package apple2sdl import ( "unsafe" "github.com/veandco/go-sdl2/sdl" "go6502/apple2" ) // SDLRun starts the Apple2 emulator on SDL func SDLRun(a *apple2.Apple2) { window, renderer, err := sdl.CreateWindowAndRenderer(800, 600, sdl.WINDOW_SHOWN) if err != nil { panic("Failed to create window") } window.SetResizable(true) defer window.Destroy() defer renderer.Destroy() window.SetTitle("Apple2") kp := newSDLKeyBoard() a.SetKeyboardProvider(&kp) go a.Run(false, false) running := true for running { for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: running = false case *sdl.KeyboardEvent: //fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n", // t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat) kp.putKey(t) case *sdl.TextInputEvent: //fmt.Printf("[%d ms] TextInput\ttype:%d\texts:%s\n", // t.Timestamp, t.Type, t.GetText()) kp.putText(t) } } img := apple2.Snapshot(a) if img != nil { surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]), 40*7, 24*8, 32, 40*7*4, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff) if err != nil { panic(err) } texture, err := renderer.CreateTextureFromSurface(surface) if err != nil { panic(err) } renderer.Clear() w, h := window.GetSize() renderer.Copy(texture, nil, &sdl.Rect{X: 0, Y: 0, W: w, H: h}) renderer.Present() surface.Free() texture.Destroy() } sdl.Delay(1000 / 60) } }