Move more documentation to web

This commit is contained in:
David Schmidt 2010-04-14 16:22:12 +00:00
parent e58394fcf9
commit 965e62f97c
17 changed files with 103 additions and 2223 deletions

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Changes in KEGS v0.91 since v0.90 (12/06/04)
- Fixed serious bug in engine_c.c that could cause Finder file copies to
silently corrupt data.
- Virtual Modem support--modem appears on serial port, allows outgoing
and incoming connections.
- Sockets (and Virtual Modem) supported on Windows.
- Fixed various reset bugs (where pressing Ctrl-Reset would cause infinite
beeps, etc).
- Allow user to select ROM file from config panel if not found.
- Improved Mac OS X interface: Full Screen support and error dialogs.
- Better floppy support by always having 5.25" read nearest track regardless
of head position (supports Last Gladiator game bad crack by
emulating other emulators).
Changes in KEGS v0.90 since v0.89 (10/19/04)
- Make Keypad Joystick the default joystick emulation
- Fix timezone calculation on Mac OS X for central time zone.
- Fix handling of long paths in config panel, reported by David Scruffham.
- Always call joystick_init at startup.
- Fix F2 keymappings for X Windows, to fix some issue reported by
David Wilson.
- Fixed some documentation issues reported by David Wilson.
- Fixed a bug in joystick_driver.c reported by Doug Mitton.
- Add README.a2.compatibility to discuss known issues with programs.
Changes in KEGS v0.89 since v0.88 (10/17/04)
- Make old mouse button presses disappear after .5 seconds.
- Add Keypad Joystick, along with configuration menu choices to enable it.
The keypad numbers move the joystick to the indicated direction,
with chording allowing in-between values.
The keypad '0' is button 0 and keypad '1' is button 1.
- Also add jostick scaling factor and trim adjustment.
- Allow user to increase keyboard and mouse scan rate to 240Hz from 60Hz
for some better game response.
Changes in KEGS v0.88 since v0.87 (10/13/04)
- Add configuration setting to debug halt on code red halts. Also add
configuration mode (on by default) to shadow text page 2 on ROM 01,
which is an enhancement over a real IIgs.
- Handle mac binary header on images. Handle compressed .po images.
- Fix refresh rate to 59.923Hz from 60Hz so that exactly 17030 1MHz cycles
pass in one screen refresh period.
- Enhance trace-to-file function to also write out data values stored using
the Data_log info.
- Debugger adds memory move and memory compare functions.
- Support "floating bus" where reading certain $C0xx locations returns the
current video data. This allows Bob Bishop's split-screen demos to
run and enables Drol's between-level animations to work fully.
Changes in KEGS v0.87 since v0.86 (10/05/04)
- Remove all of Jonathan Kalbfeld's and Gilles Tschopp's contributions.
All of Solaris audio is removed.
- Fix config screen not drawing correctly if emulator was currently displaying
video page 2.
- Fix STP instruction.
- Fix mouse-joystick which was halving the Y dimension.
Changes in KEGS v0.86 since v0.85 (03/23/04)
- Add patch for Solaris sound by Jonathan Kalbfeld.
- Fix so that F4 enters config panel even while running Prosel-16
- Major mouse pointer changes, based on some ideas from Geoff Weiss.
The GSOS mouse now exactly tracks the host pointer automatically.
- Fixed an accidental debug halt when Prosel-16 disables the keyboard/mouse.
Changes in KEGS v0.85 since v0.84 (01/09/04)
- Fix some minor 65816 bank-crossing bugs.
- Add -noignhalt to allow user to stop on code red halts.
- Fix Win32 capslock problem as reported by Edward Moore
- Fixed DreamVoir app on the sample image (it was corrupt)
Changes in KEGS v0.84 since v0.83 (11/21/03)
- Add new speed, 8.0MHz directly using right-clicking or F6.
- Sim speed and Video update interval added to Config panel.
- Various cycle timing bugs in engine_c.c fixed.
- Add Config Panel entry to mask serial output to 7-bit, to enable PR#2 to
work better with an external telnet.
- In Config Panel file selection, typing a letter jumps to the first file
beginning with that letter.
- Fixed various serial socket bugs. Now you can disconnect a telnet session
and start a new one, and a Linux hang is fixed.
- Default GS memory size increased to 8MB.
- Small fix to double-hires color table.
- X windows can now send displays to other-endian X servers.
Changes in KEGS v0.83 since v0.82 (11/19/03)
- Add Memory Size to config panel, with support for up to 14MB of memory
(Geoff Weiss)
- Add $C04F EMUBYTE support which Bernie II the Rescue defined. (Geoff Weiss)
- Fix $CFFF code red's reported by David Wilson.
- Add smartport $C70A Format routine (David Wilson).
Changes in KEGS v0.82 since v0.81 (11/06/03)
- Fix superhires display glitch introduced in v0.81.
- Improved border handling--XMAS demo looks great.
- Fix some X build problems introduced in v0.81.
Changes in KEGS v0.81 since v0.80 (11/04/03)
- Code Red/Yellow warnings about emulation stability
- Windows file browsing fixes
- Built-in C600 ROM for Apple II 5.25" game compatibility
- Turns key repeat back on when exiting from X-windows version
- Windows F8 captures the cursor
Changes in KEGS v0.80 since v0.71 (10/31/03)
- Configuration Panel means no more hand-editing configuration files
- All emulator state is now saved in "config.kegs"
- 3200 color pictures! Video system much improved for display accuracy.
- F8 Pointer grabbing works on Mac
- ZipGS emulation
Changes in KEGS v0.71 since v0.70 (11/20/02)
- Improved double-hires colors a lot. -dhr140 is no longer the default
- Airheart relies on the PC going from 0xffff to 0x0000, so I undid the
change from KEGS v0.54 which allowed PC to overflow to 0x10000.
This slows KEGS down by about 5%.
- Fixed X shared memory bug in KEGS v0.70 with fix from Jonathan Stark.
Changes in KEGS v0.70 since v0.60 (11/18/02)
- New buttons: Middle button is enter-debugger, and right button changes speed
- New function key mapping (see README.kegs)
- Mac OS X port
- Win32 port
- Centralized much of what had been "xdriver.c" code into video.c, to move
true platform-specific stuff into the various *driver.c codes.
Kimage struct tracks video display buffers in a dev-independent way.
From video.c, the calls to the platform code start with "x_" mostly.
Code in video.c cleaned up somewhat.
Borders are now always in native buffer format, while text/hires/
and superhires are in 8-bit buffers and translated to native later.
- Mac and Windows sound are all done in one process--no child sound process.
- Revamped key press handling and mouse clicks--all is now handled in
adb.c for a consistent user interface. Now KEGS implements the
same function keys on all platforms. See README.kegs for fn key maps.
- I copied the debugger help from Frederic Devernay's KEGS-SDL port.
- Fixed an old IWM bug causing bad nibblization due to using uninit vars.
- Gilles Tschopp workaround to use corrupted 2IMG files (from KEGS-OSX).
- Gilles Tschopp provided code to zero //gs memory at startup (from KEGS-OSX)
- Simple code to try to use Mac Diskcopy format disks
- Ignore writes to 0xc0a8
- Search in $HOME and the launch directory (for mac) for kegs_conf/ROM
- Remove font65.sim file by integrating it into kegsfont.h.
- "-bw" option forces black and white hires mode.
Changes in KEGS v0.60 since v0.59 (10/03/00)
- The 16-bit colors were still wrong due to another coding error. It would
be much easier to get this right if I had a 16-bit color display...
A user says it works now.
Changes in KEGS v0.59 since v0.58 (7/07/00)
- Added support for multiple paths to the default files and also multiple
names for many default files. This should make the .rpm distribution
work better.
- Add another keycode to mean break according to mic@research.nj.nec.com.
