WIN32GCC = /usr/local/gcc-4.8.0-qt-4.8.4-for-mingw32/win32-gcc/bin/i586-mingw32-gcc all: bin/c2d bin/text2page bin/page2text windows: bin/c2d.exe bin/text2page.exe bin/page2text.exe dist: all windows c2d.h: c2d.h.0 asm/loader.s makeheader ./makeheader bin/c2d: c2d.c c2d.h holes.h gcc -Wall -Wno-missing-braces -I. -O3 -o $@ $< -lm bin/c2d.exe: c2d.c c2d.h holes.h $(WIN32GCC) -Wall -Wno-missing-braces -I. -O3 -o $@ $< bin/text2page: text2page.c holes.h gcc -Wall -O3 -o $@ $< -lm bin/text2page.exe: text2page.c holes.h $(WIN32GCC) -Wall -O3 -o $@ $< bin/page2text: page2text.c gcc -Wall -O3 -o $@ $< -lm bin/page2text.exe: page2text.c $(WIN32GCC) -Wall -O3 -o $@ $< clean: rm -f bin/* *.dsk c2d.h c2d.h.1 (cd asm; make clean) gameserverclient.text: Makefile ( \ figlet -c -w 40 -f slant "Apple ][ Game Server Online!" | \ perl -p -e 's/^ +\n$$//' | \ sed '1,6s/^/ /'; \ echo; \ text="THE APPLE ][ AE WARESHOLE IS BACK!"; printf "%*s\n" $$((($${#text}+40)/2)) "$$text"; \ text="CASSETTE PORT FTW! ---- ASCIIEXPRESS.NET"; printf "%*s\n" $$((($${#text}+40)/2)) "$$text"; \ ) | tail -24 >$@ emutest: gameserverclient gameserverclient.mon gameserverclient.text dist EMU=1 WIN=1 ./test.sh fulltest: gameserverclient gameserverclient.mon gameserverclient.text dist EMU=0 WIN=1 ./test.sh test: gameserverclient gameserverclient.mon gameserverclient.text all EMU=0 WIN=0 ./test.sh