izapple2/cardBrainBoard2.go

123 lines
2.9 KiB
Go

package izapple2
/*
Brain board II card for Apple II
See:
http://www.willegal.net/appleii/brainboard.htm
http://www.willegal.net/appleii/bb-v5_3.1.pdf
https://github.com/Alex-Kw/Brain-Board-II
The Brain Board II card has 4 banks instead of the 2 of the
original Brain Board:
Bank 0: SS clear, DIP2 OFF (wozaniam)
Bank 1: SS set, DIP2 OFF (applesoft)
Bank 2: SS clear, DIP2 ON (wozaniam)
Bank 3: SS set, DIP2 ON (integer)
The card is emulated as having the DIP switches as follows:
1 - ON: The range F8 can be replaced
2 - ON: Select the two top banks
3 - OFF: The motherboard ROM is always replaced
4 - ON: The softswitch selects low or high bank
Softswitches:
$COsO - SS clear: Low bank selected
$COs1 - SS set: High bank selected
Operation:
The card boots on wozaniam. Use CAPS LOCK for the commands
to work. Starts with left arrow.
To siwtch to Integer BASIC, type:
1000:AD 91 C0 6C FC FF
R
To return to wozaniam, type:
CALL -151
1000:AD 90 C0 6C FD FF
1000G
*/
// CardBrainBoardII represents a Brain Board II card
type CardBrainBoardII struct {
cardBase
highBank bool
dip2 bool
rom []uint8
pages int
forceBank int
}
const noForceBank = -1
func newCardBrainBoardIIBuilder() *cardBuilder {
return &cardBuilder{
name: "Brain Board II",
description: "Firmware card. It has up to four ROM banks",
defaultParams: &[]paramSpec{
{"rom", "ROM file to load", "<internal>/ApplesoftInteger.BIN"},
{"dip2", "Use the upper half of the ROM", "true"},
{"bank", "Force a ROM bank, 'no' or bank number", "no"}},
buildFunc: func(params map[string]string) (Card, error) {
var c CardBrainBoardII
var err error
c.highBank = false // Start with wozaniam by default
c.dip2 = paramsGetBool(params, "dip2")
c.forceBank, err = paramsGetInt(params, "bank")
if err != nil {
c.forceBank = noForceBank
}
// The ROM has:xaa-wozaniam xab-applesoft xac-wozaniam xad-integer
romFile := paramsGetPath(params, "rom")
data, _, err := LoadResource(romFile)
if err != nil {
return nil, err
}
c.pages = len(data) / 0x4000
c.rom = data
c.romCxxx = &c
return &c, nil
},
}
}
func (c *CardBrainBoardII) assign(a *Apple2, slot int) {
c.addCardSoftSwitchRW(0, func() uint8 {
c.highBank = false
return 0x55
}, "BRAINCLEAR")
c.addCardSoftSwitchRW(1, func() uint8 {
c.highBank = true
return 0x55
}, "BRAINSET")
c.cardBase.assign(a, slot)
a.mmu.inhibitROM(c)
}
func (c *CardBrainBoardII) translateAddress(address uint16) uint16 {
var bank = 0
if c.forceBank != noForceBank {
bank = c.forceBank
} else {
bank = 0
if c.highBank {
bank += 1
}
if c.dip2 {
bank += 2
}
}
return address - 0xc000 + uint16(bank*0x4000)
}
func (c *CardBrainBoardII) peek(address uint16) uint8 {
return c.rom[c.translateAddress(address)]
}
func (c *CardBrainBoardII) poke(address uint16, value uint8) {
// Nothing
}