# # There is some very useful information on compilation on the Mac, where we need # to take a lot of things into account (bitness, OS level, endianness), here: # http://www.kyngchaos.com/macosx/notes/universal64 # CC = /usr/bin/g++-4.0 ARCH = -arch i386 -arch ppc SDK = -isysroot /Developer/SDKs/MacOSX10.4u.sdk -isysroot /Developer/SDKs/MacOSX10.5.sdk TARGET = gsportmac OBJECTS = $(OBJECTS1) scc_macdriver.o macsnd_driver.o macdriver_generic.o macdriver_console.o CCOPTS = -O2 -DMAC $(ARCH) $(SDK) CPPOPTS = $(ARCH) $(SDK) SUFFIX = NAME = gsportmac XOPTS = -Wall -fpascal-strings -mdynamic-no-pic XLIBS = LDOPTS = -I. -prebind -framework Carbon -framework Quicktime