Ctrl-F10 to show the current character map

This commit is contained in:
Ivan Izaguirre 2021-02-14 23:52:23 +01:00
parent 69ec17e541
commit e49bef397b
6 changed files with 31 additions and 63 deletions

View File

@ -158,6 +158,7 @@ Line:
- F6: Toggle between NTSC color TV and green phosphor monochrome monitor
- F7: Show the video mode and a split screen with the views for NTSC color TV, page 1, page 2 and extra info.
- F10: Cycle character generator code pages. Only if the character generator ROM has more than one 2Kb page.
- Ctrl-F10: Show the charater map for the current character generator page.
- F11: Toggle on and off the trace to console of the CPU execution
- F12: Save a screen snapshot to a file `snapshot.png`
- Pause: Pause the emulation
@ -181,8 +182,6 @@ Only valid on SDL mode
rom file for the disk drive controller (default "<internal>/DISK2.rom")
-diskb string
file to load on the second disk drive
-dumpChars
shows the character map
-fastChipSlot int
slot for the FASTChip accelerator card, -1 for none (default 3)
-forceCaps

View File

@ -2,7 +2,6 @@ package izapple2
import (
"flag"
"os"
"github.com/ivanizag/izapple2/storage"
)
@ -115,10 +114,6 @@ func MainApple() *Apple2 {
"traceHD",
false,
"dump to the console the hd/smarport commands")
dumpChars := flag.Bool(
"dumpChars",
false,
"shows the character map")
model := flag.String(
"model",
"2enh",
@ -306,11 +301,5 @@ func MainApple() *Apple2 {
// a.AddRomX()
// a.AddCardLogger(4)
if *dumpChars {
a.cg.Dump()
os.Exit(0)
return nil
}
return a
}

View File

@ -2,7 +2,6 @@ package izapple2
import (
"errors"
"fmt"
"github.com/ivanizag/izapple2/storage"
)
@ -73,49 +72,3 @@ func (cg *CharacterGenerator) getPixel(char uint8, row int, column int) bool {
value := bits >> uint(bit) & 1
return value == 1
}
func (cg *CharacterGenerator) dumpCharRaw(char int) {
base := int(char) * 8
fmt.Printf("Char: %v\n---------\n", char)
for i := 0; i < 8; i++ {
fmt.Print("|")
b := cg.data[base+i]
for j := 0; j < 8; j++ {
if (b>>uint(j))&1 == 1 {
fmt.Print("#")
} else {
fmt.Print(" ")
}
}
fmt.Println("|")
}
fmt.Println("---------")
}
func (cg *CharacterGenerator) dumpChar(char uint8) {
fmt.Printf("Char: %v\n---------\n", char)
for row := 0; row < 8; row++ {
fmt.Print("|")
for col := 0; col < 7; col++ {
if cg.getPixel(char, row, col) {
fmt.Print("#")
} else {
fmt.Print(" ")
}
}
fmt.Println("|")
}
fmt.Println("---------")
}
// Dump to sdtout all the character maps
func (cg *CharacterGenerator) Dump() {
pages := len(cg.data) / charGenPageSize
for p := 0; p < pages; p++ {
cg.setPage(p)
for i := 0; i < 256; i++ {
cg.dumpChar(uint8(i))
//cg.dumpCharRaw(int(i))
}
}
}

View File

@ -90,7 +90,10 @@ func sdlRun(a *izapple2.Apple2) {
if !a.IsPaused() {
var img *image.RGBA
if kp.showPages {
if kp.showCharGen {
img = screen.SnapshotCharacterGenerator(a)
window.SetTitle(fmt.Sprintf("%v character map", a.Name))
} else if kp.showPages {
img = screen.SnapshotParts(a, screen.ScreenModeNTSC)
window.SetTitle(fmt.Sprintf("%v %v %vx%v", a.Name, screen.VideoModeName(a), img.Rect.Dx()/2, img.Rect.Dy()/2))
} else {

View File

@ -12,7 +12,8 @@ type sdlKeyboard struct {
a *izapple2.Apple2
keyChannel *izapple2.KeyboardChannel
showPages bool
showPages bool
showCharGen bool
}
func newSDLKeyBoard(a *izapple2.Apple2) *sdlKeyboard {
@ -100,7 +101,11 @@ func (k *sdlKeyboard) putKey(keyEvent *sdl.KeyboardEvent) {
case sdl.K_F9:
k.a.SendCommand(izapple2.CommandDumpDebugInfo)
case sdl.K_F10:
k.a.SendCommand(izapple2.CommandNextCharGenPage)
if ctrl {
k.showCharGen = !k.showCharGen
} else {
k.a.SendCommand(izapple2.CommandNextCharGenPage)
}
case sdl.K_F11:
k.a.SendCommand(izapple2.CommandToggleCPUTrace)
case sdl.K_F12:

View File

@ -2,6 +2,7 @@ package screen
import (
"image"
"image/color"
)
// SnapshotParts the currently visible screen
@ -127,3 +128,21 @@ func doubleWidthFilter(in *image.RGBA) *image.RGBA {
}
return out
}
// SnapshotCharacterGenerator shows the current character set
func SnapshotCharacterGenerator(vs VideoSource) *image.RGBA {
text := make([]uint8, textLines*text40Columns)
for l := 0; l < textLines; l++ {
for c := 0; c < text40Columns; c++ {
text[text40Columns*l+c] = 0x20 + 0x80 // Space
}
}
for l := 0; l < 8; l++ {
for c := 0; c < 32; c++ {
text[text40Columns*(2*l+4)+c+4] = uint8(l*32 + c)
}
}
return renderText(vs, text, nil, color.White)
}