package izapple2 import ( "image" "image/color" ) /* See: https://mrob.com/pub/xapple2/colors.html https://archive.org/details/IIgs_2523063_Master_Color_Values */ var ntscColorMap = [16]color.Color{ color.RGBA{0, 0, 0, 255}, // Black color.RGBA{227, 30, 96, 255}, // Magenta color.RGBA{96, 78, 189, 255}, // Dark Blue color.RGBA{255, 68, 253, 255}, // Purple color.RGBA{0, 163, 96, 255}, // Dark Green color.RGBA{156, 156, 156, 255}, // Grey 1 color.RGBA{20, 207, 253, 255}, // Medium Blue color.RGBA{208, 195, 255, 255}, // Light Blue color.RGBA{96, 114, 3, 255}, // Brown color.RGBA{255, 106, 60, 255}, // Orange color.RGBA{156, 156, 156, 255}, // Grey 2 color.RGBA{255, 160, 208, 255}, // Pink color.RGBA{20, 245, 60, 255}, // Green color.RGBA{208, 221, 141, 255}, // Yellow color.RGBA{114, 255, 208, 255}, // Aquamarine color.RGBA{255, 255, 255, 255}, // White } var rgbColorMap = [16]color.Color{ color.RGBA{0, 0, 0, 255}, // Black color.RGBA{221, 0, 51, 255}, // Magenta color.RGBA{0, 0, 153, 255}, // Dark Blue color.RGBA{221, 34, 221, 255}, // Purple color.RGBA{0, 119, 34, 255}, // Dark Green color.RGBA{85, 85, 85, 255}, // Grey 1 color.RGBA{34, 34, 255, 255}, // Medium Blue color.RGBA{102, 170, 255, 255}, // Light Blue color.RGBA{136, 85, 0, 255}, // Brown color.RGBA{255, 102, 0, 255}, // Orange color.RGBA{170, 170, 170, 255}, // Grey 2 color.RGBA{255, 153, 136, 255}, // Pink color.RGBA{17, 221, 0, 255}, // Green color.RGBA{255, 255, 0, 255}, // Yellow color.RGBA{68, 255, 153, 255}, // Aquamarine color.RGBA{255, 255, 255, 255}, // White } func filterNTSCColor(in *image.RGBA, mask *image.Alpha) *image.RGBA { colorMap := ntscColorMap // or rgbColorMap b := in.Bounds() width := b.Dx() height := b.Dy() size := image.Rect(0, 0, width+4, height) out := image.NewRGBA(size) for y := 0; y < height; y++ { // We store the last four bits. We start with 0000 v := 0 for x := 0; x < width; x++ { cIn := in.At(x, y) r, _, _, _ := cIn.RGBA() pos := 1 << uint(x%4) if r != 0 { v |= pos } else { v &^= pos } cOut := colorMap[v] if mask != nil { // RGM mode7 _, _, _, a := mask.At(x, y).RGBA() if a > 0 { cOut = cIn } } out.Set(x, y, cOut) } // We fade for the last three positions for x := width; x < width+4; x++ { v >>= 1 cOut := colorMap[v] out.Set(x, y, cOut) } } return out }