Fix markdown warnings

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Ivan Izaguirre 2020-08-08 13:40:48 +02:00
parent 6bfa1d2986
commit caabdf4781
1 changed files with 66 additions and 55 deletions

121
README.md
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@ -7,50 +7,49 @@ Portable emulator of an Apple II+ or //e. Written in Go.
## Features
- Models:
- Apple ][+ with 48Kb of base RAM
- Apple //e with 128Kb of RAM
- Apple //e enhanced with 128Kb of RAM
- Base64A clone with 48Kb of base RAM and paginated ROM
- Apple ][+ with 48Kb of base RAM
- Apple //e with 128Kb of RAM
- Apple //e enhanced with 128Kb of RAM
- Base64A clone with 48Kb of base RAM and paginated ROM
- Storage
- 16 Sector diskettes in NIB, DSK or PO format
- 16 Sector diskettes in WOZ 1.0 or 2.0 format (read only)
- Hard disk with ProDOS and SmartPort support
- 16 Sector diskettes in NIB, DSK or PO format
- 16 Sector diskettes in WOZ 1.0 or 2.0 format (read only)
- Hard disk with ProDOS and SmartPort support
- Emulated extension cards:
- DiskII controller
- 16Kb Language Card
- 256Kb Saturn RAM
- 1Mb Memory Expansion Card
- ThunderClock Plus real time clock
- Bootable hard disk card
- Apple //e 80 columns with 64Kb extra RAM and optional RGB modes
- VidHd, limited to the ROM signature and SHR as used by Total Replay, only for //e models with 128Kb
- FASTChip, limited to what Total Replay needs to set and clear fast mode
- DiskII controller
- 16Kb Language Card
- 256Kb Saturn RAM
- 1Mb Memory Expansion Card
- ThunderClock Plus real time clock
- Bootable hard disk card
- Apple //e 80 columns with 64Kb extra RAM and optional RGB modes
- VidHd, limited to the ROM signature and SHR as used by Total Replay, only for //e models with 128Kb
- FASTChip, limited to what Total Replay needs to set and clear fast mode
- Graphic modes:
- Text 40 columns
- Text 80 columns (Apple //e only)
- Low-Resolution graphics
- Double-Width Low-Resolution graphics (Apple //e only)
- High-Resolution graphics
- Double-Width High-Resolution graphics (Apple //e only)
- Super High Resolution (VidHD only)
- Mixed mode
- RGB card mode 11, mono 560x192
- RGB card mode 13, ntsc 140*192 (regular DHGR)
- RGB card mode 14, mix of modes 11 and 13 on the fly
- Text 40 columns
- Text 80 columns (Apple //e only)
- Low-Resolution graphics
- Double-Width Low-Resolution graphics (Apple //e only)
- High-Resolution graphics
- Double-Width High-Resolution graphics (Apple //e only)
- Super High Resolution (VidHD only)
- Mixed mode
- RGB card mode 11, mono 560x192
- RGB card mode 13, ntsc 140*192 (regular DHGR)
- RGB card mode 14, mix of modes 11 and 13 on the fly
- Displays:
- Green monochrome monitor with half width pixel support
- NTSC Color TV (extracting the phase from the mono signal)
- RGB for Super High Resolution and RGB card
- ANSI Console, avoiding the SDL2 dependency
- Green monochrome monitor with half width pixel support
- NTSC Color TV (extracting the phase from the mono signal)
- RGB for Super High Resolution and RGB card
- ANSI Console, avoiding the SDL2 dependency
- Other features:
- Sound
- Joystick support. Up to two joysticks or four paddles
- Adjustable speed
- Fast disk mode to set max speed while using the disks
- Single file executable with embedded ROMs and DOS 3.3
- Pause (thanks a2geek)
- ProDOS MLI calls tracing
- Sound
- Joystick support. Up to two joysticks or four paddles
- Adjustable speed
- Fast disk mode to set max speed while using the disks
- Single file executable with embedded ROMs and DOS 3.3
- Pause (thanks a2geek)
- ProDOS MLI calls tracing
## Running the emulator
@ -59,32 +58,41 @@ No installation required. [Download](https://github.com/ivanizag/apple2/releases
### Default mode
Execute without parameters to have an emulated Apple //e Enhanced with 128kb booting DOS 3.3 ready to run Applesoft:
```
``` shell
casa@servidor:~$ ./apple2sdl
```
![DOS 3.3 started](doc/dos33.png)
### Play games
Download a DSK or WOZ file or use an URL ([Asimov](https://www.apple.asimov.net/images/) is an excellent source) with the `-disk` parameter:
```
``` shell
casa@servidor:~$ ./apple2sdl -disk "https://www.apple.asimov.net/images/games/action/karateka/karateka (includes intro).dsk"
```
![Karateka](doc/karateka.png)
### Play the Total Replay collection
Download the excellent [Total Replay](https://archive.org/details/TotalReplay) compilation by
[a2-4am](https://github.com/a2-4am/4cade). Run it with the `-hd` parameter:
```
``` shell
casa@servidor:~$ ./apple2sdl -hd "Total Replay v3.0.2mg"
```
Displays super hi-res box art as seen with the VidHD card.
![Total Replay](doc/totalreplay.png)
### Terminal mode
To run text mode right on the terminal without the SDL2 dependency, use `apple2console`. It runs on the console using ANSI escape codes. Input is sent to the emulated Apple II one line at a time:
```
To run text mode right on the terminal without the SDL2 dependency, use `apple2console`. It runs on the console using ANSI escape codes. Input is sent to the emulated Apple II one line at a time:
``` shell
casa@servidor:~$ ./apple2console -model 2plus
############################################
@ -113,7 +121,7 @@ casa@servidor:~$ ./apple2console -model 2plus
# #
# #
############################################
Line:
Line:
```
@ -135,7 +143,7 @@ Only valid on SDL mode
### Command line options
```
``` shell
-charRom string
rom file for the character generator (default "<default>")
-disk string
@ -201,27 +209,30 @@ Only valid on SDL mode
The only dependency is having a working Go installation on any platform.
Run:
``` shell
go get github.com/ivanizag/apple2/apple2console
go build github.com/ivanizag/apple2/apple2console
```
$ go get github.com/ivanizag/apple2/apple2console
$ go build github.com/ivanizag/apple2/apple2console
```
### apple2sdl
Besides having a working Go installation, install the SDL2 developer files. Valid for any platform
Run:
```
$ go get github.com/ivanizag/apple2/apple2sdl
$ go build github.com/ivanizag/apple2/apple2sdl
``` shell
go get github.com/ivanizag/apple2/apple2sdl
go build github.com/ivanizag/apple2/apple2sdl
```
### Use docker to cross compile for Linux and Windows
To create executables for Linux and Windows without installing Go, SDL2 or the Windows cross compilation toosl, run:
```
$ cd docker
$ ./build.sh
``` shell
cd docker
./build.sh
```
To run in Windows, copy the file `SDL2.dll` on the same folder as `apple2sdl.exe`. The latest `SDL2.dll` can be found in the [Runtime binary for Windows 64-bit](https://www.libsdl.org/download-2.0.php).