Support double width high resolution

This commit is contained in:
Ivan Izaguirre 2019-11-09 17:44:04 +01:00 committed by Iván Izaguirre
parent a8f22224a8
commit 4bf8531ae4
4 changed files with 39 additions and 113 deletions

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@ -12,8 +12,9 @@ Portable emulator of an Apple II+. Written in Go.
- Apple //e enhanced with 128Kb of RAM - Apple //e enhanced with 128Kb of RAM
- Base64A clone with 48Kb of base RAM and paginated ROM - Base64A clone with 48Kb of base RAM and paginated ROM
- Sound - Sound
- 16 Sector diskettes in DSK format - Storage
- ProDos hard disk - 16 Sector diskettes in DSK format
- ProDos hard disk
- Emulated extension cards: - Emulated extension cards:
- DiskII controller - DiskII controller
- 16Kb Language Card - 16Kb Language Card
@ -27,6 +28,7 @@ Portable emulator of an Apple II+. Written in Go.
- Low-Resolution graphics - Low-Resolution graphics
- Double-Width Low-Resolution graphics (Apple //e only) - Double-Width Low-Resolution graphics (Apple //e only)
- High-Resolution graphics - High-Resolution graphics
- Double-Width High-Resolution graphics (Apple //e only)
- Mixed mode - Mixed mode
- Displays: - Displays:
- Green monochrome monitor with half width pixel support - Green monochrome monitor with half width pixel support

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@ -22,14 +22,9 @@ func Snapshot(a *Apple2) *image.RGBA {
isHiResMode := a.io.isSoftSwitchActive(ioFlagHiRes) isHiResMode := a.io.isSoftSwitchActive(ioFlagHiRes)
isMixMode := a.io.isSoftSwitchActive(ioFlagMixed) isMixMode := a.io.isSoftSwitchActive(ioFlagMixed)
is80Columns := a.io.isSoftSwitchActive(ioFlag80Col) is80Columns := a.io.isSoftSwitchActive(ioFlag80Col)
isDoubleResMode := !isTextMode && is80Columns && a.io.isSoftSwitchActive(ioFlagAnnunciator3) isDoubleResMode := !isTextMode && is80Columns && !a.io.isSoftSwitchActive(ioFlagAnnunciator3)
isSecondPage := a.io.isSoftSwitchActive(ioFlagSecondPage) && !a.mmu.store80Active isSecondPage := a.io.isSoftSwitchActive(ioFlagSecondPage) && !a.mmu.store80Active
pageIndex := 0
if isSecondPage {
pageIndex = 1
}
var lightColor color.Color var lightColor color.Color
if isColor { if isColor {
lightColor = color.White lightColor = color.White
@ -45,7 +40,11 @@ func Snapshot(a *Apple2) *image.RGBA {
snap = snapshotTextMode(a, is80Columns, isSecondPage, false /*isMixMode*/, lightColor) snap = snapshotTextMode(a, is80Columns, isSecondPage, false /*isMixMode*/, lightColor)
} else { } else {
if isHiResMode { if isHiResMode {
snap = snapshotHiResModeMonoShift(a, pageIndex, isMixMode, lightColor) if isDoubleResMode {
snap = snapshotDoubleHiResModeMono(a, isSecondPage, isMixMode, lightColor)
} else {
snap = snapshotHiResModeMono(a, isSecondPage, isMixMode, lightColor)
}
} else { } else {
snap = snapshotLoResModeMono(a, isDoubleResMode, isSecondPage, isMixMode, lightColor) snap = snapshotLoResModeMono(a, isDoubleResMode, isSecondPage, isMixMode, lightColor)
} }

