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https://github.com/ivanizag/izapple2.git
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Sound improvements
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parent
15c38b091d
commit
80977143de
@ -51,13 +51,14 @@ func (s *sdlSpeaker) Click(cycle uint64) {
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case s.clickChannel <- cycle:
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// Sent
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default:
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fmt.Printf("Speaker click dropped in channel.\n")
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// The channel is full, the click is lost.
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}
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}
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func stateToLevel(state bool) C.Uint8 {
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if state {
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return 255
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return 200
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}
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return 0
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}
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@ -91,13 +92,14 @@ func SpeakerCallback(userdata unsafe.Pointer, stream *C.Uint8, length C.int) {
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if pc-s.lastCycle > maxOutOfSyncCycles {
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// Fast forward
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s.lastCycle = pc
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fmt.Printf("Speaker fast forward.\n")
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}
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}
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// Build wave
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var i, p int
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var i, r int
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level := s.lastLevel
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for p = 0; p < len(s.pendingClicks); p++ {
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for p := 0; p < len(s.pendingClicks); p++ {
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cycle := s.pendingClicks[p]
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if cycle < s.lastCycle {
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// Too old, ignore
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@ -105,20 +107,23 @@ func SpeakerCallback(userdata unsafe.Pointer, stream *C.Uint8, length C.int) {
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}
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// Fill with samples
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level = stateToLevel(s.lastState)
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samplesNeeded := int(float64(cycle-s.lastCycle) / sampleDurationCycles)
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if samplesNeeded+i > bufferSize {
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// Partial fill, to be completed on the next callback
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samplesNeeded = bufferSize - i
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s.lastCycle = cycle - uint64(float64(samplesNeeded)*sampleDurationCycles)
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} else {
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s.lastCycle = cycle
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s.lastState = !s.lastState
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r++ // Remove this pending click
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}
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for j := 0; j < samplesNeeded; j++ {
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buf[i] = level
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i++
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}
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// Update state
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s.lastCycle = cycle
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s.lastState = !s.lastState
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level = stateToLevel(s.lastState)
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if i == bufferSize {
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// Buffer is complete
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break
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@ -147,11 +152,7 @@ func SpeakerCallback(userdata unsafe.Pointer, stream *C.Uint8, length C.int) {
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s.lastLevel = level
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// Remove processed clicks, store the rest for later
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remainingClicks := len(s.pendingClicks) - p
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for r := 0; r < remainingClicks; r++ {
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s.pendingClicks[r] = s.pendingClicks[p+r]
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}
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s.pendingClicks = s.pendingClicks[0:remainingClicks]
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s.pendingClicks = s.pendingClicks[r:]
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}
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func (s *sdlSpeaker) start() {
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@ -32,7 +32,7 @@ func addApple2SoftSwitches(io *ioC0Page) {
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io.addSoftSwitchRW(0x00, keySoftSwitch, "KEYBOARD") // Keyboard
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io.addSoftSwitchRW(0x10, strobeKeyboardSoftSwitch, "AKD") // Keyboard Strobe
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io.addSoftSwitchR(0x20, notImplementedSoftSwitchR, "TAPEOUT") // Cassette Output
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io.addSoftSwitchR(0x30, speakerSoftSwitch, "SPEAKER") // Speaker
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io.addSoftSwitchRW(0x30, speakerSoftSwitch, "SPEAKER") // Speaker
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io.addSoftSwitchR(0x40, notImplementedSoftSwitchR, "STROBE") // Game connector Strobe
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// Note: Some sources indicate that all these cover 16 positions
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// for read and write. But the Apple2e takes over some of them, with
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