mirror of
https://github.com/dmolony/DiskBrowser.git
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268 lines
8.4 KiB
Java
268 lines
8.4 KiB
Java
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package com.bytezone.diskbrowser.wizardry;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.List;
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import com.bytezone.diskbrowser.HexFormatter;
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import com.bytezone.diskbrowser.applefile.AbstractFile;
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class Monster extends AbstractFile implements Comparable<Monster>
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{
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public final String genericName;
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public final String realName;
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public final int monsterID;
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List<Monster> monsters;
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Reward goldReward;
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Reward chestReward;
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public final int type;
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public final int imageID;
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int rewardTable1;
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int rewardTable2;
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public final int partnerID;
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public final int partnerOdds;
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public final int armourClass;
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public final int speed;
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public final int mageSpellLevel;
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public final int priestSpellLevel;
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int levelDrain;
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int bonus1;
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int bonus2;
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int bonus3;
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int resistance;
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int abilities;
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public final Dice groupSize, hitPoints;
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List<Dice> damage = new ArrayList<Dice> ();
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static int counter = 0;
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static boolean debug = true;
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static int[] pwr = { 0, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 0, 0, 0, 0, 0 };
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static int[] weight1 = { 0, 1, 2, 4, 8, 16, 32, 64, 253, 506, 0 };
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static int[] weight2 = { 0, 60, 120, 180, 300, 540, 1020, 0 };
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public static String[] monsterClass =
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{ "Fighter", "Mage", "Priest", "Thief", "Midget", "Giant", "Mythical", "Dragon", "Animal",
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"Were", "Undead", "Demon", "Insect", "Enchanted" };
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private static int[] experience =
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{ 55, 235, 415, 230, 380, 620, 840, 520, 550, 350, // 00-09
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475, 515, 920, 600, 735, 520, 795, 780, 990, 795, // 10-19
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1360, 1320, 1275, 680, 960, 600, 755, 1120, 2075, 870, // 20-29
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960, 1120, 1120, 2435, 1080, 2280, 975, 875, 1135, 1200, // 30-39
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620, 740, 1460, 1245, 960, 1405, 1040, 1220, 1520, 1000, // 40-49
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960, 2340, 2160, 2395, 790, 1140, 1235, 1790, 1720, 2240, // 50-59
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1475, 1540, 1720, 1900, 1240, 1220, 1020, 20435, 5100, 3515, // 60-69
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2115, 2920, 2060, 2140, 1400, 1640, 1280, 4450, 42840, 3300, // 70-79
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40875, 5000, 3300, 2395, 1935, 1600, 3330, 44090, 40840, 5200, // 80-89
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4155, 3000, 9200, 3160, 7460, 7320, 15880, 1600, 2200, 1000, 1900 // 90-100
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};
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public Monster (String name, byte[] buffer, List<Reward> rewards, List<Monster> monsters)
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{
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super (name, buffer);
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realName = name;
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genericName = HexFormatter.getPascalString (buffer, 0);
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this.monsterID = counter++;
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this.monsters = monsters;
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goldReward = rewards.get (buffer[136]);
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chestReward = rewards.get (buffer[138]);
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goldReward.addMonster (this, 0);
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chestReward.addMonster (this, 1);
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imageID = buffer[64];
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type = buffer[78];
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armourClass = buffer[80];
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speed = buffer[82];
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levelDrain = buffer[132];
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bonus1 = buffer[134];
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rewardTable1 = buffer[136];
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rewardTable2 = buffer[138];
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partnerID = buffer[140];
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partnerOdds = buffer[142];
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mageSpellLevel = buffer[144];
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priestSpellLevel = buffer[146];
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bonus2 = buffer[150];
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bonus3 = buffer[152];
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resistance = buffer[154];
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abilities = buffer[156];
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groupSize = new Dice (buffer, 66);
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hitPoints = new Dice (buffer, 72);
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for (int i = 0, ptr = 84; i < 8; i++, ptr += 6)
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{
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if (buffer[ptr] == 0)
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break;
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damage.add (new Dice (buffer, ptr));
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}
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}
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@Override
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public String getText ()
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{
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StringBuilder text = new StringBuilder ();
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// these values definitely affect the damage a monster does (when breathing?)
