + top_pad, w_ - left_pad - right_pad, h_ - top_pad - bottom_pad);
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
return child->drop(now, x + left_pad, y + top_pad, count, paths);
}
virtual bool click(double now, float x, float y)
{
return child->click(now, x + left_pad, y + top_pad);
}
virtual void hover(double now, float x, float y)
{
child->hover(now, x + left_pad, y + top_pad);
}
virtual void drag(double now, float x, float y)
{
child->drag(now, x + left_pad, y + top_pad);
}
virtual void release(double now, float x, float y)
{
child->release(now, x + left_pad, y + top_pad);
}
};
struct centering : public widget
{
float w, h;
float cw, ch;
widget* child;
centering(widget* child_) : child(child_)
{
tie(cw, ch) = child->get_min_dimensions();
}
virtual width_height get_min_dimensions() const
{
return {cw, ch};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w_, float h_)
{
w = w_;
h = h_;
child->draw(now, to_screen, x + (w - cw) / 2, y + (h - ch) / 2, cw, ch);
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
return child->drop(now, x - (w - cw) / 2, y - (h - ch) / 2, count, paths);
}
virtual bool click(double now, float x, float y)
{
return child->click(now, x - (w - cw) / 2, y - (h - ch) / 2); // XXX should limit to cw,ch too
}
virtual void hover(double now, float x, float y)
{
child->hover(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
virtual void drag(double now, float x, float y)
{
child->drag(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
virtual void release(double now, float x, float y)
{
child->release(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
};
struct widgetbox : public widget
{
enum Direction {VERTICAL, HORIZONTAL} dir;
float w, h;
vector<placed_widget> children;
placed_widget focus;
widgetbox(Direction dir_, vector<widget*> children_) :
dir(dir_),
w(0),
h(0),
focus({nullptr, 0, 0, 0, 0})
{
for(auto it : children_) {
widget *child = it;
float cw, ch;
tie(cw, ch) = child->get_min_dimensions();
if(dir == HORIZONTAL) {
w += cw;
h = std::max(h, ch);
} else {
w = std::max(w, cw);
h += ch;
}
}
float x = 0;
float y = 0;
for(auto it : children_) {
widget *child = it;
float cw, ch;
tie(cw, ch) = child->get_min_dimensions();
if(dir == HORIZONTAL) {
children.push_back({child, x, y, cw, h});
x += cw;
} else {
children.push_back({child, x, y, w, ch});
y += ch;
}
}
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
for(auto child : children) {
child.widg->draw(now, to_screen, x + child.x, y + child.y, child.w, child.h);
}
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
for(auto child : children) {
if(child.widg->drop(now, x - child.x, y - child.y, count, paths)) {
return true;
}
}
return false;
}
virtual bool click(double now, float x, float y)
{
for(auto child : children) {
if(child.widg->click(now, x - child.x, y - child.y)) {
focus = child;
return true;
}
}
return false;
}
virtual void hover(double now, float x, float y)
{
for(auto child : children) {
if(x >= child.x && x < child.x + child.w && y >= child.y && y < child.y + child.h)
child.widg->hover(now, x - child.x, y - child.y);
}
}
virtual void drag(double now, float x, float y)
{
focus.widg->click(now, x - focus.x, y - focus.y);
}
virtual void release(double now, float x, float y)
{
focus.widg->release(now, x - focus.x, y - focus.y);
focus = {nullptr, 0, 0};
}
};
void set(float v[4], float x, float y, float z, float w)
{
v[0] = x;
v[1] = y;
v[2] = z;
v[3] = w;
}
struct apple2screen : public widget
{
float w, h;
apple2screen() { }
virtual width_height get_min_dimensions() const
{
return {280, 192};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w_, float h_)
{
w = w_;
h = h_;
long long elapsed_millis = now * 1000;
for(int i = 0; i < 192; i++) {
const ModeSettings& settings = line_to_mode[i];
set_shader(to_screen, settings.mode, (i < 160) ? false : settings.mixed, settings.page, settings.vid80, (elapsed_millis / 300) % 2, x, y);
CheckOpenGL(__FILE__, __LINE__);
line_to_area[i].bind();
CheckOpenGL(__FILE__, __LINE__);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CheckOpenGL(__FILE__, __LINE__);
}
}
virtual bool click(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 && x < w && y < h) {
if(!use_joystick)
paddle_buttons[0] = true;
return true;
// XXX paddle button 1
}
return false;
}
virtual void drag(double now, float x, float y)
{
if(!use_joystick) {
paddle_values[0] = max(0.0f, min(1.0f, x / w));
paddle_values[1] = max(0.0f, min(1.0f, y / h));
}
}
virtual void hover(double now, float x, float y)
{
if(!use_joystick) {
paddle_values[0] = max(0.0f, min(1.0f, x / w));
paddle_values[1] = max(0.0f, min(1.0f, y / h));
}
}
virtual void release(double now, float x, float y)
{
if(!use_joystick) {
paddle_buttons[0] = false;
}
}
virtual bool drop(double now, float x, float y, int count, const char** paths)
{
// insert
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 && x < w && y < h) {
FILE *fp = fopen(paths[0], "r");
fseek(fp, 0, SEEK_END);
long length = ftell(fp);
fseek(fp, 0, SEEK_SET);
char *text = (char *)malloc(length + 1);
fread(text, 1, length, fp);
text[length] = '\0';
event_queue.push_back({PASTE, 0, text});
fclose(fp);
return true;
}
return false;
}
};
struct image_widget : public widget
{
opengl_texture image;
vertex_array rectangle;
int w, h;
image_widget(int w_, int h_, unsigned char *buffer) :
w(w_),
h(h_)
{
image = initialize_texture(w, h, buffer);
rectangle = make_rectangle_vertex_array(0, 0, w, h);
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
set_image_shader(to_screen, image, x, y);
rectangle.bind();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CheckOpenGL(__FILE__, __LINE__);
}
};
struct text_widget : public widget
{
opengl_texture string_texture;
vertex_array rectangle;
string content;
float fg[4];
float bg[4];
text_widget(const string& content_) :
content(content_)
{
set(fg, 1, 1, 1, 0);
set(bg, 0, 0, 0, 0);
// construct string texture
unique_ptr<unsigned char> bytes(new unsigned char[content.size() + 1]);
int i = 0;
for(auto c : content) {
if(c >= ' ' && c <= '?')
