### Description `c2d` is a small utility that will read Apple II binary and monitor text files and output a DOS ordered diskette image that will boot your code quickly. > Based on work by: > > Weishaar, Tom. *Running without filenames*. Open-Apple Jan. 1985 Vol. 1, No. 0: p. 7 () ### Features * Platforms tested: * 32-bit/64-bit x86 OS/X. * 32-bit x86 Windows/MinGW. ### Distribution Files | Filename | Description | |-------------------|----------------------| | README.md | This File | | c2d.c | Source File | | c2d.h.0 | Source File | | makeheader | c2d.h build script | | text2page.c | Source File | | Makefile | c2d Makefile | | asm/loader.s | c2d loader source | | asm/Makefile | c2d loader Makefile | | bin/c2d | OS/X x86 Binary | | bin/c2d.exe | Windows Binary | | bin/text2page | OS/X x86 Binary | | bin/text2page.exe | Windows Binary | | gameserverclient* | Test Apple II Binary | | test.sh | test script | ### Download ``` git clone https://github.com/datajerk/c2d.git ``` *or* Download and extract. ### Build Notes Unix/Linux: make *or* OS/X, Linux, Cygwin: gcc -Wall -Wno-missing-braces -I. -O3 -o c2d c2d.c -lm gcc -Wall -O3 -o bin/text2page text2page.c -lm Windows/MinGW: PATH=C:\MinGW\bin;%PATH% gcc -Wall -Wno-missing-braces -static -I. -O3 -o c2d c2d.c -lm gcc -Wall -O3 --static -o bin/text2page text2page.c -lm ### c2d Usage/Examples ``` usage: c2d [-vh?] c2d [-m] [-t filename] [-s start address override] input[.mon],[load_address] output.dsk -h|? this help -m jump to monitor after booting -s XXXX jump to XXXX after booting -t filename where filename is a 1K $400-$7FF text page splash screen. The splash screen will display while the binary is loading. -v print version number and exit Input without a .mon extension is assumed to be a binary with a 4 byte header. If the header is missing then you must append ,load_address to the binary input filename, e.g. filename,800. The load address will be read as hex. input with a .mon extension expected input format: 0800: A2 FF 9A 20 8C 02 20 4F 0808: 03 4C 00 FF 20 9E 02 A9 Examples: c2d hello hello.dsk c2d hello.mon hello.dsk c2d hello,800 hello.dsk c2d -m test,300 test.dsk c2d -s 7300 alpha4,400 alpha4.dsk c2d -t gameserverclient.textpage gameserverclient,800 gameserverclient.dsk ``` ### text2page Example Input is expected to be ASCII text. Only the first 40 characters/line and the first 24 lines are read. See `gameserverclient.text` example. ``` text2page gameserverclient.textpage ``` ### Bugs Yes. No input checking. Big Endian untested. ### The Ugly Stuff c2d, Code to Disk, Version 0.42, Sun Apr 9 03:16:22 UTC 2017 (c) 2012,2017 All Rights Reserved, Egan Ford (egan@sense.net) THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. License: Do what you like, remember to credit all sources when using.