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int exp2 = (HexFormatter.intValue (buffer[72]) * HexFormatter.intValue (buffer[74]) - 1) * 20;
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int exp3 = weight2[speed]; // 1-6
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int exp4 = (10 - armourClass) * 40;
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int exp5 = getBonus (35, mageSpellLevel);
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int exp6 = getBonus (35, priestSpellLevel);
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int exp10 = getBonus (200, levelDrain);
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int exp8 = getBonus (90, bonus1);
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int exp7 = weight1[bonus3 / 10] * 80;
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int exp11 = bonus2 > 0 ? exp2 + 20 : 0;
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int exp12 = getBonus (35, Integer.bitCount (resistance & 0x7E));
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int exp9 = getBonus (40, Integer.bitCount (abilities & 0x7F));
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text.append ("ID .............. " + monsterID);
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text.append ("\nMonster name .... " + realName);
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text.append ("\nGeneric name .... " + genericName);
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text.append ("\n\nImage ID ........ " + imageID);
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text.append ("\nGroup size ...... " + groupSize);
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text.append ("\nHit points ...... " + hitPoints);
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if (debug)
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text.append (" " + exp2);
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text.append ("\n\nMonster class ... " + type + " " + monsterClass[type]);
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text.append ("\nArmour class .... " + armourClass);
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if (debug)
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text.append (" " + exp4);
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text.append ("\nSpeed ........... " + speed);
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if (debug)
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text.append (" " + exp3);
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text.append ("\n\nDamage .......... " + getDamage ());
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text.append ("\n\nLevel drain ..... " + levelDrain);
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if (debug)
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text.append (" " + exp10);
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text.append ("\nExtra hit pts? .. " + bonus1);
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if (debug)
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text.append (" " + exp8);
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text.append ("\n\nPartner ID ...... " + partnerID);
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if (partnerOdds > 0)
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text.append (" " + monsters.get (partnerID).name);
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text.append ("\nPartner odds .... " + partnerOdds + "%");
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text.append ("\n\nMage level ...... " + mageSpellLevel);
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if (debug)
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text.append (" " + exp5);
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text.append ("\nPriest level .... " + priestSpellLevel);
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if (debug)
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text.append (" " + exp6);
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text.append ("\n\nExperience bonus " + bonus2);
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if (debug)
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text.append (" " + exp11);
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text.append ("\nExperience bonus " + bonus3);
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if (debug)
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text.append (" " + exp7);
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text.append ("\n\nResistance ...... " + String.format ("%02X", resistance));
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if (debug)
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text.append (" " + exp12);
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text.append ("\nAbilities ....... " + String.format ("%02X", abilities));
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if (debug)
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text.append (" " + exp9);
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text.append ("\n\nExperience ...... "
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+ (exp2 + exp3 + exp4 + exp5 + exp6 + exp7 + exp8 + exp9 + exp10 + exp11 + exp12));
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text.append ("\n\n===== Gold reward ======");
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// text.append ("\nTable ........... " + rewardTable1);
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text.append ("\n" + goldReward.getText (false));
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text.append ("===== Chest reward =====");
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// text.append ("\nTable ........... " + rewardTable2);
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text.append ("\n" + chestReward.getText (false));
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while (text.charAt (text.length () - 1) == 10)
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text.deleteCharAt (text.length () - 1);
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return text.toString ();
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}
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public int getExperience ()
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{
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// these values definitely affect the damage a monster does (when breathing?)
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int exp2 = (HexFormatter.intValue (buffer[72]) * HexFormatter.intValue (buffer[74]) - 1) * 20;
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int exp3 = weight2[speed];
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int exp4 = (10 - armourClass) * 40;
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int exp5 = getBonus (35, mageSpellLevel);
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int exp6 = getBonus (35, priestSpellLevel);
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int exp10 = getBonus (200, levelDrain);
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int exp8 = getBonus (90, bonus1);
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int exp7 = weight1[bonus3 / 10] * 80;
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int exp11 = bonus2 > 0 ? exp2 + 20 : 0;
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int exp12 = getBonus (35, Integer.bitCount (resistance & 0x7E));
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int exp9 = getBonus (40, Integer.bitCount (abilities & 0x7F));
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return exp2 + exp3 + exp4 + exp5 + exp6 + exp7 + exp8 + exp9 + exp10 + exp11 + exp12;
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}
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private int getBonus (int base, int value)
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{
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return base * pwr[value];
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}
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public void setImage (BufferedImage image)
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{
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this.image = image;
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}
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public String getName ()
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{
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return realName;
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}
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public String getRealName ()
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{
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return realName;
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}
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public String getDamage ()
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{
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StringBuilder text = new StringBuilder ();
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for (Dice d : damage)
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text.append (d + ", ");
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text.deleteCharAt (text.length () - 1);
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text.deleteCharAt (text.length () - 1);
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return text.toString ();
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}
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public String getDump (int block)
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{
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StringBuilder line = new StringBuilder (String.format ("%3d %-16s", monsterID, realName));
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int lo = block == 0 ? 64 : block == 1 ? 88 : block == 2 ? 112 : 136;
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int hi = lo + 24;
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if (hi > buffer.length)
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hi = buffer.length;
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for (int i = lo; i < hi; i++)
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line.append (String.format ("%02X ", buffer[i]));
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if (block == 3)
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{
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int exp = getExperience ();
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line.append (String.format (" %,6d", exp));
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if (exp != experience[monsterID])
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line.append (String.format (" %,6d", experience[monsterID]));
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}
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return line.toString ();
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}
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public int compareTo (Monster other) // where is this used?
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{
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if (this.type == other.type)
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return 0;
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if (this.type < other.type)
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return -1;
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return 1;
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}
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@Override
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public String toString ()
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{
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return realName;
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}
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}
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