Use the mouse as joystick if none available

This commit is contained in:
Ivan Izaguirre 2020-09-04 20:25:03 +02:00
parent fe72071245
commit 8f2b12d6ef
2 changed files with 65 additions and 9 deletions

View File

@ -44,7 +44,7 @@ func SDLRun(a *apple2.Apple2) {
s.start()
a.SetSpeakerProvider(s)
j := newSDLJoysticks()
j := newSDLJoysticks(true)
a.SetJoysticksProvider(j)
go a.Run()
@ -66,6 +66,11 @@ func SDLRun(a *apple2.Apple2) {
j.putAxisEvent(t)
case *sdl.JoyButtonEvent:
j.putButtonEvent(t)
case *sdl.MouseMotionEvent:
w, h := window.GetSize()
j.putMouseMotionEvent(t, w, h)
case *sdl.MouseButtonEvent:
j.putMouseButtonEvent(t)
}
}

View File

@ -15,13 +15,15 @@ joystick 1.
*/
type sdlJoysticks struct {
paddle [4]uint8
hasPaddle [4]bool
button [4]bool
keys [3]bool
paddle [4]uint8
hasPaddle [4]bool
button [4]bool
keys [3]bool
mousebuttons [3]bool
useMouse bool
}
func newSDLJoysticks() *sdlJoysticks {
func newSDLJoysticks(useMouseAlt bool) *sdlJoysticks {
var j sdlJoysticks
err := sdl.InitSubSystem(sdl.INIT_JOYSTICK)
@ -44,6 +46,15 @@ func newSDLJoysticks() *sdlJoysticks {
j.paddle[2] = 255
j.paddle[3] = 255
if useMouseAlt && !j.hasPaddle[0] {
// Use the mouse as joystick
j.useMouse = true
j.hasPaddle[0] = true
j.hasPaddle[1] = true
j.paddle[0] = 127
j.paddle[1] = 127
}
// To enter Apple IIe on self test mode
//j.keys[1] = true
@ -68,6 +79,46 @@ func (j *sdlJoysticks) putButtonEvent(e *sdl.JoyButtonEvent) {
j.button[uint8(e.Which)*2+e.Button] = (e.State != 0)
}
func mouseToJoyFull(x int32, w int32) uint8 {
return uint8(256 * x / (w + 1))
}
func mouseToJoyCentered(x int32, w int32) uint8 {
r := x - (w / 2) + 127
if r >= 255 {
r = 255
}
if r < 0 {
r = 0
}
return uint8(r)
}
func (j *sdlJoysticks) putMouseMotionEvent(e *sdl.MouseMotionEvent, width int32, height int32) {
if j.useMouse {
// The mouse moves on all the window
//j.paddle[0] = mouseToJoyFull(e.X, width)
//j.paddle[1] = mouseToJoyFull(e.Y, height)
// The mouse moves around the center of the window
j.paddle[0] = mouseToJoyCentered(e.X, width)
j.paddle[1] = mouseToJoyCentered(e.Y, height)
}
}
func (j *sdlJoysticks) putMouseButtonEvent(e *sdl.MouseButtonEvent) {
pressed := e.State == sdl.PRESSED
switch e.Button {
case 1: //BUTTON_LEFT
j.mousebuttons[0] = pressed
case 3: //BUTTON_RIGHT
j.mousebuttons[1] = pressed
case 2: //BUTTON_MIDDLE
j.mousebuttons[2] = pressed
}
}
func (j *sdlJoysticks) putKey(keyEvent *sdl.KeyboardEvent) {
/*
We will simultate joystick buttons with keyboard keys.
@ -92,12 +143,12 @@ func (j *sdlJoysticks) ReadButton(i int) bool {
var value bool
switch i {
case 0:
value = j.button[0] || j.keys[0]
value = j.button[0] || j.keys[0] || j.mousebuttons[0]
case 1:
// It can be secondary of first or primary of second
value = j.button[1] || j.button[2] || j.keys[1]
value = j.button[1] || j.button[2] || j.keys[1] || j.mousebuttons[1]
case 2:
value = j.button[3] || j.keys[2]
value = j.button[3] || j.keys[2] || j.mousebuttons[2]
}
return value
}