bytes.get()[i] = c - ' ' + 160;
else if(c >= '@' && c <= '_')
bytes.get()[i] = c - '@' + 128;
else if(c >= '`' && c <= '~')
bytes.get()[i] = c - '`' + 224;
else
bytes.get()[i] = 255;
i++;
}
string_texture = initialize_texture(i, 1, bytes.get());
rectangle = make_rectangle_vertex_array(0, 0, i * 7, 8);
}
virtual width_height get_min_dimensions() const
{
return {content.size() * 7, 8};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
set_textport_shader(to_screen, string_texture, 0, x, y, fg, bg);
rectangle.bind();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CheckOpenGL(__FILE__, __LINE__);
}
};
struct momentary : public text_widget
{
bool on;
std::function<void()> action;
momentary(const string& content_, std::function<void()> action_) :
text_widget(content_),
on(false),
action(action_)
{
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
}
virtual width_height get_min_dimensions() const
{
float w, h;
tie(w, h) = text_widget::get_min_dimensions();
return {w + 3 * 2, h + 3 * 2};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
// draw lines 2 pixels around
// draw lines 1 pixels around
// blank area 0 pixels around
text_widget::draw(now, to_screen, x + 3, y + 3, w - 6, h - 6);
}
virtual bool click(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 && x < w && y < h) {
on = true;
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
return true;
}
return false;
}
virtual void drag(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
on = (x >= 0 && y >= 0 && x < w && y < h);
if(on) {
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
} else {
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
}
}
virtual void release(double now, float x, float y)
{
action();
on = false;
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
}
};
struct toggle : public text_widget
{
bool on;
std::function<void()> action_on;
std::function<void()> action_off;
toggle(const string& content_, bool initial_state, std::function<void()> action_on_, std::function<void()> action_off_) :
text_widget(content_),
on(initial_state),
action_on(action_on_),
action_off(action_off_)
{
if(initial_state) {
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
} else {
set(fg, 1, 1, 1, 1);
set(bg, 0, 0, 0, 1);
}
}
virtual width_height get_min_dimensions() const
{
float w, h;
tie(w, h) = text_widget::get_min_dimensions();
return {w + 3 * 2, h + 3 * 2};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
// draw lines 2 pixels around
// draw lines 1 pixels around
// blank area 0 pixels around
text_widget::draw(now, to_screen, x + 3, y + 3, w - 6, h - 6);
}
virtual bool click(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 && x < w && y < h) {
if(on) {
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
} else {
set(fg, 1, 1, 1, 1);
set(bg, 0, 0, 0, 1);
}
return true;
}
return false;
}
virtual void drag(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 && x < w && y < h) {
if(on) {
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
} else {
set(fg, 1, 1, 1, 1);
set(bg, 0, 0, 0, 1);
}
} else {
if(on) {
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
} else {
set(bg, 1, 1, 1, 1);
set(fg, 0, 0, 0, 1);
}
}
}
virtual void release(double now, float x, float y)
{
if(on) {
action_off();
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
} else {
action_on();
set(bg, 1, 1, 1, 1);
set(fg, 0, 0, 0, 1);
}
on = !on;
}
};
widget *ui;
toggle *caps_toggle;
void initialize_gl(void)
{
#if defined(__linux__)
glewInit();
#endif // defined(__linux__)
GLuint va;
glGenVertexArrays(1, &va);
glBindVertexArray(va);
glClearColor(0, 0, 0, 1);
CheckOpenGL(__FILE__, __LINE__);
font_texture = initialize_texture(fonttexture_w, fonttexture_h, font_bytes);
textport_texture[0][0] = initialize_texture(textport_w, textport_h);
textport_texture[0][1] = initialize_texture(textport_w, textport_h);
textport_texture[1][0] = initialize_texture(textport_w, textport_h);
textport_texture[1][1] = initialize_texture(textport_w, textport_h);
hires_texture[0] = initialize_texture(hires_w, hires_h);
hires_texture[1] = initialize_texture(hires_w, hires_h);
CheckOpenGL(__FILE__, __LINE__);
image_program = GenerateProgram("image", hires_vertex_shader, image_fragment_shader);
assert(image_program != 0);
image_texture_location = glGetUniformLocation(image_program, "image");
image_texture_coord_scale_location = glGetUniformLocation(image_program, "image_coord_scale");
image_to_screen_location = glGetUniformLocation(image_program, "to_screen");
image_x_offset_location = glGetUniformLocation(image_program, "x_offset");