- Add support for various ROMs to get plugged into slot 1-7.
- Fix code so that it should compile on 64-bit platforms.
Changes in KEGS v0.58 since v0.57 (2/08/00)
- Setting the execute bit on the disk image no longer means no-write-thru.
Too many new users were getting confused by this.
- Fixed another bug with Apple //e bank switching created by v0.56
Reported by phoenyx.
- Add command line option "-v" to turn on some verbose debugging flags.
- Fixed potential core-dump bug with non-8 bit visuals.
- Fixed double-lo-res color problem.
- The X driver should work with any visual depth display now and get the
colors right. Ian Schmidt reported his 16-bit card had bad colors.
Changes in KEGS v0.57 since v0.56 (12/27/99)
- Another try at making timezone stuff work across all Unix variants.
Let me know if the time in the Apple //gs control panel doesn't
match your real local time.
- Fix a bug created in v0.56 where the fast //e bank switch code had a typo.
This prevented ZBasic from working correctly.
Changes in KEGS v0.56 since v0.55 (10/31/99)
- Faster Apple //e bank switch emulation.
- Simplified number of global variables for various softswitches.
- Fixed a bug which made 3.5" and 5.25" disk access much slower than necessary.
- Improved scan-line interrupt accuracy (lets MEGADEMO run).
- Improved sound interrupt accuracy (was hoping this would fix some sound
issues, but it doesn't seem to help).
- Add Mode_switch as an alias for the Option key
- I noticed the //gs self-tests were broken again--fixed.
Changes in KEGS v0.55 since v0.54 (10/19/99)
- In LOG_PC debug aid, add cycles to the trace
- Fix MEGADEMO bug where 3.5" disks weren't properly ejected. Needed to
look at iwm.motor_on35 not iwm.motor_on.
- Temp fix for MEGADEMO to not halt if shadow-in-all-banks is on in $c036.
- Another MEGADEMO fix to not take a scan-line int if the SCB was cleared
right before the raster got to this line.
- Fix bug in smartport.c that was causing core dumps if you tried to init
a disk is s7dx.
Changes in KEGS v0.54 since v0.53 (10/10/99)
- Add support for Out Of This World's direct reading of ADB RAM loc 0xb to
get key status. This lets shift/control work in OOTW.
- Code simplification to get rid of most set_halt() calls and use halt_printf.
- Speed improvement: track kpc (merged kbank and pc in one 32 bit variable)
which makes the inner loop faster. This does make KEGS not
accurately model a 65816 code crossing bank boundaries, but just
about every other emulator gets it wrong, and the speed improvement
is 5-10%. And I don't know of any code which relies on it
working correctly.
- Fix to allow better GS/OS compatibility: after each smartport call,
set 0x7f8 = 0xc7.
- Fixed ZipGS emulation bug where KEGS was not re-locking Zip at the right
time, which made double-hires not work after booting GS/OS.
Changes in KEGS v0.53 since v0.52 (8/3/99)
- Move all the "fcycles" timing calculations to use double instead of float.
- Fix display shadowing bug reported by "phoenyx" which caused the text
display to not always be updated correctly with funny bank switching.
- Added the "Home" key as an alias for the '=' on the keypad.
- Changed the way X modifiers are interpreted to increase compatibility of
Caps Lock to more X servers.
- Add -dhr140 option to use old double-hires color mode that results in
exactly 140 horizontal pixels with no bleeding. It's set default
to "on" for now while I work out double-hires colors.
- Started adding some ZipGS compatibility--control panels run, but all
the controls are effectively ignored by KEGS.
Changes in KEGS v0.52 since v0.51 (6/27/99)
- Small speed-up of interpreter loop to avoid checking the global variable
"halt_sim" after every instruction.
- Smartport fixes to avoid halts when the SCSI CD player NDA is installed.
- Fix to autodetect X visual depth (it didn't work at all in v0.51).
- Fix to HP binary--KEGS v0.51 hit an HP linker bug which caused the
executable to not run correctly. (It didn't obey an assembly-
language alignment command correctly). Re-ordering the object
list works around the problem.
Changes in KEGS v0.51 since v0.50 (6/1/99)
- Fixed many bugs that crept into scanline interrupts over the last few months.
- RAM size is now settable on the commandline: -mem 0x400000 will use
a 4MB expansion RAM card (giving you 4.25MB of memory with ROM 01).
- VBL time used to be a variable (which was wrong)--it's now always the
same number of cycles.
- Typo preventing joystick_driver.c from compiling fixed.
- Auto senses X visual depth, searching for 8 bit, then 15 bit, then 24,
then 16 bit visuals. Can still override this with commandline.
Changes in KEGS v0.50 since v0.49 (5/31/99)
- Added Linux joystick support with code provided by Jonathan Stark.
Activate with "-joystick" command line option.
- Small improvements in s7 device handling. If you have no s7 devices or no
bootable devices, KEGS launches Applesoft.
- Bug fix in scan-line interrupts--they were occurring at the wrong time
previously.
- Rewrote double-hires color routines. They're still not quite right,
but it's a lot better than it used to be.
Changes in KEGS v0.49 since v0.48 (5/3/99)
- Fixed a key-repeat bug in v0.48 caused usually with shift-key sequences.
- Fixed bug where GNO would not work with ROM 03. ROM area at $C071-$C07F
is different from ROM 01.
- Ian Schmidt pointed out a special Ensoniq case where an oscillator in
one-shot mode can cause it's partner to start if it is in swap mode.
- Integrated in Geoff Weiss's Solaris x86 ports. I might have broken it
making a few last-minute changes...
Changes in KEGS v0.48 since v0.47 (4/13/99)
- Even better ADB key repeat--key rollover works more like a real Apple //gs.
- IWM fix: some "smarport" modes were being activated sometimes during
normal 3.5" accesses, resulting in some games not loading correctly.
- Some fixes to serial port emulation to handle programs writing to
the serial port in MIDI mode when the chars will not be consumed.
- Smartport fix to set zero-page locations $42-$47, needed by some poorly-
written game loaders
- The "oscilloscope" effect in some sound-demos now shows the sounds
being played.
Changes in KEGS v0.47 since v0.46 (4/7/99)
- ADB fix #1: reading $c010 should give key-down status better
- ADB fix #2: key repeat was stopping if modifier key pressed
- ADB fix #3: The game "Pirates" was crashing on startup due to a small bug.
- Bard's Tale 2 was freezing on startup due to a bug in the WAI instruction.
- Major serial port rewrite. Diversi-Tune now runs and sound OK (but there
are some small problems) and serial port emulation is better.
Changes in KEGS v0.46 since v0.45 (3/21/99)
- Fix for undefined var in engine_c.c. Oops.
- Fix for old bug in engine_c.c causing KEGS to sometimes misinterpret
instructions which cross page boundaries. Was causing Thexder not
to work, at least.
Changes in KEGS v0.45 since v0.44 (3/20/99)
- Fix for COP instruction in engine_c.c. Pointed out by Kelvin Sherlock.
- Major fixes to Ensoniq emulation, SynthLab sounds much better.
- Fix to iwm.c to deal with corrupt 2IMG archives a little better.
Changes in KEGS v0.44 since v0.43 (2/23/99)
- -audio 0 option would often cause programs to hang. Bug was that the
audio rate was defaulting to '0' which confused KEGS.
- Made keycode 0x072 be the XK_Break key for XFree86
Changes in KEGS v0.43 since v0.42 (2/19/99)
- Support .nib 5.25" format as read-only
- Faster 3.5" nibblization routines (should make startup faster)
- Fixed a very-old 3.5" disk writing bug that made bit-copiers not work
Changes in KEGS v0.42 since v0.41 (2/1/99)
- Include <errno.h> to fix Linux compile problem
- Fix relative branch timing bug that was making IWM emulation flaky
(backward branches should count as 3 cycles if to the same page,
