.circleci | ||
.github/workflows | ||
core6502 | ||
doc | ||
dockerbuild | ||
frontend | ||
romdumps | ||
screen | ||
storage | ||
.gitignore | ||
apple2.go | ||
apple2main.go | ||
apple2Setup.go | ||
base64a.go | ||
cardBase.go | ||
cardDisk2.go | ||
cardFastChip.go | ||
cardHardDisk.go | ||
cardInOut.go | ||
cardLanguage.go | ||
cardLogger.go | ||
cardMemoryExpansion.go | ||
cardRamWorks.go | ||
cardRGB.go | ||
cardSaturn.go | ||
cardThunderClockPlus.go | ||
cardVidHD.go | ||
characterGenerator.go | ||
go.mod | ||
go.sum | ||
ioC0Page.go | ||
keyboard.go | ||
LICENSE | ||
memoryManager.go | ||
memoryRange.go | ||
microPD1990ac.go | ||
noSlotClockDS1216.go | ||
README.md | ||
romX.go | ||
softSwitches2.go | ||
softSwitches2e.go | ||
traceProDOS.go | ||
videoSourceImpl.go |
izapple2 - Apple ][+, //e emulator
Portable emulator of an Apple II+ or //e. Written in Go.
Features
- Models:
- Apple ][+ with 48Kb of base RAM
- Apple //e with 128Kb of RAM
- Apple //e enhanced with 128Kb of RAM
- Base64A clone with 48Kb of base RAM and paginated ROM
- Storage
- 16 Sector 5 1/4 diskettes in NIB, DSK or PO format
- 16 Sector 5 1/4 diskettes in WOZ 1.0 or 2.0 format (read only)
- 3.5 disks in PO or 2MG format
- Hard disk in HDV or 2MG format with ProDOS and SmartPort support
- Emulated extension cards:
- DiskII controller
- 16Kb Language Card
- 256Kb Saturn RAM
- 1Mb Memory Expansion Card (slinky)
- RAMWorks style expansion Card (up to 16MB additional) (Apple //e only)
- ThunderClock Plus real time clock
- Bootable Smartport / ProDOS card
- Apple //e 80 columns with 64Kb extra RAM and optional RGB modes
- VidHd, limited to the ROM signature and SHR as used by Total Replay, only for //e models with 128Kb
- FASTChip, limited to what Total Replay needs to set and clear fast mode
- No Slot Clock based on the DS1216
- Graphic modes:
- Text 40 columns
- Text 80 columns (Apple //e only)
- Low-Resolution graphics
- Double-Width Low-Resolution graphics (Apple //e only)
- High-Resolution graphics
- Double-Width High-Resolution graphics (Apple //e only)
- Super High Resolution (VidHD only)
- Mixed mode
- RGB card text 40 columns with 16 colors for foreground and background (mixable)
- RGB card mode 11, mono 560x192
- RGB card mode 12, ntsc 160*192
- RGB card mode 13, ntsc 140*192 (regular DHGR)
- RGB card mode 14, mix of modes 11 and 13 on the fly
- Displays:
- Green monochrome monitor with half width pixel support
- NTSC Color TV (extracting the phase from the mono signal)
- RGB for Super High Resolution and RGB card
- ANSI Console, avoiding the SDL2 dependency
- Debug mode: shows four panels with actual screen, page1, page2 and extra info dependant of the video mode
- Other features:
- Sound
- Joystick support. Up to two joysticks or four paddles
- Adjustable speed
- Fast disk mode to set max speed while using the disks
- Single file executable with embedded ROMs and DOS 3.3
- Pause (thanks a2geek)
- ProDOS MLI calls tracing
- Passes the A2AUDIT 1.06 tests as II+, //e, and //e Enhanced.
By default the following configuration is launched:
- Enhanced Apple //e with 65c02 processor
- RAMworks card with 80 column, RGB (with Video7 modes) and 8Gb RAM is aux slot
- Memory Expansion card with 1Gb in slot 1
- VidHD card (SHR support) in slot 2
- FASTChip Accelerator card in slot 3
- ThunderClock Plus card in slot 4
- SmartPort card with 1 device in slot 5 (if an image is provided with -disk35)
- DiskII controller card in slot 6
- SmartPort card with 1 device in slot 7 (if an image is provided with -hd)
Running the emulator
No installation required. Download the single file executable izapple2xxx_xxx
for linux or Mac, SDL2 graphics or console. Build from source to get the latest features.