image_y_offset_location = glGetUniformLocation(image_program, "y_offset");
hires_program = GenerateProgram("hires", hires_vertex_shader, hires_fragment_shader);
assert(hires_program != 0);
hires_texture_location = glGetUniformLocation(hires_program, "hires_texture");
hires_texture_coord_scale_location = glGetUniformLocation(hires_program, "hires_texture_coord_scale");
hires_to_screen_location = glGetUniformLocation(hires_program, "to_screen");
hires_x_offset_location = glGetUniformLocation(hires_program, "x_offset");
hires_y_offset_location = glGetUniformLocation(hires_program, "y_offset");
hirescolor_program = GenerateProgram("hirescolor", hires_vertex_shader, hirescolor_fragment_shader);
assert(hirescolor_program != 0);
hirescolor_texture_location = glGetUniformLocation(hirescolor_program, "hires_texture");
hirescolor_texture_coord_scale_location = glGetUniformLocation(hirescolor_program, "hires_texture_coord_scale");
hirescolor_to_screen_location = glGetUniformLocation(hirescolor_program, "to_screen");
hirescolor_x_offset_location = glGetUniformLocation(hirescolor_program, "x_offset");
hirescolor_y_offset_location = glGetUniformLocation(hirescolor_program, "y_offset");
text_program = GenerateProgram("textport", text_vertex_shader, text_fragment_shader);
assert(text_program != 0);
textport_texture_location = glGetUniformLocation(text_program, "textport_texture");
textport_texture_coord_scale_location = glGetUniformLocation(text_program, "textport_texture_coord_scale");
textport_font_texture_location = glGetUniformLocation(text_program, "font_texture");
textport_font_texture_coord_scale_location = glGetUniformLocation(text_program, "font_texture_coord_scale");
textport_blink_location = glGetUniformLocation(text_program, "blink");
textport_x_offset_location = glGetUniformLocation(text_program, "x_offset");
textport_y_offset_location = glGetUniformLocation(text_program, "y_offset");
textport_to_screen_location = glGetUniformLocation(text_program, "to_screen");
textport_foreground_location = glGetUniformLocation(text_program, "foreground");
textport_background_location = glGetUniformLocation(text_program, "background");
CheckOpenGL(__FILE__, __LINE__);
text80_program = GenerateProgram("textport80", text_vertex_shader, text80_fragment_shader);
assert(text80_program != 0);
textport80_texture_location = glGetUniformLocation(text80_program, "textport_texture");
textport80_texture_coord_scale_location = glGetUniformLocation(text80_program, "textport_texture_coord_scale");
textport80_aux_texture_location = glGetUniformLocation(text80_program, "textport_aux_texture");
textport80_font_texture_location = glGetUniformLocation(text80_program, "font_texture");
textport80_blink_location = glGetUniformLocation(text80_program, "blink");
textport80_x_offset_location = glGetUniformLocation(text80_program, "x_offset");
textport80_y_offset_location = glGetUniformLocation(text80_program, "y_offset");
textport80_to_screen_location = glGetUniformLocation(text80_program, "to_screen");
textport80_foreground_location = glGetUniformLocation(text80_program, "foreground");
textport80_background_location = glGetUniformLocation(text80_program, "background");
textport80_font_texture_coord_scale_location = glGetUniformLocation(text80_program, "font_texture_coord_scale");
CheckOpenGL(__FILE__, __LINE__);
lores_program = GenerateProgram("lores", text_vertex_shader, lores_fragment_shader);
assert(lores_program != 0);
lores_texture_location = glGetUniformLocation(lores_program, "lores_texture");
lores_texture_coord_scale_location = glGetUniformLocation(lores_program, "lores_texture_coord_scale");
lores_x_offset_location = glGetUniformLocation(lores_program, "x_offset");
lores_y_offset_location = glGetUniformLocation(lores_program, "y_offset");
lores_to_screen_location = glGetUniformLocation(lores_program, "to_screen");
CheckOpenGL(__FILE__, __LINE__);
initialize_screen_areas();
CheckOpenGL(__FILE__, __LINE__);
}
unsigned char disk_in_on_bitmap[] = {
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, // 40, 40
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255, 255, 255, 255, 0, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 0, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
};
unsigned char disk_out_bitmap[] = {
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 0, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, // 40, 40
