Lores mode using NTCS signal, showing artifacts

This commit is contained in:
Ivan Izaguirre 2019-05-13 00:17:31 +02:00
parent ca38abd3d7
commit 9fa6b4d1c0
2 changed files with 51 additions and 60 deletions

View File

@ -44,12 +44,11 @@ func Snapshot(a *Apple2) *image.RGBA {
if isHiResMode {
snap = snapshotHiResModeMonoShift(a, pageIndex, isMixMode, lightColor)
} else {
snap = snapshotLoResModeReferenceColor(a, pageIndex, isMixMode)
isColor = false
isMixMode = false
snap = snapshotLoResModeMonoShift(a, pageIndex, isMixMode, lightColor)
}
if isMixMode {
snapText := snapshotTextMode(a, pageIndex, isHiResMode, lightColor)
snapText := snapshotTextMode(a, pageIndex, isMixMode, lightColor)
snap = mixSnapshots(snap, snapText)
}
if isColor {

View File

@ -2,6 +2,7 @@ package apple2
import (
"image"
"image/color"
)
const (
@ -16,6 +17,17 @@ const (
loResPage2Address = textPage2Address
)
func getLoResPixel(a *Apple2, x int, y int, page int) uint8 {
// Each text mode char encodes two pixels
char := getTextChar(a, x, y/2, page)
if y%2 == 0 {
// Top pixel in char
return char & 0xf
}
// Bottom pixel in char
return char >> 4
}
func snapshotLoResModeReferenceColor(a *Apple2, page int, mixedMode bool) *image.RGBA {
// As defined on "Apple II Reference Manual"
@ -31,44 +43,41 @@ func snapshotLoResModeReferenceColor(a *Apple2, page int, mixedMode bool) *image
colorMap := getNTSCColorMap()
reversedNibble := []uint8{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15}
for y := 0; y < height; y = y + 2 {
for x := 0; x < loResWidth; x++ {
// Each text mode char encodes two pixels
char := getTextChar(a, x, y/2, page)
bottom := char >> 4
top := char & 0xf
img.Set(x, y, colorMap[reversedNibble[top]])
img.Set(x, y+1, colorMap[reversedNibble[bottom]])
for x := 0; x < loResWidth; x++ {
for y := 0; y < height; y++ {
v := getLoResPixel(a, x, y, page)
img.Set(x, y, colorMap[reversedNibble[v]])
}
}
return img
}
/*
func getLoResLine(a *Apple2, line int, page int) []uint8 {
address := loResPage1Address
if page == 1 {
address = loResPage2Address
}
func getColorPatterns(light color.Color) [16][16]color.Color {
/*
For each lores pixel we have to fill 14 half mono pixels with
the 4 bits of the color repeated. We will need to shift by 2 bits
on the odd columns. Lets prepare 14+2 values for each color.
*/
// Every text line encodes two lores lines
address += getTextCharOffset(0, line/2)
data := make([]uint8, 0, textColumns)
lower := (line % 2) == 1
for i := uint16(0); i < textColumns; i++ {
// Two pixels are encoded on each text page char position
v := a.mmu.internalPeek(address + i)
if lower {
// The four nost significant bits store the odd lines
v >>= 4
} else {
// The four least significant bits store the even lines
v &= 0xf
var data [16][16]color.Color
for ci := 0; ci < 16; ci++ {
for cb := uint8(0); cb < 4; cb++ {
bit := (ci >> cb) & 1
var colour color.Color
if bit == 0 {
colour = color.Black
} else {
colour = light
}
for i := uint8(0); i < 4; i++ {
data[ci][cb+4*i] = colour
}
}
data = append(data)
}
return data
}
func snapshotLoResModeMonoShift(a *Apple2, page int, mixedMode bool, light color.Color) *image.RGBA {
@ -82,38 +91,21 @@ func snapshotLoResModeMonoShift(a *Apple2, page int, mixedMode bool, light color
size := image.Rect(0, 0, 2*loResWidth*loResPixelWidth, height*loResPixelHeight)
img := image.NewRGBA(size)
for y := 0; y < height; y++ {
bytes := getLoResLine(a, y, page)
x := 0
for i, v := range bytes {
// For each loRes 4bit pixel we have to complete 7*2 half mono pixels
for j := 0; j < 14; i++ {
patterns := getColorPatterns(light)
}
}
x := 0
var previousColour color.Color = color.Black
for _, b := range bytes {
shifted := b>>7 == 1
for j := uint(0); j < 7; j++ {
bit := (b >> j) & 1
colour := light
if bit == 0 {
colour = color.Black
for x := 0; x < loResWidth; x++ {
for y := 0; y < height; y++ {
offset := (x % 2) * 2 // 2 pixel offset for odd lores pixels, 0 for even pixels
c := getLoResPixel(a, x, y, page)
// Insert the 14 half pixels required
for i := 0; i < loResPixelWidth*2; i++ {
v := patterns[c][i+offset]
// Repeat the same color for 4 lines
for r := 0; r < loResPixelHeight; r++ {
img.Set(x*loResPixelWidth*2+i, y*4+r, v)
}
if shifted {
img.Set(x, y, previousColour)
} else {
img.Set(x, y, colour)
}
img.Set(x+1, y, colour)
previousColour = colour
x += 2
}
}
}
return img
}
*/