and 4 if to a different page in emulation mode. Bug always counted
them as 4)
- Gave up on fast 5.25" writes--KEGS always slows to 1MHz for 5.25"
writes since the timing and kludges just got too annoying.
- add "-arate 22050" option to change audio sample rate on the command-line.
Slower audio rates can hit more audio bugs (I'm working on them).
- fixed little-endian bug in smartport.c and partls.c
- fixed side border redraw bug that would sometimes leave super-hires
images on the right-side border.
Changes in KEGS v0.41 since v0.40 (1/19/99)
- Fixed bug where fill-line mode would not always redraw the screen correctly
- Changed some // comments to /* */ to help David Wilson's Solaris port
- Fixed little-endian bugs in smartport.c preventing mounting of
parititioned disks. Fix submitted by Jonathan Stark.
- Christopher Neufeld noted that fast space/delete option in the control
panel caused KEGS to hit breakpoints. I fixed this and fast arrows and
fast mouse options (they are now just ignored).
- Solaris port by David Wilson now provides a Makefile_solaris
Changes in KEGS v0.40 since v0.39 (10/25/98)
- 15 and 24 bit depth displays now supported (though somewhat slower than
8 bit displays). But Super-hires displays now show 256
simultaneous colors on a 16- or 24-bit X display.
Select a 15-bit display with the cmd line option "-15" and
a 24-bit display with "-24". Otherwise, KEGS defaults to looking
for an 8-bit display, and fails if it cannot find one.
- Some border fixes--border colors now update correctly when palette
changes occur (like via F10).
- Alias F1 to ESC for OS/2.
Changes in KEGS v0.39 since v0.38 (9/13/98)
- OS/2 port by Tschopp Gilles
- handle cr&lf better in disk_conf
- Drive letters work and are not confused with partition names, so
s7d1 = D:\images\cd:1 will open partition 1 correctly.
- KEGS no longer uses system() to do file copies, it does it all
using POSIX calls.
- Unix-specific socket calls moved from scc.c to scc_driver.h
- Default X handler re-installed properly now for better debug
- Nasty core dump bug found and fixed by Tschopp Gilles in disk switch code
Changes in KEGS v0.38 since v0.37 (7/28/98)
- IWM bugs:
- fast_disk_emul off under GS/OS caused I/O errors.
KEGS was always slowing down to 1MHz when 5.25" drive was on, when
it should have been obeying the $C036 register.
- bug in IWM on little-endian processors
- disk ejection should now work, but a beta user claimed some bugs on
x86 Linux.
- 2IMG support, but only lightly tested.
- Removed some internal breaks on access to $C0B0 for tool033.
- Modulae also stumbled into some breakpoints by writing to $C02F,
which does nothing.
- Screen refresh simplified (for me) by redrawing the screen while
raster is on first scan-line, rather than line 200.
However, a side effect is some of the graphics during the XMAS DEMO
look a bit choppier.
- More SCC fixes to avoid breakpoints under GNO.
- Start support for sound under Linux, but it sounds horrible right now.
Any Linux sound gurus want to help out?
- Fixed possible array-overrun bug in video.c around border effects.
Maybe shared memory works under x86 Linux now?
- Made changes for OS/2 port to fopen() text files. From Blue Neon.
Changes in KEGS v0.37 since v0.36 (7/13/98)
- Linux PPC port completed and functional. KEGS has been tested to
run quite well and quite fast on a 240MHz 604e running
MkLinux pre-DR3.
- Change LITTLE_ENDIAN define to KEGS_LITTLE_ENDIAN since Linux
always defines LITTLE_ENDIAN as a silly macro.
- Dumb bug in IWM 3.5" routines could cause core dumps if disk arm moved
from outer track to inner track very quickly.
- Deleted some breakpoints that some Second Sight searching code would hit.
- Ignore some SCC reset commands GNO would use that caused KEGS to stop.
- Handle odd partitions better--some //gs formatted Zips had a blocksize
of 0, which defaults to 512 now.
- Handle some keysyms better to avoid MkLinux bug with keysym 0.
Changes in KEGS v0.36 since v0.35 (5/30/98)
- Linux x86 port completed and functional with help from Karl Pfleger
- Linux clock fixes--should handle daylight savings better on Linux
- LITTLE_ENDIAN defines
- Start making fixes for NeXTStep due to Eric Sunshine
- Fixed bug in HP asm code with I/O fetches--caused //gs selftests to fail
and a bug in scc.c was also causing self-tests to fail.
Changes in KEGS v0.35 since v0.34 (5/17/98)
- engine_c.c fully implemented--KEGS now has a version completely written
in C, and now portable to other Unix machines.
- KEGS got another 5% faster with more tweaks to the asm dispatch loop.
Changes in KEGS v0.34 since v0.33
- KEGS is 10-15% faster due to finally implementing a planned recoding
of the dispatch loop.
Changes in KEGS v0.33 since v0.32 (5/7/98)
- Fixed bug in engine_s.s that prevented compiling on pre-10.20 systems.
- ADB mouse interrupts work now. Fixed "bug" where GSHK would think
mouse button was depressed at startup. (GS/OS is looking at mouse
button 1 status, which accidentally was reading as down).
- ADB emulation of read char_sets and read_kbd_layouts now matches a real
//gs.
- optimization to allow dereferencing page_info[] even if BANK_IO is set,
to get a small speed improvement in engines_s:dispatch().
- SCC logs are 'Z' at the disas prompt.
- Tool decoded is 'T' at the disas prompt.
- SCC changes to support slot 1 == port 6501 and slot 2 == port 6502,
with limited interrupt support. Most serial tasks won't work still,
but some do. PR#1/2 and IN#1/2 work fine. getty under GNO doesn't.
- -audio [0/1] forces audio off/on. This just stops the sound playing--
internally all Ensoniq interrupts/etc are fully emulated. If display
is not using shared memory (i.e., it's remote), audio defaults to off.
(but can be forced on with -audio 1).
- -display {foo} sends X display to {foo}.
Changes in KEGS v0.32 since v0.31 (10/23/97)
- Faster dispatch loop, for a 10-15% overall performance improvement
- Fixed sound bug where Oversampler would make KEGS halt (Oversampler
said turn on 128 oscillators, and KEGS tried to...)
- Fixed bug where KEGS would not work on 24-bit displays due to a typo.
- Added frame skipping support (-skip n) and auto frame skipping if you
are not using shared memory (like displaying KEGS to a remote machine).
- Added -noshm support for forcing off shared memory, so you can see how
much it helps.
Changes in KEGS v0.31 since v0.30 (9/23/97)
- New mouse handling--Press F8 to hide X windows cursor and constrain
cursor inside window. Makes using the mouse much easier.
F8 toggles back to normal.
- Add revision to status area.
- Remove "slow memory" calculation. KEGS was emulating slowing down to
1MHz to write to slow memory (bank $E0 or $E1). But true //gs
accelerators have a smarter trick, so I just removed it from
KEGS. KEGS still slows down for I/O reads and writes.
This eliminates the confusing 40MHz speed numbers you'd sometimes get.
KEGS can also now run faster when it would have slowed down to
1MHz before.
- Turn off accurate IWM emulation be default, for much faster emulation.
Bit copiers won't work by default now. Toggle accurate IWM
with F7. Accurate IWM forces 1MHz speed for 5.25" and 2.5MHz for
3.5", but less accurate IWM runs as fast as possible.
- Add optional size to s7dx entries in disk_conf, to allow using /dev/rfloppy.
- Allow mounting partitions by number, instead of just by name, since some
Mac-formatted Zip disks don't have partition names.
- Add -ignbadacc to ignore bad memory accesses.
- Increase MAX_C030_TIMES. Otherwise, fast workstations could generate too
many clicks per VBL, causing an assertion to fail.
- Small speed increase detecting changes in the superhires screen.
- Alt_L is now Open-Apple, and Alt_R is Closed-Apple.
- KEGS now uses just one private colormap, so xwd can get screendumps.