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 255, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255, 255, 255, 255, 0, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 0, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
};
unsigned char disk_in_off_bitmap[] = {
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, // 40, 40
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 255, 0, 255, 0, 255, 255, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 255, 0, 0, 0, 0, 0, 255, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255, 255, 255, 255, 0, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 255, 0, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 255, 255, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 0, 0, 255, 0, 255, 0, 255, // 40, 40
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, // 40, 40
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, // 40, 40
};
struct floppy_icon : public widget
{
int number;
bool inserted;
bool active;
switcher *switched;
widgetbox *labeled;
floppy_icon(int number_, bool inserted_) :
number(number_),
inserted(inserted_),
active(false)
{
widget *disk_out = new padding(3, 3, 3, 3, new centering(new image_widget(40, 23, disk_out_bitmap)));
widget *disk_in = new padding(3, 3, 3, 3, new centering(new image_widget(40, 23, disk_in_off_bitmap)));
widget *disk_in_active = new padding(3, 3, 3, 3, new centering(new image_widget(40, 23, disk_in_on_bitmap)));
switched = new switcher({disk_out, disk_in, disk_in_active});
switched->which = inserted_ ? 1 : 0;
widget *label = new text_widget(to_string(number_ + 1));
labeled = new widgetbox(widgetbox::HORIZONTAL, {new centering(label), new centering((widget*)switched), new centering(new text_widget(" "))});
}
virtual width_height get_min_dimensions() const
{
return labeled->get_min_dimensions();
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
labeled->draw(now, to_screen, x, y, w, h);
}
virtual bool click(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 && x < w && y < h)
return true;
return false;
}
virtual void hover(double now, float x, float y)
{
}
virtual void drag(double now, float x, float y)
{
}
virtual void release(double now, float x, float y)
{
// eject
if(inserted)
event_queue.push_back({EJECT_FLOPPY, number});
switched->which = 0;
}
virtual bool drop(double now, float x, float y, int count, const char** paths)
{
// insert
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 && x < w && y < h) {
event_queue.push_back({INSERT_FLOPPY, number, strdup(paths[0])});
switched->which = 1;
return true;
}
return false;
}
void change_state(double now, bool inserted_, bool active_)
{
switched->which = inserted_ ? (active_ ? 2 : 1) : 0;
active = active_;
inserted = inserted_;
}
};
floppy_icon *floppy0_icon;
floppy_icon *floppy1_icon;
void initialize_widgets(bool run_fast, bool add_floppies, bool floppy0_inserted, bool floppy1_inserted)
{
momentary *reset_momentary = new momentary("RESET", [](){event_queue.push_back({RESET, 0});});
momentary *reboot_momentary = new momentary("REBOOT", [](){event_queue.push_back({REBOOT, 0});});
toggle *fast_toggle = new toggle("FAST", run_fast, [](){event_queue.push_back({SPEED, 1});}, [](){event_queue.push_back({SPEED, 0});});
caps_toggle = new toggle("CAPS", true, [](){force_caps_on = true;}, [](){force_caps_on = false;});
toggle *color_toggle = new toggle("COLOR", false, [](){draw_using_color = true;}, [](){draw_using_color = false;});
toggle *pause_toggle = new toggle("PAUSE", false, [](){event_queue.push_back({PAUSE, 1});}, [](){event_queue.push_back({PAUSE, 0});});
vector<widget*> controls = {reset_momentary, reboot_momentary, fast_toggle, caps_toggle, color_toggle, pause_toggle};
if(add_floppies) {
floppy0_icon = new floppy_icon(0, floppy0_inserted);
floppy1_icon = new floppy_icon(1, floppy1_inserted);
controls.push_back(floppy0_icon);
controls.push_back(floppy1_icon);
}
vector<widget*> controls_centered;
for(auto b : controls)
controls_centered.push_back(new centering(b));
widget *screen = new apple2screen();
widget *buttonpanel = new centering(new widgetbox(widgetbox::VERTICAL, controls_centered));
vector<widget*> panels_centered = {new spacer(10, 0), new centering(screen), new spacer(10, 0), new centering(buttonpanel), new spacer(10, 0)};
ui = new centering(new widgetbox(widgetbox::HORIZONTAL, panels_centered));
}
void show_floppy_activity(int number, bool activity)
{
chrono::time_point<chrono::system_clock> now = std::chrono::system_clock::now();
chrono::duration<double> elapsed = now - start_time;
if(number == 0)
floppy0_icon->change_state(elapsed.count(), 1, activity);
