package apple2 import ( "fmt" "image" "image/color" "strings" "time" ) const ( charWidth = 7 charHeight = 8 textColumns = 40 textLines = 24 textLinesMix = 4 textPage1Address = uint16(0x0400) textPage2Address = uint16(0x0800) ) func getTextCharOffset(col int, line int) uint16 { // See "Understanding the Apple II", page 5-10 // http://www.applelogic.org/files/UNDERSTANDINGTHEAII.pdf section := line / 8 // Top, middle and bottom eigth := line % 8 return uint16(section*40 + eigth*0x80 + col) } func getTextChar(a *Apple2, col int, line int, page int) uint8 { address := textPage1Address if page == 1 { address = textPage2Address } address += getTextCharOffset(col, line) return a.mmu.physicalMainRAM.subRange(address, address+1)[0] } func snapshotTextMode(a *Apple2, page int, mixMode bool, light color.Color) *image.RGBA { // Flash mode is 2Hz isFlashedFrame := time.Now().Nanosecond() > (1 * 1000 * 1000 * 1000 / 2) lineStart := 0 if mixMode { lineStart = textLines - textLinesMix } width := textColumns * charWidth height := (textLines - lineStart) * charHeight size := image.Rect(0, 0, width, height) img := image.NewRGBA(size) for x := 0; x < width; x++ { for y := 0; y < height; y++ { line := y/charHeight + lineStart col := x / charWidth rowInChar := y % charHeight colInChar := x % charWidth char := getTextChar(a, col, line, page) topBits := char >> 6 isInverse := topBits == 0 isFlash := topBits == 1 pixel := a.cg.getPixel(char, rowInChar, colInChar) pixel = pixel != (isInverse || (isFlash && isFlashedFrame)) var colour color.Color if pixel { colour = light } else { colour = color.Black } img.Set(x, y, colour) } } return img } // DumpTextModeAnsi returns the text mode contents using ANSI escape codes // for reverse and flash func DumpTextModeAnsi(a *Apple2) string { content := "\n" content += fmt.Sprintln(strings.Repeat("#", textColumns+4)) pageIndex := 0 if a.io.isSoftSwitchActive(ioFlagSecondPage) { pageIndex = 1 } isAltText := a.isApple2e && a.io.isSoftSwitchActive(ioFlagAltChar) for l := 0; l < textLines; l++ { line := "" for c := 0; c < textColumns; c++ { char := getTextChar(a, c, l, pageIndex) line += textMemoryByteToString(char, isAltText) } content += fmt.Sprintf("# %v #\n", line) } content += fmt.Sprintln(strings.Repeat("#", textColumns+4)) return content } func textMemoryByteToString(value uint8, isAltCharSet bool) string { // See https://en.wikipedia.org/wiki/Apple_II_character_set // Supports the new lowercase characters in the Apple2e // Only ascii from 0x20 to 0x5F is visible topBits := value >> 6 isInverse := topBits == 0 isFlash := topBits == 1 if isFlash && isAltCharSet { // On the Apple2e with lowercase chars there is not flash mode. isFlash = false isInverse = true } if isAltCharSet { value = value & 0x7F } else { value = value & 0x3F } if value < 0x20 { value += 0x40 } if value == 0x7f { // DEL is full box value = '_' } if isFlash { if value == ' ' { // Flashing space in Apple is the full box. It can't be done with ANSI codes value = '_' } return fmt.Sprintf("\033[5m%v\033[0m", string(value)) } else if isInverse { return fmt.Sprintf("\033[7m%v\033[0m", string(value)) } else { return string(value) } }