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GSport.html Normal file
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<html>
<head>
<title>GSport Project Page</title>
</head>
<body>
<META HTTP-EQUIV="Refresh" CONTENT="0; URL=http://gsport.sourceforge.net">
<center>
<a href="http://gsport.sourceforge.net">[GSport Home Page]</a>
<a href="http://sourceforge.net/projects/gsport/">[SourceForge project page]</a>
</center>
<hr>
<h1>
<center>
GSport: an Apple II Emulator
</center>
</h1>
<hr>
<p>
The documentation for the GSport project is maintained on the SourceForge site.
You should have been immediately redirected there; click on the following link
<a href="http://gsport.sourceforge.net">(http://gsport.sourceforge.net)</a>
if not.
</p>
<hr>
<center>
<a href="http://gsport.sourceforge.net">[GSport Home Page]</a>
<a href="https://sourceforge.net/projects/gsport/">[SourceForge project page]</a>
</center>
</body>
</html>

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# $Id: README.a2.compatibility,v 1.2 2004/10/18 18:17:21 kentd Exp $
Flobynoid: Must disable Fast Disk Emul (hit F7 to toggle it off) since
game's loader relies on the sector order on the disk (reads 8
sectors from the start without checking headers, assumes every other
physical sector is skipped due to decode delays).
Bard's Tale II GS: Doesn't recognize any save disk as a ProDOS disk.
It's detecting a "ProDOS" disk by checking for a string on block
0 at offset 0x15e. GSOS on system 6 has moved the string to 0x162,
so disks inited under GSOS will be detected as "Not a PRODOS disk".
Just make a copy of the Bard's Tale disk image to another file and
then mount that new image and remove all the files using the Finder.
Then rename the volume and you have a working save disk.
Robotron 2084:
Robot Battle:
These cracks use a "Fastloader" which is buggy.
It tries to JMP $F3D4 and expects to hit an RTS soon.
But on a IIgs it will access some illegal memory causing a code
yellow. You can just ignore the code yellow.
Beyond Castle Wolfenstein: Make sure your disk is writeable (not compressed!)
Breakout: Has trouble loading from the cracked copy.
From the BASIC prompt, do: "CALL -151" then "C083 N C083" then
"BLOAD INTBASIC" then run breakout. Then it runs fine.
Burgertime: This is a bad crack. Loader starts the game by writing
the game entry point into $0036/$0037, and then executing a BRK
instruction. The BRK handler on an old Apple II will try to write
out a message by calling through $0036/$0037, and this will start
the game. But on a IIgs, the ROM sets the $0036/$0037 vectors
back to the default, and so we crash into the monitor instead.
Here's a memory fix and a disk-image fix: From the crack screen,
press Shift-F6 (or middle mouse button) and in the KEGS debugger
window enter: "1d0a:ea 6c 36 0" and then "g". You can make
this fix to the disk image using a sector editor and change
Track $1E sector $09 offset $0A from "60 78 A9 03" to "EA 6C 36 00"
and write it back.
Caverns of Callisto: Requires old C600 ROM in slot 6 (Slot 6==Your Card).
Championship Loderunner: Requires disk to be writeable or else it starts
the level and then jumps immediately back to the title page.
Jeopardy: Disk must be writeable or else it displays "DISK ERROR" and
then crashes into the monitor.
Drol: Needs slot 6 set to "Your Card" from the IIgs control panel
(Ctrl-Cmd-ESC, then choose "Slots").
I found Drol hard, so here are some cheats. First, the standard cheat
for Drol is to have infinite lives, this cheat is to edit the disk
image:
Track $0B, Sector $0A, byte $22 to EA EA
Track $11, Sector $0A, byte $10 to EA EA
Track $17, Sector $09, byte $B2 to EA EA
I didn't create those cheats, I got it from textfiles.com.
My cheats are for the monsters to never kill you--just run right
through them.
While playing Drol, press Shift-F6 (or middle mouse button) to
enter the KEGS debugger, and then:
0/f28:18 18 # Monsters' missiles won't kill you
0/e05:90 0c # Monsters won't kill you
Continue emulation by type "g" and then enter.
Other things, like the bird, axes, swords still kill you.
To easily solve the third screen, move your man to the far right
side on the top level, so that you are directly above the woman
on the bottom row. Fly into the air "A" and then get to the KEGS
debugger, and type:
0/c:4
and then continue with "g". Now press "Z" and you will go all
the way down and land on the woman and end the level. It's
useful to have made the two above patches so that touching monsters
won't kill you.
Two more patches that only apply to level 3, and so most be made
in memory each time you enter level 3:
6cf3:18 18 18 # Axes won't kill you
6f70:38 38 # Swords/arrows won't kill you
The bird and the guy you can't kill will still kill you. These
cheats were enough to make the game easily playable.
In the game, your death is indicated by setting location $001E to
$FF. Setting breakpoints there can let you find other cheats.
Moon Patrol: Crashes into the monitor after completing checkpoint E.
To fix the Moon Patrol/Dung beetles version, from within KEGS:
BLOAD MOON PATROL
CALL -151
1E15:EA
919G
and it will work fine.
If you have the booting version that just has Moon Patrol on it,
then from any point after the crack screen is shown, enter the
KEGS debugger (Shift-F6 or middle moust button) and then enter:
0/1e15:ea
g
and then it will play fine.
The bug is that the code executes an instruction with opcode $02,
which is a NOP on 6502, but is a COP instruction to 65816. The
COP instruction acts like BRK and will crash. The patch just
makes it a real NOP.
Microbe: Crashes upon booting.
Code at $599E tries to pull a return address off of a location
beneath the stack pointer and jump to it, but it doesn't add 1
correctly so it jumps to $5917 when it meant to jump to $5918.
On a IIgs, this causes a BRK to be executed and the game to crash.
This can be patched in memory in two places:
0/599e:ba ca 9a 7d 00 01 48 98 7d 01 01 9d 01 01 60
0/6f1d:ba ca 9a 7d 00 01 48 98 7d 01 01 9d 01 01 60
The original byte sequence for both locations is:
00/599e: ba TSX
00/599f: 7d ff 00 ADC $00ff,X
00/59a2: 85 94 STA $94
00/59a4: 98 TYA
00/59a5: 7d 00 01 ADC $0100,X
00/59a8: 85 95 STA $95
00/59aa: 6c 94 00 JMP ($0094)
You can also patch the code onto the disk image. I found
the $599E version on Track $05, Sector $06, Byte $9E.
I found the $6F1D version on the image at Track $0C, Sector $00,
at byte $1D.

