izapple2/cardVidHD.go

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package izapple2
/*
Simulates just what is needed to make Total Replay use the GS modes if the VidHD card is found
See:
https://github.com/a2-4am/4cade/blob/master/src/hw.vidhd.a
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http://www.applelogic.org/files/GSHARDWAREREF.pdf, page 89
*/
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// CardVidHD represents a VidHD card
type CardVidHD struct {
cardBase
}
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// NewCardVidHD creates a new VidHD card
func NewCardVidHD() *CardVidHD {
var c CardVidHD
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c.name = "VidHD Card - limited"
c.loadRom(buildVidHDRom())
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return &c
}
func buildVidHDRom() []uint8 {
data := make([]uint8, 256)
data[0] = 0x24
data[1] = 0xEA
data[2] = 0x4C
return data
}
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const (
ioDataNewVideo uint8 = 0x29
)
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func (c *CardVidHD) assign(a *Apple2, slot int) {
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// The softswitches are outside the card reserved ss
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a.io.addSoftSwitchR(0x22, buildNotImplementedSoftSwitchR(a.io), "VIDHD-TBCOLOR")
a.io.addSoftSwitchW(0x22, buildNotImplementedSoftSwitchW(a.io), "VIDHD-TBCOLOR")
a.io.addSoftSwitchR(0x29, getStatusSoftSwitch(a.io, ioDataNewVideo), "VIDHD-NEWVIDEO")
a.io.addSoftSwitchW(0x29, setStatusSoftSwitch(a.io, ioDataNewVideo), "VIDHD-NEWVIDEO")
a.io.addSoftSwitchR(0x34, buildNotImplementedSoftSwitchR(a.io), "VIDHD-CLOCKCTL")
a.io.addSoftSwitchW(0x34, buildNotImplementedSoftSwitchW(a.io), "VIDHD-CLOCKCTL")
a.io.addSoftSwitchR(0x35, buildNotImplementedSoftSwitchR(a.io), "VIDHD-SHADOW")
a.io.addSoftSwitchW(0x35, buildNotImplementedSoftSwitchW(a.io), "VIDHD-SHADOW")
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c.cardBase.assign(a, slot)
}