// The MIT License (MIT) // // Copyright (c) 2015 Stefan Arentz - http://github.com/st3fan/ewm // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include #include #include #include #include "mem.h" #include "cpu.h" #include "a2p.h" #include "scr.h" SDL_Texture *prerender_character(SDL_Renderer *renderer, TTF_Font *font, char c, bool inverse) { char text[2]; text[0] = c; text[1] = 0x00; SDL_Color white; white.a = 0; white.r = 255; white.g = 255; white.b = 255; SDL_Color black; black.a = 0; black.r = 0; black.g = 0; black.b = 0; SDL_Surface *surface; if (inverse) { surface = TTF_RenderText_Shaded(font, text, black, white); } else { surface = TTF_RenderText_Shaded(font, text, white, black); } SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface); SDL_FreeSurface(surface); return texture; } SDL_Texture *characters[256]; void render_character(SDL_Texture *texture, SDL_Renderer *renderer, int x, int y) { SDL_Rect dst; dst.x = x * 21; dst.y = y * 24; dst.w = 21; dst.h = 24; SDL_RenderCopy(renderer, texture, NULL, &dst); } SDL_Window *window; SDL_Renderer *renderer; void scr_init() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Failed to initialize SDL: %s\n", SDL_GetError()); exit(1); } // window = SDL_CreateWindow("Test", 40, 60, 280*3, 192*3, SDL_WINDOW_SHOWN); if (window == NULL) { fprintf(stderr, "Failed create window: %s\n", SDL_GetError()); exit(1); } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (renderer == NULL) { fprintf(stderr, "Failed to create renderer: %s\n", SDL_GetError()); exit(1); } // TTF_Init(); TTF_Font *font = TTF_OpenFont("Apple2Forever.ttf", 48); memset(characters, 0x00, sizeof(characters)); // normal text for (int c = 0x20; c <= 0x60; c++) { SDL_Texture *texture = prerender_character(renderer, font, (char) c, false); if (texture == NULL) { fprintf(stderr, "Failed to create character texture (%.2x): %s\n", c, SDL_GetError()); exit(1); } characters[0xa0 + (c - 0x20)] = texture; } // inverse text for (int c = 0x40; c <= 0x60; c++) { SDL_Texture *texture = prerender_character(renderer, font, (char) c, true); if (texture == NULL) { fprintf(stderr, "Failed to create character texture: %s\n", SDL_GetError()); exit(1); } characters[0x00 + (c - 0x40)] = texture; } for (int c = 0x20; c <= 0x3f; c++) { SDL_Texture *texture = prerender_character(renderer, font, (char) c, true); if (texture == NULL) { fprintf(stderr, "Failed to create character texture: %s\n", SDL_GetError()); exit(1); } characters[0x20 + (c - 0x20)] = texture; } // /* SDL_Surface *surface = SDL_GetWindowSurface(window); */ /* if (surface == NULL) { */ /* fprintf(stderr, "Could not get window surface: %s\n", SDL_GetError()); */ /* exit(1); */ /* } */ /* SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); */ /* SDL_UpdateWindowSurface(window); */ } static int screen1_offsets[24] = { 0x400, 0x480, 0x500, 0x580, 0x600, 0x680, 0x700, 0x780, 0x428, 0x4a8, 0x528, 0x5a8, 0x628, 0x6a8, 0x728, 0x7a8, 0x450, 0x4d0, 0x550, 0x5d0, 0x650, 0x6d0, 0x750, 0x7d0 }; static int screen2_offsets[24] = { 0x800, 0x880, 0x900, 0x980, 0xa00, 0xa80, 0xb00, 0xb80, 0x828, 0x8a8, 0x928, 0x9a8, 0xa28, 0xaa8, 0xb28, 0xba8, 0x850, 0x8d0, 0x950, 0x9d0, 0xa50, 0xad0, 0xb50, 0xbd0 }; void scr_main(struct cpu_t *cpu, struct a2p_t *a2p) { bool quit = false; //bool running = true; SDL_StartTextInput(); while (quit == false) { // Events SDL_Event event; while (SDL_PollEvent(&event) != 0) { switch (event.type) { case SDL_QUIT: quit = true; break; case SDL_KEYDOWN: if (event.key.keysym.mod & KMOD_CTRL) { if (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z) { a2p->key = (event.key.keysym.sym - SDLK_a) | 0x80; } else { // TODO Implement control codes 1b - 1f } } else if (event.key.keysym.mod & KMOD_GUI) { switch (event.key.keysym.sym) { case SDLK_ESCAPE: cpu_reset(cpu); break; } } else if (event.key.keysym.mod == KMOD_NONE) { switch (event.key.keysym.sym) { case SDLK_RETURN: a2p->key = 0x0d | 0x80; // CR break; case SDLK_TAB: a2p->key = 0x09 | 0x80; // HT case SDLK_DELETE: a2p->key = 0x7f | 0x80; // DEL break; case SDLK_LEFT: a2p->key = 0x08 | 0x80; // BS break; case SDLK_RIGHT: a2p->key = 0x15 | 0x80; // NAK break; case SDLK_UP: a2p->key = 0x0b | 0x80; // VT break; case SDLK_DOWN: a2p->key = 0x0a | 0x80; // LF break; case SDLK_ESCAPE: a2p->key = 0x1b | 0x80; // ESC break; } } break; case SDL_TEXTINPUT: if (strlen(event.text.text) == 1) { a2p->key = toupper(event.text.text[0]) | 0x80; } break; } } // Logic for (int i = 0; i < 1000; i++) { int ret = cpu_step(cpu); if (ret != 0) { switch (ret) { case EWM_CPU_ERR_UNIMPLEMENTED_INSTRUCTION: fprintf(stderr, "CPU: Exited because of unimplemented instructions 0x%.2x at 0x%.4x\n", mem_get_byte(cpu, cpu->state.pc), cpu->state.pc); break; case EWM_CPU_ERR_STACK_OVERFLOW: fprintf(stderr, "CPU: Exited because of stack overflow at 0x%.4x\n", cpu->state.pc); break; case EWM_CPU_ERR_STACK_UNDERFLOW: fprintf(stderr, "CPU: Exited because of stack underflow at 0x%.4x\n", cpu->state.pc); break; } cpu_nmi(cpu); //exit(1); } } // Render if (a2p->screen1_dirty || a2p->screen2_dirty) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); switch (a2p->current_screen) { case 0: if (a2p->screen1_dirty) { for (int row = 0; row < 24; row++) { uint16_t row_offset = screen1_offsets[row] - 0x0400; for (int column = 0; column < 40; column++) { uint8_t c = a2p->screen1_data[row_offset + column]; render_character(characters[c], renderer, column, row); } } } break; case 1: if (a2p->screen2_dirty) { for (int row = 0; row < 24; row++) { uint16_t row_offset = screen2_offsets[row] - 0x0800; for (int column = 0; column < 40; column++) { uint8_t c = a2p->screen2_data[row_offset + column]; render_character(characters[c], renderer, column, row); } } } break; } a2p->screen1_dirty = false; a2p->screen2_dirty = false; SDL_RenderPresent(renderer); } } SDL_DestroyWindow(window); SDL_Quit(); }