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Properly restore negative window positions
It's okay to have the window off the top/left edge of the primary display, but CiderPress was rejecting the values and reverting to default placement. (for issue #41)
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parent
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commit
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18
app/Main.cpp
18
app/Main.cpp
@ -1936,15 +1936,17 @@ void MainWindow::SaveWinPlacement()
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void MainWindow::RestoreWinPlacement()
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{
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RECT normPos;
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normPos.left = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Left, -1);
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normPos.top = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Top, -1);
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normPos.right = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Right, -1);
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normPos.bottom = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Bottom, -1);
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int cmd = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Cmd, -1);
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const int kNoVal = -32000;
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if (normPos.left < 0 || normPos.top < 0 || normPos.right < 0 ||
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normPos.bottom < 0 || cmd < 0) {
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RECT normPos;
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normPos.left = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Left, kNoVal);
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normPos.top = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Top, kNoVal);
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normPos.right = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Right, kNoVal);
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normPos.bottom = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Bottom, kNoVal);
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int cmd = gMyApp.GetProfileInt(kMainWinSection, kMainWin_Cmd, kNoVal);
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if (normPos.left == kNoVal || normPos.top == kNoVal ||
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normPos.right == kNoVal || normPos.bottom == kNoVal || cmd == kNoVal) {
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LOGI("Previous window placement not found.");
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return;
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}
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