Placing screen rendering on pause as well.
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parent
da7bb3ebf7
commit
01099a8ce3
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@ -76,31 +76,33 @@ func SDLRun(a *apple2.Apple2) {
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paused = a.IsPaused()
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paused = a.IsPaused()
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}
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}
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img := apple2.Snapshot(a)
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if !a.IsPaused() {
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if img != nil {
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img := apple2.Snapshot(a)
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surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]),
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if img != nil {
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int32(img.Bounds().Dx()), int32(img.Bounds().Dy()),
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surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]),
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32, 4*img.Bounds().Dx(),
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int32(img.Bounds().Dx()), int32(img.Bounds().Dy()),
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0x0000ff, 0x0000ff00, 0x00ff0000, 0xff000000)
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32, 4*img.Bounds().Dx(),
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// Valid for little endian. Should we reverse for big endian?
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0x0000ff, 0x0000ff00, 0x00ff0000, 0xff000000)
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// 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
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// Valid for little endian. Should we reverse for big endian?
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// 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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}
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texture, err := renderer.CreateTextureFromSurface(surface)
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if err != nil {
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panic(err)
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}
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renderer.Clear()
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w, h := window.GetSize()
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renderer.Copy(texture, nil, &sdl.Rect{X: 0, Y: 0, W: w, H: h})
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renderer.Present()
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surface.Free()
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texture.Destroy()
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}
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}
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texture, err := renderer.CreateTextureFromSurface(surface)
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if err != nil {
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panic(err)
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}
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renderer.Clear()
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w, h := window.GetSize()
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renderer.Copy(texture, nil, &sdl.Rect{X: 0, Y: 0, W: w, H: h})
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renderer.Present()
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surface.Free()
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texture.Destroy()
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}
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}
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sdl.Delay(1000 / 30)
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sdl.Delay(1000 / 30)
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}
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}
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