izapple2/apple2sdl/run.go

70 lines
1.5 KiB
Go

package apple2sdl
import (
"unsafe"
"github.com/veandco/go-sdl2/sdl"
"go6502/apple2"
)
// SDLRun starts the Apple2 emulator on SDL
func SDLRun(a *apple2.Apple2) {
window, renderer, err := sdl.CreateWindowAndRenderer(800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic("Failed to create window")
}
window.SetResizable(true)
defer window.Destroy()
defer renderer.Destroy()
window.SetTitle("Apple2")
kp := newSDLKeyBoard()
a.SetKeyboardProvider(&kp)
go a.Run(false, false)
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.KeyboardEvent:
//fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
// t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
kp.putKey(t)
case *sdl.TextInputEvent:
//fmt.Printf("[%d ms] TextInput\ttype:%d\texts:%s\n",
// t.Timestamp, t.Type, t.GetText())
kp.putText(t)
}
}
img := apple2.Snapshot(a)
if img != nil {
surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]), 40*7, 24*8, 32, 40*7*4,
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
if err != nil {
panic(err)
}
texture, err := renderer.CreateTextureFromSurface(surface)
if err != nil {
panic(err)
}
renderer.Clear()
w, h := window.GetSize()
renderer.Copy(texture, nil, &sdl.Rect{X: 0, Y: 0, W: w, H: h})
renderer.Present()
surface.Free()
texture.Destroy()
}
sdl.Delay(1000 / 60)
}
}