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@ -1,118 +0,0 @@
# $Id: README.compile,v 1.20 2004/10/18 04:05:14 kentd Exp $
General build instructions:
--------------------------
You need to build with a make utility. I've only tested GNU make.
There's a default Makefile, which should work for nearly any environment.
The Makefile includes a file called "vars" which defines the platform-
dependent variables. You need to make vars point to the appropriate
file for your machine.
This makes my maintenance of the diverse platforms a bit easier.
WIN32 build instructions:
------------------------
See the file README.win32 for build instructions and other information
for Microsoft Windows.
Mac OS X build instructions (the default):
------------------------------------------
KEGS is easy to compile. Just cd to the src directory and type "make".
KEGS requires perl to be in your path (or just edit the vars file to give
the full path to wherever you installed perl). Perl version 4 or 5 is
fine.
After the "make" has finished, it will create the application KEGSMAC.
To run, see README.mac.
X86 Linux build instructions:
----------------------------
Use the vars_x86linux file with:
rm vars; ln -s vars_x86linux vars
make
The resulting executable is called "xkegs".
The build scripts assume perl is in your path. If it is somewhere else,
you need to edit the "PERL = perl" line in the vars file and make it point
to the correct place.
For audio, KEGS needs access to /dev/dsp. If the permissions do not allow
KEGS to access /dev/dsp, it can fail with a cryptic error message. As root,
just do: "chmod 666 /dev/dsp".
PowerPC Linux build instructions:
----------------------------
Use the vars_linuxppc vars file by:
rm vars; ln -s vars_linuxppc vars
make
The build scripts assume perl is in your path. If it is somewhere else,
you need to edit the "PERL = perl" line in the vars file and make it point
to the correct place.
Audio is currently disabled by default, but you can try turning it on
by runnning "xkegs -audio 1". It sounds horrible to me, but sounds do
come out.
Solaris SPARC build instructions:
--------------------------------
Use the vars_solaris vars file by:
rm vars; ln -s vars_solaris vars
make
The build scripts assume perl is in your path. If it is somewhere else,
you need to edit the "PERL = perl" line in the vars file and make it point
to the correct place.
Audio is currently disabled by default, but you can try turning it on
by runnning "xkegs -audio 1".
Solaris x86 build instructions:
--------------------------------
Use the vars_x86solaris vars file by:
rm vars; ln -s vars_x86solaris vars
make
The build scripts assume perl is in your path. If it is somewhere else,
you need to edit the "PERL = perl" line in the vars file and make it point
to the correct place.
Audio is currently disabled by default, but you can try turning it on
by runnning "xkegs -audio 1".
HP-UX assembly-emulation instructions:
-------------------------------------
Use the vars_hp vars file by:
rm vars; ln -s vars_hp vars
Edit the Makefile, and remove "engine_c.o" from the "OBJECTS1=" line at
the top. Then just type "make".
This version is quite out of date and most likely does not compile any more.
Other platform "C" build instructions:
-------------------------------------
If you are porting to an X-windows and Unix-based machine, it should be
easy. Start with vars_x86linux if you are a little-endian machine, or
vars_linuxppc if you are big endian. Don't define -DKEGS_LITTLE_ENDIAN
unless your processor is little-endian (x86, Alpha). Mac, Sun, MIPS,
HP, Motorola, and IBM are big-endian.

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@ -1,74 +0,0 @@
Ethernet support HOW-TO
-----------------------
Acknowledgment:
---------------
Uthernet (TFE) support in KEGS was made possible by implementing the GPL source written by Spiro Trikaliotis for the Vice emulator - http://www.viceteam.org/ This version of KEGS contains the latest code from VICE 2.1.
Details:
Right now Uthernet emulation only works under Windows. Future support for PCap under OS X and Linux is planned.
In order to use Uthernet emulation, you must install WinPCap ( http://www.WinPcap.org/install/default.htm ) and
have a wired ethernet connecton on the host computer.
KEGS Setup:
-----------
After KEGS starts, press F4 to enter the text based menu and select the "Ethernet Card Configuration" option.
By default, Uthernet emulation is turned off, enable it by setting "Uthernet Card in Slot 3"to "On".
Next, select the host interface you wish to use to communicate with the outside world. A list of available
interfaces is provided on screen. For most the default of interface "0" is correct.
Return back to the main menu and save you configuration for good measure. Due to limitations, you must exit
and restart KEGS for the changes you made to take effect. Next is configuring the Apple IIgs side of things.
GS/OS Setup:
------------
In order to use TCP/IP connectivity under GS/OS, you have to install the latest version of Marinetti and the
Uthernet Link Layer.
First download and install the latest version of Marinetti 3.0 available at:
http://www.apple2.org/marinetti/Marinetti3.0b1.SHK
Then install the latest TCPIP INIT available at
http://www.apple2.org/marinetti/TCPIP30b3.SHK
Just extract and copy the file to the "System.Setup" folder in your GS/OS system folder, overwriting the existing file
Last, install the latest Uthernet Link Layer (1.0.1b5) available at:
http://www.wannop.info/speccie/uthernetll.bxy
Just extract and copy the file to the "TCPIP" folder in your GS/OS system folder.
After copying over all the files, reboot the emulated IIgs. Once at the desktop, bring up the graphical control
panel available in the Apple menu and double click the "TCP/IP" icon.
Click on "Setup Connection..." Select the "Uthernet" link layer from the drop down and then click "Configure..."
Set "Lan Slot:" to "3", check off the DHCP option and then click "Save". Click "OK" to leave the setup dialog.
You should be able to click "Connect to network" and successfully connect to your TCP/IP netowork.
From this point on, you are free to run any TCP/IP aware GS/OS applications.
The following applications have been tested and seem to work fine:
------------------------------------------------------------------
Spectrum Automated File Exchange 2.1.9 (FTP client, use passive mode)
Telnet application included with Marinetti
The following applications have been tested and DO NOT work:
------------------------------------------------------------
Casper web server: It will not serve web pages. This is likely a limitation of WinPCap.
A note about 8-bit applications:
--------------------------------
Uthernet enabled versions of Contiki seem to work fine with KEGS. Other 8-bit software should work fine but
are untested at this time.