else if(number == 1)
floppy1_icon->change_state(elapsed.count(), 1, activity);
}
float pixel_to_ui_scale;
float to_screen_transform[9];
void make_to_screen_transform()
{
to_screen_transform[0 * 3 + 0] = 2.0 / gWindowWidth * pixel_to_ui_scale;
to_screen_transform[0 * 3 + 1] = 0;
to_screen_transform[0 * 3 + 2] = 0;
to_screen_transform[1 * 3 + 0] = 0;
to_screen_transform[1 * 3 + 1] = -2.0 / gWindowHeight * pixel_to_ui_scale;
to_screen_transform[1 * 3 + 2] = 0;
to_screen_transform[2 * 3 + 0] = -1;
to_screen_transform[2 * 3 + 1] = 1;
to_screen_transform[2 * 3 + 2] = 1;
}
tuple<float, float> window_to_widget(float x, float y)
{
float wx, wy;
wx = x / pixel_to_ui_scale;
wy = y / pixel_to_ui_scale;
return make_tuple(wx, wy);
}
static void redraw(GLFWwindow *window)
{
chrono::time_point<chrono::system_clock> now = std::chrono::system_clock::now();
chrono::duration<double> elapsed = now - start_time;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
ui->draw(elapsed.count(), to_screen_transform, 0, 0, gWindowWidth / pixel_to_ui_scale, gWindowHeight / pixel_to_ui_scale);
CheckOpenGL(__FILE__, __LINE__);
}
static void error_callback(int error, const char* description)
{
fprintf(stderr, "GLFW: %s\n", description);
}
static void key(GLFWwindow *window, int key, int scancode, int action, int mods)
{
static bool super_down = false;
static bool caps_lock_down = false;
// XXX not ideal, can be enqueued out of turn
if(caps_lock_down && !force_caps_on) {
caps_lock_down = false;
event_queue.push_back({KEYUP, CAPS_LOCK});
} else if(!caps_lock_down && force_caps_on) {
caps_lock_down = true;
event_queue.push_back({KEYDOWN, CAPS_LOCK});
}
if(action == GLFW_PRESS || action == GLFW_REPEAT ) {
if(key == GLFW_KEY_RIGHT_SUPER || key == GLFW_KEY_LEFT_SUPER)
super_down = true;
else if(super_down && key == GLFW_KEY_V) {
const char* text = glfwGetClipboardString(window);
if (text)
event_queue.push_back({PASTE, 0, strdup(text)});
} else {
if(key == GLFW_KEY_CAPS_LOCK) {
force_caps_on = true;
caps_toggle->on = true;
}
event_queue.push_back({KEYDOWN, key});
}
} else if(action == GLFW_RELEASE) {
if(key == GLFW_KEY_RIGHT_SUPER || key == GLFW_KEY_LEFT_SUPER)
super_down = false;
if(key == GLFW_KEY_CAPS_LOCK) {
force_caps_on = false;
caps_toggle->on = false;
}
event_queue.push_back({KEYUP, key});
}
}
static void resize_based_on_window(GLFWwindow *window)
{
glfwGetWindowSize(window, &gWindowWidth, &gWindowHeight);
float cw, ch;
tie(cw, ch) = ui->get_min_dimensions();
if(float(gWindowHeight) / gWindowWidth < ch / cw) {
pixel_to_ui_scale = gWindowHeight / ch;
} else {
pixel_to_ui_scale = gWindowWidth / cw;
}
make_to_screen_transform();
}
static void resize(GLFWwindow *window, int x, int y)
{
resize_based_on_window(window);
int fbw, fbh;
glfwGetFramebufferSize(window, &fbw, &fbh);
glViewport(0, 0, fbw, fbh);
}
widget *widget_clicked = NULL;
static void button(GLFWwindow *window, int b, int action, int mods)
{
double x, y;
glfwGetCursorPos(window, &x, &y);
chrono::time_point<chrono::system_clock> now = std::chrono::system_clock::now();
chrono::duration<double> elapsed = now - start_time;
if(b == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS) {
gButtonPressed = 1;
gOldMouseX = x;
gOldMouseY = y;
float wx, wy;
tie(wx, wy) = window_to_widget(x, y);
if(ui->click(elapsed.count(), wx, wy)) {
widget_clicked = ui;
}
} else {
gButtonPressed = -1;
if(widget_clicked) {
float wx, wy;
tie(wx, wy) = window_to_widget(x, y);
widget_clicked->release(elapsed.count(), wx, wy);
}
widget_clicked = nullptr;
}
redraw(window);
}
static void motion(GLFWwindow *window, double x, double y)
{
// to handle https://github.com/glfw/glfw/issues/161
// If no motion has been reported yet, we catch the first motion
// reported and store the current location
if(!gMotionReported) {
gMotionReported = true;
gOldMouseX = x;
gOldMouseY = y;
}
chrono::time_point<chrono::system_clock> now = std::chrono::system_clock::now();
chrono::duration<double> elapsed = now - start_time;
gOldMouseX = x;
gOldMouseY = y;
float wx, wy;
tie(wx, wy) = window_to_widget(x, y);
if(gButtonPressed == 1) {
if(widget_clicked) {
widget_clicked->drag(elapsed.count(), wx, wy);
}
} else {
ui->hover(elapsed.count(), wx, wy);
}
redraw(window);
}
static void scroll(GLFWwindow *window, double dx, double dy)
{
}
const int pixel_scale = 3;
void load_joystick_setup()
{
FILE *fp = fopen("joystick.ini", "r");
if(fp == NULL) {
fprintf(stderr,"no joystick.ini file found, assuming defaults\n");
fprintf(stderr,"store GLFW joystick axis 0 and 1 and button 0 and 1 in joystick.ini\n");
