izapple2/screen/ntscFilter.go

126 lines
3.1 KiB
Go

package screen
import (
"fmt"
"image"
"image/color"
)
/*
See:
https://mrob.com/pub/xapple2/colors.html
https://archive.org/details/IIgs_2523063_Master_Color_Values
*/
var ntscColorMap = [16]color.Color{
color.RGBA{0, 0, 0, 255}, // Black
color.RGBA{227, 30, 96, 255}, // Magenta
color.RGBA{96, 78, 189, 255}, // Dark Blue
color.RGBA{255, 68, 253, 255}, // Purple
color.RGBA{0, 163, 96, 255}, // Dark Green
color.RGBA{156, 156, 156, 255}, // Grey 1
color.RGBA{20, 207, 253, 255}, // Medium Blue
color.RGBA{208, 195, 255, 255}, // Light Blue
color.RGBA{96, 114, 3, 255}, // Brown
color.RGBA{255, 106, 60, 255}, // Orange
color.RGBA{156, 156, 156, 255}, // Grey 2
color.RGBA{255, 160, 208, 255}, // Pink
color.RGBA{20, 245, 60, 255}, // Green
color.RGBA{208, 221, 141, 255}, // Yellow
color.RGBA{114, 255, 208, 255}, // Aquamarine
color.RGBA{255, 255, 255, 255}, // White
}
var attenuatedColorMap = buildAttenuatedColorMap(ntscColorMap)
func buildAttenuatedColorMap(colorMap [16]color.Color) [16]color.Color {
colors := [16]color.Color{}
for i := 0; i < len(colorMap); i++ {
r, g, b, _ := colorMap[i].RGBA()
colors[i] = color.RGBA64{
uint16(r / 2), uint16(g / 2), uint16(b / 2),
65535,
}
}
return colors
}
/*
var rgbColorMap = [16]color.Color{
color.RGBA{0, 0, 0, 255}, // Black
color.RGBA{221, 0, 51, 255}, // Magenta
color.RGBA{0, 0, 153, 255}, // Dark Blue
color.RGBA{221, 34, 221, 255}, // Purple
color.RGBA{0, 119, 34, 255}, // Dark Green
color.RGBA{85, 85, 85, 255}, // Grey 1
color.RGBA{34, 34, 255, 255}, // Medium Blue
color.RGBA{102, 170, 255, 255}, // Light Blue
color.RGBA{136, 85, 0, 255}, // Brown
color.RGBA{255, 102, 0, 255}, // Orange
color.RGBA{170, 170, 170, 255}, // Grey 2
color.RGBA{255, 153, 136, 255}, // Pink
color.RGBA{17, 221, 0, 255}, // Green
color.RGBA{255, 255, 0, 255}, // Yellow
color.RGBA{68, 255, 153, 255}, // Aquamarine
color.RGBA{255, 255, 255, 255}, // White
}
*/
func filterNTSCColor(in *image.RGBA, mask *image.Alpha, screenMode int) *image.RGBA {
colorMap := ntscColorMap // or rgbColorMap
colorMapLow := ntscColorMap
if screenMode == ScreenModeNTSC {
colorMapLow = attenuatedColorMap
}
b := in.Bounds()
width := b.Dx()
height := b.Dy()
size := image.Rect(0, 0, width+4, height)
out := image.NewRGBA(size)
if width < 2*hiResWidth {
panic(fmt.Sprintf("The image has width %v. We can't apply the NTSC filter.", width))
}
for y := 0; y < height; y++ {
// We store the last four bits. We start with 0000
v := 0
for x := 0; x < width; x++ {
cIn := in.At(x, y)
r, _, _, _ := cIn.RGBA()
pos := 1 << uint(x%4)
if r != 0 {
v |= pos
} else {
v &^= pos
}
var cOut color.Color
if r != 0 {
cOut = colorMap[v]
} else {
cOut = colorMapLow[v]
}
if mask != nil {
// RGB mode7
_, _, _, a := mask.At(x, y).RGBA()
if a > 0 {
cOut = cIn
}
}
out.Set(x, y, cOut)
}
// We fade for the last three positions
for x := width; x < width+4; x++ {
v >>= 1
cOut := colorMap[v]
out.Set(x, y, cOut)
}
}
return out
}