File diff suppressed because it is too large Load Diff

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@ -1,252 +0,0 @@
[ This info provided by Mike Thomas <phoenyx@texas.net> ]
[ Updated 10/30/2003 by Kent: This file mentions editing "kegs.conf" to ]
[ mount images--this is now replaced by the built-in Configuration Panel. ]
Setup and configuration for x86 Linux:
--------------------------------------
KEGS is very easy to setup on your Linux box, but not foolproof. First
you will need to decide where it will live. When doing this you will
have to take into consideration any users of your machine. It really
doesn't matter where it goes but it should have it's own directory and
any supplied sub-directories should be there. You may decide to use the
/usr/local path where most systems recommend you install applications.
Again, this is entirely up to you. On my system I have a separate
partition for KEGS and all the miscellaneous files I've accumulated for
it. This makes it easy for me to reinstall the system should the need
arise. Since I fool around with a large variety of software and OS's
this happens more often than it would for normal users.
Once you have put the files into the proper place you will need to
compile it. You should not need to be 'root' to do this part. The file
README.compile explains the steps required for this. Basically all you
should need to do is set the vars link to point to the file
vars_x86linux. You will want to check the file and make sure it is
accurate for your system. On my Redhat 6.0 system the default compile
setup works fine. I use the pentium GCC compiler instead of the
supplied EGCS since it seems to build better binaries. I do not
recommend using optimization levels higher than 2. Once you have
successfully built the binaries you will need to copy them to the KEGS
directory. At a minimum copy the file kegs and to_pro.
Ok, now that you have the binaries you're almost ready. You will need a
copy of the IIgs rom placed in the KEGS directory. It should be named
ROM. You will also need some disk images. This is the hardest part.
You will need to create an HD image to work with. Kent mentions an easy
way in his readme. From the shell type this:
echo "testfile" > testfile
to_pro -16384 testfile
If you're using bash try this:
echo "testfile" > testfile
./to_pro -16384 testfile
This should create a 16 megabyte HD image. This image will NOT be properly
formatted to boot a system. The block zero is not properly setup. There is no
easy way to fix this with the current KEGS/Linux system. There seems to be a
problem formating HD files for Prodos using KEGS. The system will easily erase
them but this doesn't help you. One solution is to make the primary boot drive
use a disk partition. This is more involved and will be explained later.
Another solution is to have access to the utility Block.Warden or some other
P8 block utility. What you need to do is copy the boot blocks (blocks 0 and 1)
from any bootable disk to the HD image. With that done you can now install
GS/OS.
Make sure you set the proper file permissions on files needed by KEGS. You
will not be able to properly use it while logged on as root. KEGS uses the
file permissions to test if it should write the image to disk or the memory
image. As root, KEGS will never write the image since it thinks root
always has execute privilege. The main files which you will need read/write
access to are bram.data.1 and disk_conf. I suggest you have read access to all
the other files in the directory.
Once you've got all the proper permissions set, log onto the system with your
normal account. Start up X and a shell and cd to the KEGS directory. Assuming
you have the disk images for GS/OS edit your disk_conf file so it looks
similar to this:
# boot from install disk
s7d1 = /usr/local/fst/gsos1
# our HD image
# you should rename POOF1 file created with to_pro
# I use *.hdv to be compatible with other utilities
s7d2 = /usr/local/fst/boot.hdv
# other GSOS images
s7d3 = /usr/local/fst/gsos2
...
If you include all the GSOS images this way you will have a simple setup.
Execute KEGS. For now go with the simplest command line possible. Since the
newer versions support auto detect on video resolutions this should be the
command kegs by itself. Hopefully you will boot into the emulator. If so,
install GSOS and you're ready to go.
Sound
-----
Kent says sound doesn't work under Linux. This is partially true and much
depends on the sound system you have installed. I have been successful with
sound on both Soundblaster and Soundpro systems. For long compositions the
sound may break up but it is functional for games and system sounds.
System Video Setup
------------------
This is rather personal and based upon system hardware so I'll just give you my
thoughts and setup info on this. My normal X system is configured
@ 1152x864 15bpp due to constraints in the X server for my video system. I
have custom configured it to boot into this mode and then I change to 800x600
by using the CTRL+ALT+(keypad)PLUS sequence when I use KEGS. This makes the
system much easier to read.
KEGS and disk partitions
------------------------
Kent mentions using partitions in his readme file but doesn't go into much
details. I suspect this is mostly for accessing CD-roms. But it also works
well for HFS and Prodos formatted partitions also. Linux can also handle HFS
partitions but not Prodos. To accomplish this you will need some free space on
your hard disk to create the partitions. You should not attempt this unless you
know what you are doing. You have been warned!
This task is not easy, nor is it supported by Kent. This was done and tested
on my own system so I know it works. You will need the HFS support utilities
for Linux. These are available on several Linux software sites. The primary
need for these utilities is to change an ext2fs partition to an HFS partition.
You can also use them to format the HFS volumes and copy files to and from
the partition. Newer versions of the Linux kernel support HFS file systems but
you will still need the utilities to create the original volume.
You must decide how you want to divide this partition. You can use it all for
HFS or you can create Prodos volumes and HFS volumes. There are pros and cons
for using Prodos partitions instead of files. The pros, it is a little faster
than using an HD file. It is a real Prodos partition, formatted by KEGS. The
cons, It must be backed up by using software on the emulator. You can't just
copy the HD file to another drive.
You must weigh these pros and cons and decide for yourself. Of course you
are not limited to using partitions. I have a mix of partitions and files
which works quite well. I like the P8 partitions for holding my boot system
and applications. I back them up with GSHK to an HFS volume which I can then
transfer to another drive if I need even more security.
If you decide to use the whole partition for HFS then all you need to do is
run the HFS utilities and setup the HFS volume. Read the documentation which
comes with the utility package and follow it faithfully.
If you want to use P8 and HFS partitions you have some more work to do. If
you have never worked with low level partitions or are worried about destroying
your HD then you should probably forget this. For this to work you will have
to change the partition table on your HD. This can and most likely will ruin
any data you already have on there. I can not state this enough. Back up any
important data on the hard drive! It is possible to change the partitions in
Linux and not destroy the system. I have done this on mine but I also used
the last defined partition to make the changes and designed the system for
change should it be necessary.
For those of you who know how to handle this, take the partition you have
decided to use for KEGS and divide it into at least one 32 meg partition.
More is better but you will have to use the emulator to back up any drives
setup this way since Linux can't access a Prodos partition (yet). I have setup
4 32 meg P8 partitions and several smaller HFS partitions of about 96 megs.
The reason I use smaller HFS partitions is because HFS isn't real efficient
with larger drives, but that's another story. The reason for the separate
HFS partitions is so Linux can mount the HFS volumes like any other file system.
I find this works quite easily for accessing files instead of using the HFS
utilities. Just my opinion though. For P8 utilities you will still need to
use the HFS utility and configure the drive as an HFS volume. This lets KEGS
read the partition when it loads the partition the first time. KEGS doesn't
like the Linux file system.
Ok, everybody got their partitions defined? You want to use the HFS tools
and setup all the partitions (P8 and HFS) as HFS volumes. Next you will have
to setup the HFS partitions. No, I'm not repeating myself. This is not the same
thing as the low level partitions. HFS volumes have their own partition table.
For our purposes the table will only hold one partition on each whole volume.
The utility will give you the block count when you setup the partitions,
write it down so you don't forget. After you have the volume partition setup
you can format the drive. Yeah I know you made a Prodos partition but it
doesn't hurt anything and KEGS will be able to read the partition when it
boots up.
Well, I think I covered everything needed to set them up. Now you will need to
edit the /etc/fstab file. Make sure there are no references to the original
partition. If you want to access the HFS volumes you will need to add them to
this file. You will also need to make sure that your Linux can understand the
HFS format. Most newer kernels will as long as you've compiled it into the
kernel or set it up as a module. KEGS doesn't need these entries to access
the volumes, they are just here for your convenience. In fact, if you don't
need Linux access I suggest you either leave them out or set them up as
NOAUTO and mount them only when needed. Unmount them when finished to avoid
any potential problems also. Do not give Linux access to any P8 partitions.
For one thing it can't recognize them and most likely will give you problems
when you boot the system. For safety's sake the only partition I have listed
in my /etc/fstab is a volume called transfer. You must set the filetype to HFS
so Linux doesn't complain about the partitions if you mount them.
Ok, all partitions are defined, the /etc/fstab is setup correct, now you need
to change the permissions on the device files associated with the partitions.
This allows you to access the files as a normal user. (Thanks Kent, guess I
got too involved and forgot it should be treated like the CD). You will need
to reboot to ensure the system sees the new partitions and has the correct
/dev/hd?# device files. If you setup the partitions with fdisk you should know
the correct hd info to select the files. For the sake of example let's assume
the device is HDB and the partitions numbers are 1,2,3. From the shell,
cd /dev
chmod 666 /dev/hdb1
chmod 666 /dev/hdb2
chmod 666 /dev/hdb3
After you start KEGS you can format the Prodos partitions. If you use the
method mentioned earlier for installing GS/OS you will want to quit the
installer and run the advanced disk utilities on the utilities disk, then
quit back to the installer program or reboot.
Now I know this all sounds like a lot of trouble but (IMHO) it's worth it. For
one thing, KEGS will format a Prodos partition without problems (unlike an HD
file image) which makes a great boot system. And with GS/OS 6.01 you can access
large HFS volumes for storage and GS applications. You can also download from
the net to the HFS volume (if it's mounted) and avoid the trouble of copying
files to an image with to_pro. Not to mention the fact that the newest GNO
works with HFS drives.
One more note, if you use HFS you will need to patch the HFS fst. There is a
one byte bug which mis-calculates HFS block sizes and WILL trash your HFS
drive. The patch is at several places on the net or ask someone in one of
the comp.sys.apple2 news groups.
Miscellanea
-----------
To ease access to the KEGS binary, make an executable script which contains
any command line parms you need. Then put this script somewhere in the path
so you can execute it from any shell. Depending on the desktop you use you
may want to setup links for editing the disk_conf file also. With GNO/ME you
can launch KEGS without the shell but I don't recommend this since you won't
know what happened when it dies. With KDE you can set up the launcher to use
a shell, this is much better but until you have your setup stable you will
want to use a regular terminal so you can keep track of what's going on. Like
GNO/ME, the KDE shell will close as soon as KEGS quits with an error.
Thanks
------
I hope this info helps you enjoy KEGS. Many thanks to Kent for creating this
fine emulator and for putting up with me bugging him with 'bug' reports. Many
of these weren't actually bugs but were my own fault due to lack of knowledge
about *nix systems. But Kent was prompt in fixing the ones which truly were
bugs. Thanks to him I can now play my favorite game, Questron 2 (gs version)
which requires a player disk in slot 5. I know no other emulator which can
actually play this game.
Mike Thomas