fprintf(stderr,"e.g. \"3 4 12 11\" for Samsung EI-GP20\n");
return;
}
if(fscanf(fp, "%d %d %d %d", &joystick_axis0, &joystick_axis1, &joystick_button0, &joystick_button1) != 4) {
fprintf(stderr,"couldn't parse joystick.ini\n");
fprintf(stderr,"store GLFW joystick axis 0 and 1 and button 0 and 1 in joystick.ini\n");
fprintf(stderr,"e.g. \"3 4 12 11\" for Samsung EI-GP20\n");
}
fclose(fp);
}
void drop_callback(GLFWwindow* window, int count, const char** paths)
{
double x, y;
glfwGetCursorPos(window, &x, &y);
float wx, wy;
chrono::time_point<chrono::system_clock> now = std::chrono::system_clock::now();
chrono::duration<double> elapsed = now - start_time;
tie(wx, wy) = window_to_widget(x, y);
ui->drop(elapsed.count(), wx, wy, count, paths);
}
void enqueue_audio_samples(char *buf, size_t sz)
{
ao_play(aodev, buf, sz);
}
ao_device *open_ao()
{
ao_device *device;
ao_sample_format format;
int default_driver;
ao_initialize();
default_driver = ao_default_driver_id();
memset(&format, 0, sizeof(format));
format.bits = 8;
format.channels = 1;
format.rate = 44100;
format.byte_format = AO_FMT_LITTLE;
/* -- Open driver -- */
device = ao_open_live(default_driver, &format, NULL /* no options */);
if (device == NULL) {
fprintf(stderr, "Error opening libao audio device.\n");
return nullptr;
}
return device;
}
void start(bool run_fast, bool add_floppies, bool floppy0_inserted, bool floppy1_inserted)
{
most_recent_modepoint = make_tuple(0, ModeSettings());
aodev = open_ao();
if(aodev == NULL)
exit(EXIT_FAILURE);
load_joystick_setup();
glfwSetErrorCallback(error_callback);
start_time = std::chrono::system_clock::now();
if(!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// glfwWindowHint(GLFW_SAMPLES, 4);
my_window = glfwCreateWindow(280 * pixel_scale, 192 * pixel_scale, "Apple //e", NULL, NULL);
if (!my_window) {
glfwTerminate();
fprintf(stdout, "Couldn't open main window\n");
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(my_window);
// printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
// printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
glfwGetWindowSize(my_window, &gWindowWidth, &gWindowHeight);
make_to_screen_transform();
initialize_gl();
initialize_widgets(run_fast, add_floppies, floppy0_inserted, floppy1_inserted);
resize_based_on_window(my_window);
CheckOpenGL(__FILE__, __LINE__);
glfwSetKeyCallback(my_window, key);
glfwSetMouseButtonCallback(my_window, button);
glfwSetCursorPosCallback(my_window, motion);
glfwSetScrollCallback(my_window, scroll);
glfwSetFramebufferSizeCallback(my_window, resize);
glfwSetWindowRefreshCallback(my_window, redraw);
glfwSetDropCallback(my_window, drop_callback);
CheckOpenGL(__FILE__, __LINE__);
}
void apply_writes(void);
// All the "lines" in this function are from the beginning of time, to properly set the mode for
// scanlines as they are scanned out and persisted. E.g. frame N, line 191 through frame N+2, line 0
// should actually set the entire frame to the provided display mode. I'm being lazy at the moment
// and just touching every line the first history record touches through the next.
// Someone could probably optimize this so that every line is only touched once, but it's also likely
// that this function will be called every 16ms of simulation time and so will only contain a couple
// of frames worth of mode changes anyway.
void map_mode_to_lines(const ModePoint& p, unsigned long long to_byte)
{
unsigned int byte = get<0>(p);
const ModeSettings& settings = get<1>(p);
int line = (byte + 17029) / 65;
int to_line = (to_byte + 17029) / 65;
for(int l = line; l < to_line; l++) {
int line_in_frame = l % 262;
if(0)printf("to_byte %llu, line %d : mode %s\n", to_byte, line_in_frame, (settings.mode == APPLE2Einterface::TEXT) ? "TEXT" : ((settings.mode == APPLE2Einterface::LORES) ? "LORES" : "HIRES"));
if(line_in_frame < 192)
line_to_mode[line_in_frame] = settings;
}
}
// All the "lines" in this function are from the beginning of time, to properly set the mode for
// scanlines as they are scanned out and persisted. E.g. frame N, line 191 through frame N+2, line 0
// should actually set the entire frame to the provided display mode. I'm being lazy at the moment
// and just touching every line the first history record touches through the next.
// Someone could probably optimize this so that every line is only touched once, but it's also likely
// that this function will be called every 16ms of simulation time and so will only contain a couple
// of frames worth of mode changes anyway.
