izapple2/softSwitches2.go

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package apple2
const (
ioDataKeyboard uint8 = 0x10
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ioFlagText uint8 = 0x50
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ioFlagMixed uint8 = 0x52
ioFlagSecondPage uint8 = 0x54
ioFlagHiRes uint8 = 0x56
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ioFlagAnnunciator0 uint8 = 0x58 // On Copam Electronics Base-64A this is used to bank swith the ROM
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ioFlagAnnunciator1 uint8 = 0x5a
ioFlagAnnunciator2 uint8 = 0x5c
ioFlagAnnunciator3 uint8 = 0x5e
ioDataCassette uint8 = 0x60
ioFlagButton0 uint8 = 0x61
ioFlagButton1 uint8 = 0x62
ioFlagButton2 uint8 = 0x63
ioDataPaddle0 uint8 = 0x64
ioDataPaddle1 uint8 = 0x65
ioDataPaddle2 uint8 = 0x66
ioDataPaddle3 uint8 = 0x67
)
func addApple2SoftSwitches(io *ioC0Page) {
io.addSoftSwitchRW(0x00, getKeySoftSwitch) // Keyboard
io.addSoftSwitchRW(0x10, strobeKeyboardSoftSwitch) // Keyboard Strobe
io.addSoftSwitchR(0x20, notImplementedSoftSwitchR) // Cassette Output
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io.addSoftSwitchR(0x30, getSpeakerSoftSwitch) // Speaker
io.addSoftSwitchR(0x40, notImplementedSoftSwitchR) // Game connector Strobe
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// Note: Some sources indicate that all these cover 16 positions
// for read and write. But the Apple2e take over some of them, with
// the prevention on acting only on writes.
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io.addSoftSwitchRW(0x50, getSoftSwitch(ioFlagText, false))
io.addSoftSwitchRW(0x51, getSoftSwitch(ioFlagText, true))
io.addSoftSwitchRW(0x52, getSoftSwitch(ioFlagMixed, false))
io.addSoftSwitchRW(0x53, getSoftSwitch(ioFlagMixed, true))
io.addSoftSwitchRW(0x54, getSoftSwitch(ioFlagSecondPage, false))
io.addSoftSwitchRW(0x55, getSoftSwitch(ioFlagSecondPage, true))
io.addSoftSwitchRW(0x56, getSoftSwitch(ioFlagHiRes, false))
io.addSoftSwitchRW(0x57, getSoftSwitch(ioFlagHiRes, true))
io.addSoftSwitchRW(0x58, getSoftSwitch(ioFlagAnnunciator0, false))
io.addSoftSwitchRW(0x59, getSoftSwitch(ioFlagAnnunciator0, true))
io.addSoftSwitchRW(0x5a, getSoftSwitch(ioFlagAnnunciator1, false))
io.addSoftSwitchRW(0x5b, getSoftSwitch(ioFlagAnnunciator1, true))
io.addSoftSwitchRW(0x5c, getSoftSwitch(ioFlagAnnunciator2, false))
io.addSoftSwitchRW(0x5d, getSoftSwitch(ioFlagAnnunciator2, true))
io.addSoftSwitchRW(0x5e, getSoftSwitch(ioFlagAnnunciator3, false))
io.addSoftSwitchRW(0x5f, getSoftSwitch(ioFlagAnnunciator3, true))
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io.addSoftSwitchR(0x60, notImplementedSoftSwitchR) // Cassette Input
io.addSoftSwitchR(0x61, getStatusSoftSwitch(ioFlagButton0))
io.addSoftSwitchR(0x62, getStatusSoftSwitch(ioFlagButton1))
io.addSoftSwitchR(0x63, getStatusSoftSwitch(ioFlagButton2))
io.addSoftSwitchR(0x64, getStatusSoftSwitch(ioDataPaddle0))
io.addSoftSwitchR(0x65, getStatusSoftSwitch(ioDataPaddle1))
io.addSoftSwitchR(0x66, getStatusSoftSwitch(ioDataPaddle2))
io.addSoftSwitchR(0x67, getStatusSoftSwitch(ioDataPaddle3))
// The previous 8 softswitches are repeated
io.addSoftSwitchR(0x68, notImplementedSoftSwitchR) // Cassette Input
io.addSoftSwitchR(0x69, getStatusSoftSwitch(ioFlagButton0))
io.addSoftSwitchR(0x6A, getStatusSoftSwitch(ioFlagButton1))
io.addSoftSwitchR(0x6B, getStatusSoftSwitch(ioFlagButton2))
io.addSoftSwitchR(0x6C, getStatusSoftSwitch(ioDataPaddle0))
io.addSoftSwitchR(0x6D, getStatusSoftSwitch(ioDataPaddle1))
io.addSoftSwitchR(0x6E, getStatusSoftSwitch(ioDataPaddle2))
io.addSoftSwitchR(0x6F, getStatusSoftSwitch(ioDataPaddle3))
io.addSoftSwitchR(0x70, notImplementedSoftSwitchR) // Game controllers reset
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}
func notImplementedSoftSwitchR(*ioC0Page) uint8 {
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return 0
}
func notImplementedSoftSwitchW(*ioC0Page, uint8) {
}
func getStatusSoftSwitch(ioFlag uint8) softSwitchR {
return func(io *ioC0Page) uint8 {
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return io.softSwitchesData[ioFlag]
}
}
func getSoftSwitch(ioFlag uint8, isSet bool) softSwitchR {
return func(io *ioC0Page) uint8 {
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if isSet {
io.softSwitchesData[ioFlag] = ssOn
} else {
io.softSwitchesData[ioFlag] = ssOff
}
return 0
}
}
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func getSpeakerSoftSwitch(io *ioC0Page) uint8 {
if io.speaker != nil {
io.speaker.Click(io.apple2.cpu.GetCycles())
}
return 0
}
func getKeySoftSwitch(io *ioC0Page) uint8 {
strobed := (io.softSwitchesData[ioDataKeyboard] & (1 << 7)) == 0
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if io.keyboard != nil {
if key, ok := io.keyboard.GetKey(strobed); ok {
io.softSwitchesData[ioDataKeyboard] = key + (1 << 7)
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}
}
value := io.softSwitchesData[ioDataKeyboard]
//fmt.Printf("Key $%02x, %v\n", value, strobed)
return value
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}
func strobeKeyboardSoftSwitch(io *ioC0Page) uint8 {
result := io.softSwitchesData[ioDataKeyboard]
//fmt.Printf("Strobe $%02x\n", result)
io.softSwitchesData[ioDataKeyboard] &^= 1 << 7
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return result
}