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@ -1,41 +0,0 @@
MAC OS X port of KEGS (KEGSMAC): http://kegs.sourceforge.net
-------------------------------------------------------------
There is a different port of KEGS to Mac OS X called KEGS-OSX.
You can get it from http://casags.net/.
This port is not leveraged from KEGS-OSX (which is based on SDL).
This is a Mac OS X Carbon port. It will not work on Mac OS 9.
Everything pretty much works, but 8-bit color doesn't work. Make sure your
Mac is set to Thousands or Millions of colors.
Usage:
-----
Like most other KEGS versions, KEGSMAC is usually run from a Terminal
window. Just type "./KEGSMAC.app/Contents/MacOS/KEGSMAC" in the directory
you installed/compiled it in. You need to have a ROM file (named
ROM, ROM.01, or ROM.03) and a config.kegs in the same directory or in your
home directory (read the README--these files are searched for in various
places).
KEGSMAC can also be run from the Finder, but if you do this, there
will be no debug window at all. This is not well tested, yet.
To quit, either click the window close box, or select Quit from the menu.
You can also middle-click (if you have a 3-button mouse) or
Shift-F6 to get the debugger in the terminal window, and then type "q".
Compile directions
------------------
In order to compile,
1) cd into the src/ directory
2) copy vars_mac to vars
3) run make
You can contact me at kadickey@alumni.princeton.edu

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@ -1,52 +0,0 @@
WIN32 port of KEGS (KEGSWIN)
----------------------------
There is a different port of KEGS by Chea Chee Keong (akilgard) called
KEGS32. You can get it from http://www.geocities.com/akilgard/kegs32.
This port is leveraged from KEGS32, but mostly a rewrite (perhaps for
the worse). I am grateful for Chea for doing the windows port since I
did not know any Windows programming.
This port is alpha quality. Don't expect much.
This is a bare-bones Win32 port. It was compiled with Mingw2.0,
which you can download at: http://www.mingw.org/. I also had
previously installed cygwin at http://www.cygwin.com/. Installing
these two beasts is a bit of a pain, so I'll eventually write up
directions (I hope).
Sound works, the mouse works, and a joystick might work (ported
from KEGS32). The user-interface is just like every other KEGS
version (i.e., bad), so you can just read the standard README file.
Only tested on a 32-bit graphics display, although I think 16-bit and
24-bit will work. 8-bit definitely does not work. There are many
other bugs I just haven't had time to list yet.
Usage:
-----
Like most other KEGS versions, KEGSWIN must be run from a terminal
window (command.com is fine). Just type "KEGSWIN" in the directory
you installed/compiled it in. You need to have a ROM file (named
ROM, ROM.01, or ROM.03) and a kegs_conf in the same directory (or
read the README--these files are searched for in various places).
To quit, either click the close box, or force quit the application.
You can also middle-click (if you have a 3-button mouse) or
Shift-F6 to get the debugger in the terminal window, and then type "q".
Compile directions
------------------
In order to compile,
1) cd into the src/ directory
2) rm vars
3) ln -s vars_win32 vars
3) ./make_win
You can contact me at kadickey@alumni.princeton.edu

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@ -1,5 +1,6 @@
cd target\site
perl -i.orig -p ..\..\removeMaven.re index.html
perl -i.orig -p ..\..\removeMaven.re developing.html
perl -i.orig -p ..\..\removeMaven.re ethernet.html
perl -i.orig -p ..\..\removeMaven.re history.html
perl -i.orig -p ..\..\removeMaven.re index.html
cd ..\..

View File

@ -1,6 +1,7 @@
#!/bin/sh
cd target/site
perl -i.orig -p ../../removeMaven.re developing.html
perl -i.orig -p ../../removeMaven.re index.html
perl -i.orig -p ../../removeMaven.re ethernet.html
perl -i.orig -p ../../removeMaven.re history.html
perl -i.orig -p ../../removeMaven.re index.html
cd ../..