void map_history_to_lines(const ModeHistory& history, unsigned long long current_byte)
{
for(size_t i = 0; (i + 1) < history.size(); i++) {
auto& current = history[i];
auto& next = history[i + 1];
unsigned int byte2 = get<0>(next);
map_mode_to_lines(current, byte2);
}
if(!history.empty())
most_recent_modepoint = history[history.size() - 1];
map_mode_to_lines(most_recent_modepoint, current_byte);
}
void iterate(const ModeHistory& history, unsigned long long current_byte)
{
apply_writes();
CheckOpenGL(__FILE__, __LINE__);
if(glfwWindowShouldClose(my_window)) {
event_queue.push_back({QUIT, 0});
}
map_history_to_lines(history, current_byte);
CheckOpenGL(__FILE__, __LINE__);
redraw(my_window);
CheckOpenGL(__FILE__, __LINE__);
glfwSwapBuffers(my_window);
CheckOpenGL(__FILE__, __LINE__);
if(glfwJoystickPresent(GLFW_JOYSTICK_1)) {
if(false) printf("joystick 1 present\n");
int axis_count, button_count;
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axis_count);
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &button_count);
if(false) for(int i = 0; i < axis_count; i++)
printf("Axis %d: %f\n", i, axes[i]);
if(false)for(int i = 0; i < button_count; i++)
printf("Button %d: %s\n", i, (buttons[i] == GLFW_PRESS) ? "pressed" : "not pressed");
if(axis_count <= joystick_axis0 || axis_count <= joystick_axis1) {
fprintf(stderr, "couldn't map joystick/gamepad axes\n");
fprintf(stderr, "mapped joystick axes are %d and %d, but maximum axis is %d\n", joystick_axis0, joystick_axis1, axis_count);
use_joystick = false;
} else if(button_count <= joystick_button0 && button_count <= joystick_button1) {
fprintf(stderr, "couldn't map joystick/gamepad buttons\n");
fprintf(stderr, "mapped buttons are %d and %d, but maximum button is %d\n", joystick_button0, joystick_button1, button_count);
use_joystick = false;
} else {
paddle_values[0] = (axes[joystick_axis0] + 1) / 2;
paddle_values[1] = (axes[joystick_axis1] + 1) / 2;
paddle_buttons[0] = buttons[joystick_button0] == GLFW_PRESS;
paddle_buttons[1] = buttons[joystick_button1] == GLFW_PRESS;
use_joystick = true;
}
} else {
use_joystick = false;
}
glfwPollEvents();
}
void shutdown()
{
glfwTerminate();
}
static const int text_page1_base = 0x400;
static const int text_page2_base = 0x800;
static const int text_page_size = 0x400;
static const int hires_page1_base = 0x2000;
static const int hires_page2_base = 0x4000;
static const int hires_page_size = 8192;
extern int text_row_base_offsets[24];
extern int hires_memory_to_scanout_address[8192];
typedef pair<int, bool> address_auxpage;
map< address_auxpage, unsigned char> writes;
int collisions = 0;
void write2(int addr, bool aux, unsigned char data)
{
// We know text page 1 and 2 are contiguous
if((addr >= text_page1_base) && (addr < text_page2_base + text_page_size)) {
int page = (addr >= text_page2_base) ? 1 : 0;
int within_page = addr - text_page1_base - page * text_page_size;
for(int row = 0; row < 24; row++) {
int row_offset = text_row_base_offsets[row];
if((within_page >= row_offset) && (within_page < row_offset + 40)) {
int col = within_page - row_offset;
glBindTexture(GL_TEXTURE_2D, textport_texture[aux ? 1 : 0][page]);
glTexSubImage2D(GL_TEXTURE_2D, 0, col, row, 1, 1, GL_RED, GL_UNSIGNED_BYTE, &data);
CheckOpenGL(__FILE__, __LINE__);
}
}
} else if(((addr >= hires_page1_base) && (addr < hires_page1_base + hires_page_size)) || ((addr >= hires_page2_base) && (addr < hires_page2_base + hires_page_size))) {
int page = (addr < hires_page2_base) ? 0 : 1;
int page_base = (page == 0) ? hires_page1_base : hires_page2_base;
int within_page = addr - page_base;
int scanout_address = hires_memory_to_scanout_address[within_page];
int row = scanout_address / 40;
int col = scanout_address % 40;
glBindTexture(GL_TEXTURE_2D, hires_texture[page]);
unsigned char pixels[8];
for(int i = 0; i < 8 ; i++)
pixels[i] = ((data & (1 << i)) ? 255 : 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, col * 8, row, 8, 1, GL_RED, GL_UNSIGNED_BYTE, pixels);
CheckOpenGL(__FILE__, __LINE__);
}
}
void apply_writes(void)
{
for(auto it : writes) {
int addr;
bool aux;
tie(addr, aux) = it.first;
write2(addr, aux, it.second);
}
writes.clear();
collisions = 0;
}
bool write(int addr, bool aux, unsigned char data)
{
// We know text page 1 and 2 are contiguous
if((addr >= text_page1_base) && (addr < text_page2_base + text_page_size)) {
if(writes.find({addr, aux}) != writes.end())
collisions++;
writes[{addr, aux}] = data;
return true;
} else if(((addr >= hires_page1_base) && (addr < hires_page1_base + hires_page_size)) || ((addr >= hires_page2_base) && (addr < hires_page2_base + hires_page_size))) {
if(writes.find({addr, aux}) != writes.end())
collisions++;
writes[{addr, aux}] = data;
return true;
}
return false;
}
int text_row_base_offsets[24] =
{
0x000,
0x080,
0x100,
0x180,
0x200,
0x280,
0x300,
0x380,
0x028,
0x0A8,
0x128,
0x1A8,
0x228,
0x2A8,
0x328,
0x3A8,
0x050,
0x0D0,
0x150,
0x1D0,
0x250,
0x2D0,
0x350,
0x3D0,
};
static int hires_row_base_offsets[192] =
{
0x0000, 0x0400, 0x0800, 0x0C00, 0x1000, 0x1400, 0x1800, 0x1C00,
0x0080, 0x0480, 0x0880, 0x0C80, 0x1080, 0x1480, 0x1880, 0x1C80,
0x0100, 0x0500, 0x0900, 0x0D00, 0x1100, 0x1500, 0x1900, 0x1D00,
0x0180, 0x0580, 0x0980, 0x0D80, 0x1180, 0x1580, 0x1980, 0x1D80,
0x0200, 0x0600, 0x0A00, 0x0E00, 0x1200, 0x1600, 0x1A00, 0x1E00,
0x0280, 0x0680, 0x0A80, 0x0E80, 0x1280, 0x1680, 0x1A80, 0x1E80,
0x0300, 0x0700, 0x0B00, 0x0F00, 0x1300, 0x1700, 0x1B00, 0x1F00,
0x0380, 0x0780, 0x0B80, 0x0F80, 0x1380, 0x1780, 0x1B80, 0x1F80,
0x0028, 0x0428, 0x0828, 0x0C28, 0x1028, 0x1428, 0x1828, 0x1C28,
0x00A8, 0x04A8, 0x08A8, 0x0CA8, 0x10A8, 0x14A8, 0x18A8, 0x1CA8,
0x0128, 0x0528, 0x0928, 0x0D28, 0x1128, 0x1528, 0x1928, 0x1D28,
0x01A8, 0x05A8, 0x09A8, 0x0DA8, 0x11A8, 0x15A8, 0x19A8, 0x1DA8,
0x0228, 0x0628, 0x0A28, 0x0E28, 0x1228, 0x1628, 0x1A28, 0x1E28,
0x02A8, 0x06A8, 0x0AA8, 0x0EA8, 0x12A8, 0x16A8, 0x1AA8, 0x1EA8,
0x0328, 0x0728, 0x0B28, 0x0F28, 0x1328, 0x1728, 0x1B28, 0x1F28,
0x03A8, 0x07A8, 0x0BA8, 0x0FA8, 0x13A8, 0x17A8, 0x1BA8, 0x1FA8,
0x0050, 0x0450, 0x0850, 0x0C50, 0x1050, 0x1450, 0x1850, 0x1C50,
0x00D0, 0x04D0, 0x08D0, 0x0CD0, 0x10D0, 0x14D0, 0x18D0, 0x1CD0,
0x0150, 0x0550, 0x0950, 0x0D50, 0x1150, 0x1550, 0x1950, 0x1D50,
0x01D0, 0x05D0, 0x09D0, 0x0DD0, 0x11D0, 0x15D0, 0x19D0, 0x1DD0,
0x0250, 0x0650, 0x0A50, 0x0E50, 0x1250, 0x1650, 0x1A50, 0x1E50,
0x02D0, 0x06D0, 0x0AD0, 0x0ED0, 0x12D0, 0x16D0, 0x1AD0, 0x1ED0,
0x0350, 0x0750, 0x0B50, 0x0F50, 0x1350, 0x1750, 0x1B50, 0x1F50,
