izapple2/apple2/screenLoRes.go

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package apple2
import (
"image"
)
const (
loResPixelWidth = charWidth
loResPixelHeight = charHeight / 2
loResWidth = textColumns
loResHeight = textLines * 2
loResHeightMixed = (textLines - textLinesMix) * 2
loRes
loResPage1Address = textPage1Address
loResPage2Address = textPage2Address
)
func snapshotLoResModeReferenceColor(a *Apple2, page int, mixedMode bool) *image.RGBA {
// As defined on "Apple II Reference Manual"
height := loResHeight
if mixedMode {
height = loResHeightMixed
}
size := image.Rect(0, 0, loResWidth, height)
img := image.NewRGBA(size)
// Lores colors correspond to the NTSC 4 bit patterns reversed
colorMap := getNTSCColorMap()
reversedNibble := []uint8{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15}
for y := 0; y < height; y = y + 2 {
for x := 0; x < loResWidth; x++ {
// Each text mode char encodes two pixels
char := getTextChar(a, x, y/2, page)
bottom := char >> 4
top := char & 0xf
img.Set(x, y, colorMap[reversedNibble[top]])
img.Set(x, y+1, colorMap[reversedNibble[bottom]])
}
}
return img
}
/*
func getLoResLine(a *Apple2, line int, page int) []uint8 {
address := loResPage1Address
if page == 1 {
address = loResPage2Address
}
// Every text line encodes two lores lines
address += getTextCharOffset(0, line/2)
data := make([]uint8, 0, textColumns)
lower := (line % 2) == 1
for i := uint16(0); i < textColumns; i++ {
// Two pixels are encoded on each text page char position
v := a.mmu.internalPeek(address + i)
if lower {
// The four nost significant bits store the odd lines
v >>= 4
} else {
// The four least significant bits store the even lines
v &= 0xf
}
data = append(data)
}
return data
}
func snapshotLoResModeMonoShift(a *Apple2, page int, mixedMode bool, light color.Color) *image.RGBA {
// As described in "Undertanding the Apple II", with half pixel shifts
height := loResHeight
if mixedMode {
height = loResHeightMixed
}
size := image.Rect(0, 0, 2*loResWidth*loResPixelWidth, height*loResPixelHeight)
img := image.NewRGBA(size)
for y := 0; y < height; y++ {
bytes := getLoResLine(a, y, page)
x := 0
for i, v := range bytes {
// For each loRes 4bit pixel we have to complete 7*2 half mono pixels
for j := 0; j < 14; i++ {
}
}
x := 0
var previousColour color.Color = color.Black
for _, b := range bytes {
shifted := b>>7 == 1
for j := uint(0); j < 7; j++ {
bit := (b >> j) & 1
colour := light
if bit == 0 {
colour = color.Black
}
if shifted {
img.Set(x, y, previousColour)
} else {
img.Set(x, y, colour)
}
img.Set(x+1, y, colour)
previousColour = colour
x += 2
}
}
}
return img
}
*/