#include #include #include #include #include "emu.h" int main(int argc, char **argv) { defaultExceptionHandler(); consoleDebugInit(DebugDevice_NOCASH); consoleDemoInit(); keyboardDemoInit(); fatInitDefault(); /*nitroFSInit(NULL);*/ soundEnable(); iprintf("-- grape\n"); emu_init(); if (argc != 2) { // Slow loading /*load_disk("PACMAN.DSK");*/ /*load_disk("Karateka (1984)(Broderbund).dsk");*/ // Awesome! /*load_disk("lode.dsk");*/ // AppleII+ /*load_disk("Prince of Persia (1989)(Broderbund)(Disk 1 of 3)[cr].dsk");*/ // Gfx heavy /*load_disk("Starglider (19xx)(Rainbird).dsk");*/ // Undocumented OPs /*load_disk("Ms. Pacman (19xx)(-)[cr].dsk");*/ /*load_disk("Round About (1983)(Datamost).dsk");*/ /*load_disk("Bug Attack (1981)(Cavalier Computer).dsk");*/ // Scroller load_disk("TetrisII.DSK"); // Mixed mode /*load_disk("tetris48k.nib");*/ // Lowres /*load_disk("Fracas (1980)(Quality Software).dsk");*/ /*load_disk("Colorix.dsk");*/ /*load_disk("LoRes Games.DSK");*/ // SP Crash /*load_disk("Apple II Business Graphics 1.0 (1981).nib");*/ } else { load_disk(argv[1]); } emu_run(); return 0; }