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@ -1,5 +1,3 @@
s@\<a href="http://maven.apache.org/" title="Built by Maven" class="poweredBy"\>@<a href="http://sourceforge.net/projects/gsport"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=170262&amp;type=13" width="120" height="30" alt="Get Apple Disk Transfer ProDOS at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a>@ig;
s@\<img alt="Built by Maven" src="\./images/logos/maven-feather.png"\>\</img\>@<p>@ig;
s@href="https://sourceforge.net/project/showfiles.php\?group_id\=170262"@href="https://sourceforge.net/project/showfiles.php\?group_id\=170262" target\="_new"@ig;
s@href="http://dataswamp.net/apple2eserialterm/index.php"@href="http://dataswamp.net/apple2eserialterm/index.php" target\="_new"@ig;
s@\<a href="http://maven.apache.org/" title="Built by Maven" class="poweredBy"\>@<a href="http://sourceforge.net/projects/gsport"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=315628&amp;type=13" width="120" height="30" alt="Get GSport at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a>@ig;s@\<img alt="Built by Maven" src="\./images/logos/maven-feather.png"\>\</img\>@<p>@ig;
s@href="http://sourceforge.net/projects/gsport/files/"@href="http://sourceforge.net/projects/gsport/files/" target\="_new"@ig;
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@ -10,20 +10,18 @@ Developing GSport
* General build instructions
You need to build with a make utility.
You need to build with a <<<make>>> utility.
There's a default Makefile, which should work for nearly any environment.
The Makefile includes a file called "vars" which defines the platform-
dependent variables. You need to make vars point to the appropriate
The Makefile includes a file called <<<vars>>> which defines the platform-
dependent variables. You need to make <<<vars>>> point to (or be) the appropriate
file for your machine.
This makes my maintenance of the diverse platforms a bit easier.
* Win32
There is a different port of KEGS by Chea Chee Keong (akilgard) called
KEGS32. You can get it from {{http://www.geocities.com/akilgard/kegs32}}.
This port is leveraged from KEGS32, but mostly a rewrite (perhaps for
the worse).
KEGS32. It was originally available from {{{http://web.archive.org/web/20071107082448/http://www.geocities.com/akilgard/kegs32/}http://www.geocities.com/akilgard/kegs32}},
but geocities has since closed.
The Win32 code in GSport is leveraged from KEGS32.
GSport can be compiled with {{{http://www.mingw.org/}Mingw}}
and {{{http://www.cygwin.com/}Cygwin}} as well as via standard Microsoft compiler suites.
@ -44,39 +42,43 @@ ROM, ROM.01, or ROM.03) in the same directory.
You can also middle-click (if you have a 3-button mouse) or
Shift-F6 to get the debugger in the terminal window, and then type "q".
* Mac OS X
GSport is easy to compile. Just cd to the src directory and type "make".
GSport requires perl to be in your path (or just edit the vars file to give
the full path to wherever you installed perl). Perl version 4 or 5 is
fine.
Use the <<<vars_mac>>> file:
After the "make" has finished, it will create the application GSportMac.
-------------------------------------
rm vars; ln -s vars_mac vars
make
-------------------------------------
After the <<<make>>> has finished, it will create the application <<<GSportMac>>>.
* X86 Linux
Use the vars_x86linux file with:
Use the <<<vars_x86linux>>> file:
-------------------------------------
rm vars; ln -s vars_x86linux vars
make
-------------------------------------
The resulting executable is called "gsportx".
The resulting executable is called <<<gsportx>>>.
The build scripts assume perl is in your path. If it is somewhere else,
you need to edit the "PERL = perl" line in the vars file and make it point
to the correct place.
For audio, GSport needs access to /dev/dsp. If the permissions do not allow
GSport to access /dev/dsp, it can fail with a cryptic error message. As root,
just do: "chmod 666 /dev/dsp".
For audio, GSport needs access to <<</dev/dsp>>>. If the permissions do not allow
GSport to access <<</dev/dsp>>>, it can fail with a cryptic error message. As root,
just do: <<<chmod 666 /dev/dsp>>> .
If you do not have the <<</dev/dsp>>> device, GSport will not start unless you
tell it to disable audio with the following command-line argument:
<<<./gsportx -audio 0>>>
* PowerPC Linux
Use the vars_linuxppc vars file by:
Use the <<<vars_linuxppc>>> file:
-------------
rm vars; ln -s vars_linuxppc vars
@ -88,12 +90,12 @@ you need to edit the "PERL = perl" line in the vars file and make it point
to the correct place.
Audio is currently disabled by default, but you can try turning it on
by runnning "gsportx -audio 1". It sounds horrible to me, but sounds do
by runnning the command: <<<gsportx -audio 1>>>. It sounds horrible, but sounds do
come out.
* Solaris SPARC
Use the vars_solaris vars file by:
Use the <<<vars_solaris>>> file:
-------------------------------------
rm vars; ln -s vars_solaris vars
@ -105,11 +107,11 @@ you need to edit the "PERL = perl" line in the vars file and make it point
to the correct place.
Audio is currently disabled by default, but you can try turning it on
by runnning "gsportx -audio 1".
by runnning the command: <<<gsportx -audio 1>>>
* Solaris x86
Use the vars_x86solaris vars file by:
Use the <<<vars_x86solaris>>> file:
-------------------------------------
rm vars; ln -s vars_x86solaris vars
@ -121,12 +123,12 @@ you need to edit the "PERL = perl" line in the vars file and make it point
to the correct place.
Audio is currently disabled by default, but you can try turning it on
by runnning "gsportx -audio 1".
by runnning the command: <<<gsportx -audio 1>>>
* Other platforms - "C"
If you are porting to an X-windows and Unix-based machine, it should be
easy. Start with vars_x86linux if you are a little-endian machine, or
vars_linuxppc if you are big endian. Don't define -DKEGS_LITTLE_ENDIAN
easy. Start with <<<vars_x86linux>>> if you are a little-endian machine, or
<<<vars_linuxppc>>> if you are big endian. Don't define <<<-DKEGS_LITTLE_ENDIAN>>>
unless your processor is little-endian (x86, Alpha). Mac, Sun, MIPS,
HP, Motorola, and IBM are big-endian.

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@ -0,0 +1,19 @@
-----
GSport History
-----
David Schmidt (david__schmidt at users dot souceforge dot net)
-----
GSport Release History
* Unreleased - changes in SVN now
New functionality:
* Added Uthernet support in slot 3. Code comes from the VICE emulator.
* Added virtual printer support in slot 1. Code comes from DOSBox emulator.
* GSport project inception, forked from KEGS version 0.91
[]

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@ -9,7 +9,7 @@ GSport
GSport is a portable (in the programming sense) Apple IIgs emulator, based on the
KEGS cross-platform IIgs emulator by Kent Dickey.
* Goals
* Project Goals
The main goal for GSport is to provide a free, open ecosystem for the continuation
of cross-platform development of IIgs emulation.
@ -17,4 +17,11 @@ of cross-platform development of IIgs emulation.
Some interesting advances that initially spawned this project are Uthernet and
printer support. As those objectives are met, a release will be assembled and posted,
and we will move on to the next objectives. Do you have something that you wish
a GS emulator did? Submit a request {{{http://sourceforge.net/tracker/?group_id=315628&atid=1327836}here}}.
a GS emulator did? Submit a request {{{http://sourceforge.net/tracker/?group_id=315628&atid=1327836}here,}}
or better yet - dive in and {{{https://sourceforge.net/project/memberlist.php?group_id=315628}contribute!}}
* Emulator Goals
To accurately emulate an Apple IIgs - with extra bells and whistles!
[images/gsport.png]

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@ -15,6 +15,7 @@
<item name="Main" href="index.html"/>
<item name="Developing" href="developing.html"/>
<item name="Emulated Ethernet" href="ethernet.html"/>
<item name="History" href="history.html"/>
</menu>
</body>