Default mode
Execute without parameters to have an emulated Apple //e Enhanced with 128kb booting DOS 3.3 ready to run Applesoft:
casa@servidor:~$ ./izapple2sdl
Play games
Download a DSK or WOZ file or use an URL (Asimov is an excellent source):
casa@servidor:~$ ./izapple2sdl "https://www.apple.asimov.net/images/games/action/karateka/karateka (includes intro).dsk"
Play the Total Replay collection
Download the excellent Total Replay compilation by a2-4am:
casa@servidor:~$ ./izapple2sdl Total\ Replay\ v4.0-alpha.3.hdv
Displays super hi-res box art as seen with the VidHD card.
Terminal mode
To run text mode right on the terminal without the SDL2 dependency, use izapple2console
. It runs on the console using ANSI escape codes. Input is sent to the emulated Apple II one line at a time:
casa@servidor:~$ ./izapple2console -model 2plus
############################################
# #
# APPLE II #
# #
# DOS VERSION 3.3 SYSTEM MASTER #
# #
# #
# JANUARY 1, 1983 #
# #
# #
# COPYRIGHT APPLE COMPUTER,INC. 1980,1982 #
# #
# #
# ]10 PRINT "HELLO WORLD" #
# #
# ]LIST #
# #
# 10 PRINT "HELLO WORLD" #
# #
# ]RUN #
# HELLO WORLD #
# #
# ]_ #
# #
# #
############################################
Line:
Keys
- Ctrl-F1: Reset button
- F5: Toggle speed between real and fastest
- Ctrl-F5: Show current speed in Mhz
- F6: Toggle between NTSC color TV and green phosphor monochrome monitor
- F7: Show the video mode and a split screen with the views for NTSC color TV, page 1, page 2 and extra info.
- F10: Cycle character generator code pages. Only if the character generator ROM has more than one 2Kb page.
- F11: Toggle on and off the trace to console of the CPU execution
- F12: Save a screen snapshot to a file
snapshot.png
- Pause: Pause the emulation
Only valid on SDL mode
Command line options
-charRom string
rom file for the character generator (default "<default>")
-disk string
file to load on the first disk drive (default "<internal>/dos33.dsk")
-disk2Slot int
slot for the disk driver. -1 for none. (default 6)
-disk35 string
file to load on the SmartPort disk (slot 5)
-diskRom string
rom file for the disk drive controller (default "<internal>/DISK2.rom")
-diskb string
file to load on the second disk drive
-dumpChars
shows the character map
-fastChipSlot int
slot for the FASTChip accelerator card, -1 for none (default 3)
-fastDisk
set fast mode when the disks are spinning (default true)
-hd string
file to load on the boot hard disk
-hdSlot int
slot for the hard drive if present. -1 for none. (default -1)
-languageCardSlot int
slot for the 16kb language card. -1 for none
-memoryExpSlot int
slot for the Memory Expansion card with 1GB. -1 for none (default 1)
-mhz float
cpu speed in Mhz, use 0 for full speed. Use F5 to toggle. (default 1.0227142857142857)
-model string
set base model. Models available 2plus, 2e, 2enh, base64a (default "2enh")
-nsc int
add a DS1216 No-Slot-Clock on the main ROM (use 0) or a slot ROM. -1 for none (default -1)
-panicSS
panic if a not implemented softswitch is used
-profile
generate profile trace to analyse with pprof
-ramworks int
memory to use with RAMWorks card, 0 for no card, max is 16384 (default 8192)
-rgb
emulate the RGB modes of the 80col RGB card for DHGR (default true)
-rom string
main rom file (default "<default>")
-saturnCardSlot int
slot for the 256kb Saturn card. -1 for none (default -1)
-thunderClockCardSlot int
slot for the ThunderClock Plus card. -1 for none (default 4)
-traceCpu
dump to the console the CPU execution. Use F11 to toggle.
-traceHD
dump to the console the hd/smartport commands
-traceMLI
dump to the console the calls to ProDOS machine language interface calls to $BF00
-traceSS
dump to the console the sofswitches calls
-traceSSReg
dump to the console the sofswitch registrations
-vidHDSlot int
slot for the VidHD card, only for //e models. -1 for none (default 2)
Building from source
izapple2console
The only dependency is having a working Go installation on any platform.
Run:
go get github.com/ivanizag/izapple2/izapple2console
go build github.com/ivanizag/izapple2/izapple2console
izapple2sdl
Besides having a working Go installation, install the SDL2 developer files. Valid for any platform
Run:
go get github.com/ivanizag/izapple2/izapple2sdl
go build github.com/ivanizag/izapple2/izapple2sdl
Use docker to cross compile for Linux and Windows
To create executables for Linux and Windows without installing Go, SDL2 or the Windows cross compilation toosl, run:
cd docker
./build.sh
To run in Windows, copy the file SDL2.dll
on the same folder as izapple2sdl.exe
. The latest SDL2.dll
can be found in the Runtime binary for Windows 64-bit.