c2d/README.md

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### Description
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`c2d` is a small utility that will read Apple II binary and monitor text files and output a DOS ordered diskette image that will boot your code quickly.
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> Based on work by:
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>
> Weishaar, Tom. *Running without filenames*. Open-Apple Jan. 1985 Vol. 1, No. 0: p. 7 (<https://web.archive.org/web/20150325102420/http://apple2online.com/web_documents/Open%20Apple%20Vol1No00.pdf>)
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`c2d` early history: http://macgui.com/usenet/?group=1&id=254902#msg
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### Features
* `$800-$B6FF` available for binary code.
* `$B700-$BFFF` free after load.
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* Platforms tested:
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* 32-bit/64-bit x86 MacOS|OS/X.
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* 32-bit x86 Windows/MinGW.
### Download
```
git clone https://github.com/datajerk/c2d.git
```
*or*
Download <https://github.com/datajerk/c2d/archive/master.zip> and extract.
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### No Build Notes
Just get the files from [`bin`](https://github.com/datajerk/c2d/tree/master/bin). 32-bit Windows and MacOS (universal x86_64/arm64) included.
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### Build Notes
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Unix/Linux:
make
*or*
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MacOS|OS/X, Linux, Cygwin:
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gcc -Wall -Wno-missing-braces -I. -O3 -o c2d c2d.c -lm
gcc -Wall -O3 -o bin/text2page text2page.c -lm
gcc -Wall -O3 -o bin/page2text page2text.c -lm
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Windows/MinGW:
PATH=C:\MinGW\bin;%PATH%
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gcc -Wall -Wno-missing-braces -static -I. -O3 -o c2d c2d.c -lm
gcc -Wall -O3 --static -o bin/text2page text2page.c -lm
gcc -Wall -O3 --static -o bin/page2text page2text.c -lm
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### c2d Usage/Examples
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```
usage: c2d [-vh?]
c2d [-bgm] [-r row] [-t filename] [-s start address override] input[.mon],[load_address] output.dsk
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-h|? this help
-m jump to monitor after booting
-s XXXX jump to XXXX after booting
-t filename, where filename is a 1K $400-$7FF text page splash screen
The splash screen will display while the binary is loading
-b animated loading bar
-g splash page is mixed mode GR
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-r override row default of 19 with 'row'
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-v print version number and exit
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Input without a .mon extension is assumed to be a binary with a 4 byte header.
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If the header is missing then you must append ,load_address to the binary input
filename, e.g. filename,800. The load address will be read as hex.
input with a .mon extension expected input format:
0800: A2 FF 9A 20 8C 02 20 4F
0808: 03 4C 00 FF 20 9E 02 A9
Examples:
c2d hello hello.dsk
c2d hello.mon hello.dsk
c2d hello,800 hello.dsk
c2d -m test,300 test.dsk
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c2d -s 7300 alpha4,400 alpha4.dsk
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c2d -t gameserverclient.textpage gameserverclient,800 gameserverclient.dsk
```
### Splash Page Examples
*Click on image to see video.*
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> Splash pages are the exact bytes the Apple II expects in memory range $400-$7FF. Your splash screen should be exactly 1024 bytes (do not worry, the `c2d` loader will not overwrite the Peripheral Slot Scratchpad RAM).
```
c2d -t gameserverclient.textpage gameserverclient,800 gameserverclient.dsk
```
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`-t gameserverclient.textpage` instructs `c2d` to put up a text splash page while the binary is loading.
[![splash](https://img.youtube.com/vi/9EPy0JnnJyA/0.jpg)](https://www.youtube.com/watch?v=9EPy0JnnJyA "splash")
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-----
```
c2d -b -t barloader.textpage gameserverclient,800 gameserverclientbar.dsk
```
`-b` adds an animated bar on line 19.
[![splash](https://img.youtube.com/vi/D3SaHlw4fgM/0.jpg)](https://www.youtube.com/watch?v=D3SaHlw4fgM "splashbar")
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-----
```
c2d -b -g -r 23 -t bargrloader.textpage gameserverclient,800 gameserverclientbargr.dsk
```
`-r 23` moves the animated bar to line 23, and `-g` indicates the splash page is mixed mode text/gr.
[![splashbargr](https://img.youtube.com/vi/4Ik1eraAM6c/0.jpg)](https://www.youtube.com/watch?v=4Ik1eraAM6c "splashbargr")
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### text2page Example
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Input is expected to be ASCII text (LF or CRLF line terminated). Only the first 40 characters/line and the first 24 lines are read. See `gameserverclient.text` and `barloader.text` examples.
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```
text2page <gameserverclient.text >gameserverclient.textpage
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```
### page2text Example
Input is expected to be an Apple II binary from $400-$7FF. Exactly 1024 bytes. See `gameserverclient.textpage` example.
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> Text output lines are newline (LF) terminated. Windows users may need to convert LF to CRLF (editor dependent).
```
page2text <gameserverclient.textpage >gameserverclient.text
```
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### Testing
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Automated testing is only supported on MacOS|OS/X and requires the following:
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* Virtual ][ (<http://http://www.virtualii.com/>)
* Windows cross-compiling tools <https://web.archive.org/web/20151009134313/http://crossgcc.rts-software.org/download/gcc-4.8.0-qt-4.8.4-win32/gcc-4.8.0-qt-4.8.4-for-mingw32.dmg>
* Docker required for Windows binary testing; run this once first `docker build --no-cache -t wine32 -f Dockerfile.wine32 .`
NOTE: Windows binary testing only supported on MacOS x86_64 machines.
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To test, type:
```
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make test # MacOS|OS/X only
make disttest # MacOS|OS/X and Windows
make fulltest # MacOS|OS/X, Windows, and Virtual ][
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```
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### Bugs
Yes. No input checking. Big Endian untested.
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### The Ugly Stuff
c2d, Code to Disk, Version 0.57
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(c) 2012,2017 All Rights Reserved, Egan Ford (egan@sense.net)
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THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
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License: Do what you like, remember to credit all sources when using.
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