Fix texts

This commit is contained in:
Ivan Izaguirre 2019-06-02 23:18:35 +02:00
parent 3d040114dc
commit ded7c10ed3
2 changed files with 3 additions and 3 deletions

View File

@ -44,7 +44,7 @@ casa@servidor:~$ ./apple2sdl -disk ~/Downloads/karateka.dsk
### Terminal mode
To run text mode right on the terminal without the SDL2 dependency just run `apple2console`. It runs on the console using ANSI escape codes. Input is sent to the emulated Apple II one line at a time:
To run text mode right on the terminal without the SDL2 dependency, use `apple2console`. It runs on the console using ANSI escape codes. Input is sent to the emulated Apple II one line at a time:
```
casa@servidor:~$ ./apple2console
@ -92,7 +92,7 @@ Only valid on SDL mode
```
-charRom string
rom file for the disk drive controller (default "<internal>/Apple2rev7CharGen.rom")
rom file for the character generator (default "<internal>/Apple2rev7CharGen.rom")
-disk string
file to load on the first disk drive (default "<internal>/dos33.dsk")
-disk2Slot int

View File

@ -30,7 +30,7 @@ func MainApple() *Apple2 {
charRomFile := flag.String(
"charRom",
"<internal>/Apple2rev7CharGen.rom",
"rom file for the disk drive controller")
"rom file for the character generator")
languageCardSlot := flag.Int(
"languageCardSlot",
0,