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@ -7,6 +7,8 @@ import (
const ( const (
hiResWidth = 280 hiResWidth = 280
hiResLineBytes = hiResWidth / 7
doubleHiResWidth = 2 * hiResWidth
hiResHeight = 192 hiResHeight = 192
hiResHeightMixed = 160 hiResHeightMixed = 160
hiResPage1Address = uint16(0x2000) hiResPage1Address = uint16(0x2000)
@ -23,17 +25,17 @@ func getHiResLineOffset(line int) uint16 {
return uint16(section*40 + outerEigth*0x80 + innerEigth*0x400) return uint16(section*40 + outerEigth*0x80 + innerEigth*0x400)
} }
func getHiResLine(a *Apple2, line int, page int) []uint8 { func getHiResLine(a *Apple2, line int, isSecondPage bool, auxMem bool) []uint8 {
address := hiResPage1Address address := hiResPage1Address
if page == 1 { if isSecondPage {
address = hiResPage2Address address = hiResPage2Address
} }
address += getHiResLineOffset(line) address += getHiResLineOffset(line)
return a.mmu.physicalMainRAM.subRange(address, address+40) return a.mmu.getPhysicalMainRAM(auxMem).subRange(address, address+hiResLineBytes)
} }
func snapshotHiResModeMonoShift(a *Apple2, page int, mixedMode bool, light color.Color) *image.RGBA { func snapshotHiResModeMono(a *Apple2, isSecondPage bool, mixedMode bool, light color.Color) *image.RGBA {
// As described in "Undertanding the Apple II", with half pixel shifts // As described in "Undertanding the Apple II", with half pixel shifts
height := hiResHeight height := hiResHeight
@ -45,7 +47,7 @@ func snapshotHiResModeMonoShift(a *Apple2, page int, mixedMode bool, light color
img := image.NewRGBA(size) img := image.NewRGBA(size)
for y := 0; y < height; y++ { for y := 0; y < height; y++ {
bytes := getHiResLine(a, y, page) bytes := getHiResLine(a, y, isSecondPage, false /*auxMem*/)
x := 0 x := 0
var previousColour color.Color = color.Black var previousColour color.Color = color.Black
for _, b := range bytes { for _, b := range bytes {
@ -71,116 +73,39 @@ func snapshotHiResModeMonoShift(a *Apple2, page int, mixedMode bool, light color
return img return img
} }
func snapshotHiResModeReferenceColor(a *Apple2, page int, mixedMode bool) *image.RGBA { func snapshotDoubleHiResModeMono(a *Apple2, isSecondPage bool, mixedMode bool, light color.Color) *image.RGBA {
// As defined on "Apple II Reference Manual", page 19 // As described in "Inside the Apple IIe"
height := hiResHeight height := hiResHeight
if mixedMode { if mixedMode {
height = hiResHeightMixed height = hiResHeightMixed
} }
size := image.Rect(0, 0, hiResWidth, height) size := image.Rect(0, 0, doubleHiResWidth, height)
img := image.NewRGBA(size) img := image.NewRGBA(size)
// RGB values from https://mrob.com/pub/xapple2/colors.html
black := color.RGBA{0, 0, 0, 255}
violet := color.RGBA{255, 68, 253, 255}
red := color.RGBA{255, 106, 60, 255}
green := color.RGBA{20, 246, 60, 255}
blue := color.RGBA{20, 207, 253, 255}
white := color.RGBA{255, 255, 255, 255}
colorMap := [][][]color.Color{
{
/* 00 */ {black, black},
/* 01 */ {black, green},
/* 10 */ {violet, black},
/* 11 */ {white, white},
},
{
/* 00 */ {black, black},
/* 01 */ {black, red},
/* 10 */ {blue, black},
/* 11 */ {white, white},
},
}
for y := 0; y < height; y++ { for y := 0; y < height; y++ {
bytes := getHiResLine(a, y, page) lineParts := [][]uint8{
getHiResLine(a, y, isSecondPage, true),
getHiResLine(a, y, isSecondPage, false),
}
x := 0 x := 0
previous := uint8(0) // For the NTSC filter to work we have to insert an initial black pixel and skip the last one
for _, b := range bytes { img.Set(x, y, color.Black)
shift := b >> 7 x++
for j := uint(0); j < 7; j++ { for iByte := 0; iByte < hiResLineBytes-1; iByte++ {
bit := (b >> j) & 1 for iPart := 0; iPart < 2; iPart++ {
even := x%2 == 0 b := lineParts[iPart][iByte]
if even { for j := uint(0); j < 7; j++ {
previous = bit bit := (b >> j) & 1
} else { colour := light
pair := colorMap[shift][(previous<<1)+bit] if bit == 0 {
img.Set(x-1, y, pair[0]) colour = color.Black
img.Set(x, y, pair[1]) }
img.Set(x, y, colour)
x++
} }
x++
} }
} }
} }
return img
}
func snapshotHiResModeReferenceColorSolid(a *Apple2, page int, mixedMode bool) *image.RGBA {
// As defined on "Apple II Reference Manual", page 19
// but with more solid colors and half the resolution
height := hiResHeight
if mixedMode {
height = hiResHeightMixed
}
size := image.Rect(0, 0, hiResWidth/2, height)
img := image.NewRGBA(size)
// RGB values from https://mrob.com/pub/xapple2/colors.html
black := color.RGBA{0, 0, 0, 255}
violet := color.RGBA{255, 68, 253, 255}
red := color.RGBA{255, 106, 60, 255}
green := color.RGBA{20, 246, 60, 255}
blue := color.RGBA{20, 207, 253, 255}
white := color.RGBA{255, 255, 255, 255}
colorMap := [][]color.Color{
{
/* 00 */ black,
/* 01 */ green,
/* 10 */ violet,
/* 11 */ white,
},
{
/* 00 */ black,
/* 01 */ red,
/* 10 */ blue,
/* 11 */ white,
},
}
for y := 0; y < height; y++ {
bytes := getHiResLine(a, y, page)
x := 0
previous := uint8(0)
for _, b := range bytes {
shift := b >> 7
for j := uint(0); j < 7; j++ {
bit := (b >> j) & 1
even := x%2 == 0
if even {
previous = bit
} else {
colour := colorMap[shift][(previous<<1)+bit]
img.Set(x/2, y, colour)
}
x++
}
}
}
return img return img
} }

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@ -62,7 +62,7 @@ func filterNTSCColor(blacker bool, in *image.RGBA) *image.RGBA {
out := image.NewRGBA(size) out := image.NewRGBA(size)
for y := b.Min.Y; y < b.Max.Y; y++ { for y := b.Min.Y; y < b.Max.Y; y++ {
// We store the last four bits. We start will 0000 // We store the last four bits. We start with 0000
v := 0 v := 0
for x := b.Min.X; x < b.Dx(); x++ { for x := b.Min.X; x < b.Dx(); x++ {
cIn := in.At(x, y) cIn := in.At(x, y)