0x03D0, 0x07D0, 0x0BD0, 0x0FD0, 0x13D0, 0x17D0, 0x1BD0, 0x1FD0,
};
int hires_memory_to_scanout_address[8192];
static void initialize_memory_to_scanout() __attribute__((constructor));
void initialize_memory_to_scanout()
{
for(int row = 0; row < 192; row++) {
int row_address = hires_row_base_offsets[row];
for(int byte = 0; byte < 40; byte++) {
hires_memory_to_scanout_address[row_address + byte] = row * 40 + byte;
}
}
}
int font_offset = 32;
unsigned char font_bytes[96 * 7 * 8] = {
// 32 :
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 33 : !
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 34 : "
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 35 : #
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 36 : $
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 37 : %
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 38 : &
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 39 : '
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 40 : (
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 41 : )
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 42 : *
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 43 : +
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 44 : ,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 45 : -
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 46 : .
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 47 : /
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 48 : 0
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 49 : 1
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 50 : 2
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 51 : 3
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 52 : 4
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 53 : 5
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 54 : 6
0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 55 : 7
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 56 : 8
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 57 : 9
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 58 : :
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 59 : ;
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 60 : <
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 61 : =
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 62 : >
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 63 : ?
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 64 : @
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 65 : A
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 66 : B
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 67 : C
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 68 : D
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 69 : E
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 70 : F
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 71 : G
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 72 : H
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 73 : I
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 74 : J
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 75 : K
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 76 : L
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 77 : M
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 78 : N
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 79 : O
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 80 : P
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 81 : Q
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 82 : R
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 83 : S
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 84 : T
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 85 : U
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 86 : V
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 87 : W
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 88 : X
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 89 : Y
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 90 : Z
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 91 : [
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 92 : backslash
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 93 : ]
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 94 : ^
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 95 : _
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
// 96 : `
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 97 : a
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 98 : b
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 99 : c
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 100 : d
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 101 : e
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 102 : f
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 103 : g
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
// 104 : h
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 105 : i
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 106 : j
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
// 107 : k
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 108 : l
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 109 : m
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 110 : n
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 111 : o
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 112 : p
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
// 113 : q
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
// 114 : r
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 115 : s
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 116 : t
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 117 : u
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 118 : v
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 119 : w
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 120 : x
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 121 : y
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
// 122 : z
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 123 : {
0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 124 : |
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
// 125 : }
0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 126 : ~
0x00,0x00,0xFF,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 127 : 
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
};