gsport/src/vars_mac

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#
# There is some very useful information on compilation on the Mac, where we need
# to take a lot of things into account (bitness, OS level, endianness), here:
# http://www.kyngchaos.com/macosx/notes/universal64
#
CC = /usr/bin/g++-4.0
ARCH = -arch i386 -arch ppc
SDK = -isysroot /Developer/SDKs/MacOSX10.4u.sdk -isysroot /Developer/SDKs/MacOSX10.5.sdk
TARGET = gsportmac
OBJECTS = $(OBJECTS1) scc_macdriver.o macsnd_driver.o macdriver_generic.o macdriver_console.o
CCOPTS = -O2 -DMAC $(ARCH) $(SDK)
CPPOPTS = $(ARCH) $(SDK)
SUFFIX =
NAME = gsportmac
XOPTS = -Wall -fpascal-strings -mdynamic-no-pic
XLIBS =
LDOPTS = -I. -prebind -framework Carbon -framework Quicktime